Children's games and competitions school camp. Games, quizzes, competitions in the camp for children

Funny contests for summer camp!

Contest "Make a wish"

Participants collect one of any item, which are put into a bag. After that, one of the participants is blindfolded. The leader pulls out things in turn, and the blindfolded player comes up with a task for the owner of the pulled out thing. Tasks can be very different: dance, sing a song, crawl under the table and mumble, and so on.

There are many balls scattered across the floor.
Those who wish are called. And on command, to fast music, each of the participants must take and hold as many balls as possible.

1. Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

2. Who said "meow"

One player sits on a chair with his back to the rest of the children. They come up in turn and say, for example, “Wow-wow”, “Moo”, “Meow-meow”, “Chick-chirp”, just growl or say other phrases. The person sitting by the voice must guess who exactly chirped or barked at the moment. If you guessed correctly, then the player who uttered the sound or phrase sits on the chair.

3. Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

4.Contest of artists

Blindfolded mothers draw a gift for their children. The mother whose gift looks more beautiful wins.

5. Stick your nose

Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

6. Do you know each other?

Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.

7"I know five names." Children take turns hitting the ball on the ground and at the same time say: “I know five, names, boys” - and list what names they know, with the words: one, two, and so on up to 5. Can be increased to 10. And so in turn. Then, the names of girls, cities, animals, plants and whatever. The one who takes a long pause and cannot remember loses.

8 TO competition "Dialogue of animals"
Vedas. And now I invite two participants to the stage, the most vociferous, who can imitate the voices of animals and birds. So, the competition begins - the dialogue of onomatopoeia and the conversation of animals. Please get task cards.
1. Chicken - rooster. 6. Donkey - turkey
2. Dog - cat 7. Bumblebee - frog
3. Pig - cow 8. Sheep - horse
4. Crow - monkey 9. Lion - cuckoo
5. Duck - goat. 10. Sparrow - snake

Memorina

1st round. "Draw."

Students must draw something for each of these figures in order to turn it into one or another drawing. Who will come up with more drawings for a while?

9. Jump like:

Sparrow;

Kangaroo;

Hare;

Frog;

Grasshopper.

7. Perform

10. Imagine that you are animals who really want to sing, but cannot speak like a human, and now sing the song “Let them run awkwardly ...” in unison:

bark;

Meow;

Mumble;

Crow and crow;

Quack.

11. competition "Identify by smell"
Participants are blindfolded and asked to identify by smell what it is. Who was more accurate - earns a prize.

Games and competitions for the summer camp

Summer camp- it's always unforgettable experience. And a variety of fun contests will definitely become their main part. In addition, they will help unite the children's team, develop the physical and creative abilities of children, and give them the opportunity to compete in strength, dexterity and erudition.

show the proverb

Children are divided into teams. The players of one team show a small scene without words, in which some kind of famous proverb, and the players of the second team try to guess this proverb. The game runs on time. If the team could not give the correct answer in 5 minutes, then the right to “show the proverb” passes to the other team.

Trainers and Predators

Players are divided into two teams - trainers and predators. A circle is drawn in the center of the playground. "Tamers" hand out stickers. The "tamer" must catch up with the "predator" and be able to stick a sticker on it, after that the "predator" is considered caught and is taken to the circle. The trainer team is trying to catch and bring all the players from the predator team into the circle.

air pointer

Players are divided into teams. Each team is given Balloons and tape. The participants of the game need to inflate as many balloons as possible and use adhesive tape to connect them into a long chain-pointer. The team with the longest air pointer wins.

Let's guess by the hand

A curtain or curtain is pulled in the room, in which there is a small hole for the hand. One team stands on one side of the curtain, and another team on the back. The players of one team take turns sticking their hand into the hole, and the players of the other try to guess who exactly the hand belongs to. The one with the most correct answers wins.

Slovonos

A player from one of the teams is invited - "slovonos". He is voiced by a topic, for example, “space”, “shop”, “school”, “sea”, etc. On this topic, he names the words that come to his mind. These words are written down. And then the rest of the team members are invited, the topic is announced to them, and they try to guess the written words. The winner is the team that guessed the most words called "slovonos".

Relay with cartons

Divide the children into two equal color teams (for example, "red" and "blue").

Use tape or sticks to mark the start and finish. (Select the distance between them, taking into account the available space and children's capabilities.)

Give the first players from each team two sheets of cardboard of the corresponding color. (The red team should have two sheets of red paper, the blue team should have blue.)

The players who will start the relay should stand on the starting line, and the rest of the team members should be behind them. When you say "March!" - each of the players must put one sheet of cardboard in front of them, stand on it, then put the second sheet in front of them, go to it, and lift the first sheet that was left behind. Athletes must repeat these steps all the way to the finish line and then turn around and move back to the start in the same way.

Returning to the start, the first player gives the cartons to the second, who repeats the same path, and so on, until the whole team has finished.

The first team in which all players go from start to finish and back wins.

Option. Two athletes can also participate in this game. The winner is the one who is the first to be at the starting point, going to the finish line and back.

Enter or exit?

Spread a large old beach towel or picnic blanket on the ground and have all players stand on it.

You will "drive", but the players must do the opposite of what you say. When you shout: "Everyone get out!" - the players must stay in place, and when you shout: "Everyone come in!" - they, on the contrary, should get off the blanket. Each player must listen carefully to your commands so that he knows what he must not do in order to stay in the game.

Whoever makes a mistake is out of the game. The one who remains last wins.

Inseparable bond

Players are divided into pairs. One of the pair names the word, and the other comes up with an association to it. For example, "elephant - trunk", "bread - butter", "key - lock". Then all players are blindfolded and parted in different directions. After that, shouting out only one word, exactly the one that their partner called, they try to find each other and join hands.

Indian name

Each player writes any adjective on one piece of paper, and any noun on the other. All adjectives go into one box and nouns into another. The contents of the boxes are then shuffled and each player goes to the boxes and draws one noun and one adjective. The combination of these words becomes his name for the whole day. Phrases can be very unexpected and funny. For example, "blue eye", "cheerful cucumber", etc.

popcorn run

Mark the start and finish with tape or sticks.

Give each athlete a paper plate with six popcorn on it.

Players must line up at the start, holding the plates in front of them. The goal is to run to the finish line and back without dropping a single grain.

I know more

Players are divided into teams. The facilitator calls a certain topic. For example, "sports", "flowers", " bakery products”,“ female names ”or another. And the teams try to remember and write down as many words as possible related to the specified topic for five minutes. The team with the most matching words wins.

big fruit race

Take a round fruit and a pencil for each participant. Choose fruits that roll well and are strong enough. Apples or oranges work best, but you can also use pomegranates or lemons to add spice and fun to the competition.

Use tape or sticks to mark the start and finish. (Again, determine the distance based on the space available and the ability of the children.)

All players must line up at the start, placing the fruit exactly on the line.

At the command "March!" players must use their pencils to roll their fruits to the finish line and back. The one who returns to the start first wins.

Important note. To roll the fruit, you can only use pencils. Anyone who touches the fruit with their hand or foot will be disqualified! This game can also be played as a relay, especially if there is not enough space for all athletes to participate at the same time.

sardines in a jar

This game is kind of the opposite of the usual hide and seek.

One child hides and the others split up and start looking for him.

After someone finds the place where the first player hid, he must also hide with him. (The idea is not to announce that you have found the hider. If you find him when others are around, don't show it, but come back later when no one can see you.)

In the end, everyone must end up in the same place until the last seeker remains. Now he will hide, and the rest will look for him.

Clothespin tags

At the beginning of the game, five clothespins are attached to each player's clothes on their backs. The goal of the game is to try to remove the clothespins from other players so that they do not remove the clothespins from you.

When one player successfully removes the clothespin from the other, they kneel down and attach the clothespin to their back. Note: while the player is kneeling and attaching a clothespin to their clothes, they cannot be touched. When the clothespin is attached to his clothes, he must get up and return to the game.

The one with the most pins wins. But be warned: this game actually has no end! Even if someone has lost all their clothespins, they can still try to get them back. If you need to end the game, give the children a five-minute readiness so they know it's time to finish and calm down.

And to organize any event, even a children's party with contests and games, even an adult holiday with songs and dances, electricity is required. Often, in nature, there is simply nowhere for it to come from, and then you have to think in advance and decide on what the musical electrical equipment, lighting and necessary household appliances, various kitchen appliances and much more will be powered from. In this and in many other cases, the best solution would be to rent a power plant, as well as rent diesel or gasoline generators, to provide the necessary electricity for an event of any scale, up to a large concert or holiday that will involve a bunch of different equipment.

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This intellectual game, during which the most erudite, quick-witted and resourceful guys are revealed. Competitions for her are selected so that any number of people from the detachment can participate in them. It may be that in one detachment there will be five who want to test themselves and their knowledge, and in the other - one. Each competition has one winner. He receives an asterisk, which can then be exchanged at the Bank for a “stipend” (camp money).

Contests are won by those who:

Gave more correct answers faster than his rivals;

More precisely coped with the task;

He completed the task correctly faster than his rivals.

It happens that by the end of a competition 2-3 people go with the same result. In this case, it is necessary to leave the main contenders on the stage and continue the competition with them to determine the exact winner.

Description of competitions

1. "Auction". Offer the guys, as a warm-up, a fairly simple contest: you need to name nouns that start with the letter A and end with the letter Y.

2. "Yes - no." Invite the children to raise their hand if they think the statement you read is true and not to move if they think it is false.

Attention! Or, to evaluate this competition, you must have very attentive assistants who mark the correct answers of all children, and this must be done very quickly so that the competition does not drag on.

Or you can send guys from the stage who gave the wrong answers after each question.

1.1. Scissors can be sharpened by cutting sandpaper. (Yes)

1.2. Is it possible to give a Japanese person white flowers at a meeting? (No. It is the color of mourning.)

1.3. The veil on the lady's hat is warm. (Yes)

1.4. It is easier to pull a wheelbarrow with vegetables behind you than to push it in front. (Yes)

1.5. Ships get stuck in the Sargasso Sea, entangled in algae. (Not)

1.6. The whale releases fountains of water. (No. He blows air.)

1.7. There is enough gold in the sea to make every person on Earth a millionaire. (Yes)

1.8. The octopus turns almost black from fear. (No. White.)

1.9. Camels store water in their humps while wandering in the desert. (No. The humps are filled with fat. Due to it, camels live in the complete absence of food.)

1.10. Every seventh wave is higher than the previous six. (Not)

1.11. Ladybugs bite when they are angry. (No. But when they are molested, a blood-like fluid oozes from their joints, it is acrid and irritates the skin.)

1.12. Owls hear a cockroach crawling on the ground. (Yes)

1.13. During courtship fights, male vipers beat the opponent to death. (Not)

1.14. The bats can run on the ground. (Yes)

1.15. Gramstola spider (hairy) eats young rattlesnakes. (Yes)

1.16. Albino grasses grow in the caves. (Yes)

1.17. A giant squid, in pursuit of a prey, develops a speed of over fifty kilometers per hour. (Yes)

1.18. Islam is the oldest of the world's religions. (No. The youngest.)

1.19. Is The Black Tulip based on the novel of the same name by Alexandre Dumas? (Not)

1.20. The novel "Mysterious Island" was written by Stevenson? (No. Jules Bern)

1.21. The cobra has a venomous sting. (No. The cobra does not sting like insects, but bites with its teeth. Poison enters the victim through the holes in them.)

1.22. The heaviest vegetable is cabbage. (No. Pumpkin.)

1.23. The Arabs believe that the hundredth Name of Allah is known only to a donkey. (No. Camel. That's why he's so proud and arrogant.)

3. "Both this and that." The facilitator reads out adjectives that can become definitions for the same word. It is necessary to name this word faster than rivals.

3.1. And sea, and beer, and soap ... (Foam)

3.2. And snowy, and rum, and stone, and grumpy ... (Baba)

3.3. And German, and postal, and excise ... (Stamp)

3.4. And Finnish, and table, and blunt, and sharp ... (Knife)

3.5. And water, and air, and financial, and stormy ... (Stream)

3.6. And square, and cubic, and linear ... (Meter)

3.7. And verbal, and fencing, and bloody ... (Duel)

3.8. And underwear, and bedding, and thin ... (Linen)

3.9. And sprawling, and rotten, and fruity ... (Tree)

3.10. And joyful, and sad, and mocking ... (Smile)

3.11. And mobile, and gambling, and ancient ... (Game)

3.12. And machine gun, and satin, and adhesive ... (Tape)

3.13. And hidden, and gas, and single ... (Camera)

3.14. And fake, and gold, and small, and rare ... (Coin)

3.15. And healthy, and milky, and rotten ... (Tooth)

3.16. And broken, and tinted, and magnifying ... (Glass)

3.17. And aristocratic, and bad, and pleasant ... (Manners)

3.18. And satin, and quilted, and terry ... (Robe)

3.19. Both oil and key ... (Well)

3.20. Both cardiac and safety ... (Valve)

3.21. Oh crown, and empty, and hotel, and ordinal ... (Number)

3.22. And English, and code, and barn ... (Lock)

3.23. And dead, and rope, and door ... (Loop)

3.24. And yellow, and white, and student, and travel, and entrance ... (Ticket)

3.25. And playing, and geographical, and topographic, and political, and large-scale ... (Map)

3.26. And new, and maple, and lattice ... (Canopy)

3.27. And smoke, and tolovaya, and sharp, and Cossack ... (Saber)

3.28. Both hockey and tennis ... (Court)

3.29. And Olympic, and plush, and clubfoot ... (Bear)

3.30. And high, and steep, and copper ... (Mountain)

4. "Warm-up for the mind." It is necessary to answer the questions written on the tickets. Answered - you continue to play further, did not answer - you are out.

4.1. Name something that any person has, but the biblical Adam could not have. (Navel)

4.2. What can a good singer lose, but a bad one still won't get it? (Voice)

4.3. Name glasses that allow you to control yourself. (Lorgnette)

4.4. Which master has selfish interests. (Furrier)

4.5. A person is sitting, and you cannot sit in his place, even if he gets up and leaves. Where is he sitting? (On your knees.)

4.6. Whoever does not have it does not want to have it, whoever has it cannot give it away. What's this? (bald)

4.7. She has not done a single stupidity, but is reputed to be a symbol of stupidity. What's this? (Cork)

4.8. What masculine word means queen? (Queen)

4.9. How can you fill a bucket to the brim three times without emptying it? (First pour stones, then sand, then pour water.)

4.10. Which doctor often has to extract the root? (To the dentist)

4.11. What architectural structure contains a large amount of mind? (Ward)

4.12. Which eggs have never been laid by anyone? (Kinder Surprise)

4.13. What thing, despite its small size, allocate a separate room in the apartment? (Toilet)

4.14. Because of what atavism do you risk falling under the knife? (Appendicitis)

4.15. What kind of person with visible pleasure telling the same story for the thousandth time? (guide, tour guide, art historian)

4.16. What kind of guard does a person create in his own image and likeness? (Scarecrow)

4.17. Who walks while sitting? (chess player)

4.18. There is one word in Russian that is always mispronounced. What is this word? (Not properly)

4.19. Why can't a man living in Kiev be buried east of the Volga River? (Because he is still alive.)

4.20. How many animals did Moses take into his Ark? (Not at all. Noah had the ark, not Moses.)

4.21. Is it allowed in Turkmenistan to marry the sister of one's widow? (If a man's wife is a widow, then he is already dead.)

4.22. What gets lighter when it's full? (Balloon)

4.23. You are in a competition and you have overtaken a runner in second position. What is your current position? (Second)

4.24. You overtook the last runner. What is your current position? (This is impossible. If you run after him, then he is not the last one.)

4.25. Mary's father has five daughters: 1. Chacha. 2. Cheche. 3. Chichi. 4. Chocho. What is the name of the fifth daughter? (Mary)

4.26. Two Americans are standing at the entrance to the British Museum. One of them is the father of the other's son. How is this possible? (They were husband and wife.)

5. "What and how much?". The children are given cards according to the number of questions and markers. Having solved the problem, they must write the answer with a marker, and raise the card above their heads.

5.1. How many nines are in the numbers from 1 to 100? (Twenty)

5.3. What sign should be put between 2 and 3 to get a number greater than two, but less than three? (comma)

5.4. How many times greater is the one-digit number less than the greater two-digit number? (99:9=11 times)

5.5. How much will it turn out if from the number expressed by three units of the second digit, subtract the number expressed by five units of the first digit? (30 - 5 = 25)

5.6. How many units is the largest single-digit number less than the largest two-digit number? (99 - 9 = 90)

5.7. Name two numbers such that their sum and difference are three. (3 and 0)

5.8. How much will you get if you subtract the largest six-digit number from the smallest seven-digit number? (one)

5.9. How much will you get if you add the smallest two-digit number to the largest four-digit number? (9999 + 10 = 10,009)

5.10. The guys probably know how to write Roman numerals within a dozen. And here are the numbers big values, you will need to draw on the poster: L 50, C 100, D 500, M 1,000.

The host shows the cards on which Roman numerals are written, the guys on their cards write the same values, familiar to us, in Arabic numerals:

5.11. Old Slavonic numbering is based on almost the same rule as the Roman one: several letters under the title (this is a dash on top of the letter), written side by side, indicate a number equal to the sum of the numbers indicated by the letters. At the same time, numbers less than a thousand, but more than twenty, are written in the order in which they are pronounced, that is, from left to right. Hang a poster with a picture in front of the children's eyes. (See below.)

The host dictates the number in Old Slavonic. Children should write it in Arabic (modern) numerals:

5.12. When denoting numbers less than 20 and greater than 10, the letter denoting one is placed in front of the letter denoting ten. Tell the children the following numbers:

5.13. The poster has Chinese numerals. The leader pronounces the numbers in Russian, one for each player, the children call them in Chinese. (See the picture below.)

6. "Equivalents of proverbs." It is necessary to name a Russian proverb, which in meaning coincides with a foreign one.

6.1. English proverbs:

6.1.1. Good thoughts come later. (Good thought comes later.)

6.1.2. Wealth makes friends; need tests them. (Friend is known in trouble.)

6.1.3. Get in the dirt. (Sit in a puddle, galosh.)

6.1.4. Silent as a grave. (Mute like a fish.)

6.2. Armenian proverbs:

6.2.1. Every failure is a lesson. (Learning from mistakes.)

6.2.2. Whoever is friends with a crow will also dig in manure. (With whom you will lead, you will gain from that. Live with wolves like a wolf howl.)

6.2.3. Whatever you say to him, he still drives his donkey. (At least a stake on your head.)

6.3. Bashkir proverb:

6.3.1. Where they do not know you, they respect your fur coat. (They are greeted by clothes, escorted by mind.)

6.4. Belarusian proverb:

6.4.1. In its hour, the pine is red. (Every vegetable has its time.)

6.5. Buryat proverb:

6.5.1. The first pig is blind. (The first pancake is lumpy.)

6.6. Indonesian proverb:

6.6.1. The squirrel jumps very briskly, but sometimes breaks down. (A horse with four legs, and then stumbles.)

6.7. Chinese proverbs:

6.7.1. If you save a handful a day, in ten years you will buy a horse. (Fluff to fluff - there will be a feather bed. A penny saves a ruble.)

6.7.2. If he meets a man, he speaks like a human; if he meets a devil, he speaks like a devil. (Both ours and yours.)

6.7.3. The eyes can see a thousand li, but they cannot see their eyelashes. (Can't see beyond his own nose.)

6.7.4. If there is no tiger in the mountains, then the monkey is a prince. (On lack of fish and cancer - fish. Between the blind and crooked in honor.)

6.8. Lithuanian proverb:

6.8.1. If you don't crack a nut, you won't eat the kernel. (If you don’t stomp, you won’t burst.)

6.9. Mari proverb:

6.9.1. Haven't tried salt yet. (The milk on the lips has not dried yet.)

6.10. Mordovian proverb:

6.10.1. And there is rubbish in wheat. (Every family has its black sheep.)

6.11. German proverb:

6.11.1. Foxes are caught by foxes. (Fight fire with fire.)

6.12. Persian proverbs:

6.12.1. In the goat's mouth the grass is sweet. (Tastes could not be discussed.)

6.12.2. Sour yogurt can be seen from the pot. (You can see the bird in flight.)

6.13. Polish proverb:

6.13.1. Little rain from a big cloud. (The mountain gave birth to a mouse.)

6.14. Turkmen proverb:

6.14.1. To the knower it is light, to the unknowing it is dark.) Teaching is light, ignorance is darkness.)

6.15. Uzbek proverb:

6.15.1. It is better to be a shepherd at home than a padishah in a foreign land. (Better to be first in the village than last in the city.)

6.16. Finnish proverbs:

6.16.1. And an old fox's head can get stuck in a jar. (And there is a hole in the old woman.)

6.16.2. For cattle and bedding. (According to Senka, a hat.)

6.16.3. If the father drinks the horse, the son will drink the cart. (The apple never falls far from the tree.)

6.16.4. The plow is not heavy in its field. (Your own burden does not pull.)

6.17. French proverb:

6.17.1. Separation is the death of love. (Out of sight, out of mind.)

6.18. Japanese proverb:

6.18.1. With a sparrow's tear. (From gulkin's nose. The cat cried.)

Notes:

In addition, the competitions "Auction", "And this and that", "Warm-up for the mind", "Say it in ...", "Proverb equivalent" - can be held with the entire audience and give stars to everyone who gave the first answer.

If the guys want, then you can determine the most gifted child by offering those who have the largest (and most importantly!) Equal number of stars to play the game "The Most-Most". The facilitator reads out the definition - it is necessary to name what is being discussed faster than the opponent:

7. "The most-most."

7.1. The deepest ocean (Quiet)

7.2. The most salty sea. (Dead)

7.3. The smallest ocean (Atlantic)

7.4. The largest musical instrument. (Organ)

7.5. The largest bowed string instrument. (double bass)

7.8. The largest island owned by Russia. (Sakhalin)

7.9. The largest island in Lake Baikal. (Alder)

7.10. The largest volcano in Russia. (Klyuchevskaya Sopka)

7.11. The smallest state in the world. (Vatican)

7.13. The largest river in the world, flowing from West to East. (Amazon)

7.14. The coldest pole on Earth. (Southern)

7.20. The largest city in Western Europe. (Paris)

7.21. The largest city in the USA. (New York)

7.22. The most prickly flower. (Cactus)

7.27. The largest tributary of the Yenisei River. (Angara)

7.28. The largest land mammal. (Elephant)

7.31. The most famous hero of the books of Ilf and Petrov. (Ostap Bender)

7.32. The largest state by area Latin America. (Brazil)

7.33. The most common lighting device in Russia of the fifteenth century. (Lucina)

7.34. The most famous composer of organ works. (Johann Sebastian Bach)

7.35. The longest sleep a person can fall into. (Lethargic)

7.36. The biggest seed. (Coconut)

7.37. The most common word coined by the Czech writer Karel Capek. (Robot)

7.38. The most common chemical element in the universe. (Hydrogen)

7.39. The most terrible, in terms of destructive power, a natural phenomenon. (Earthquake)

7.40. The most populous city in Europe. (Moscow)

7.41. The most domesticated insect in Europe. (Bee)

7.42. Greatest English playwright. (William Shakespeare)

7.43. The best diver among mammals. (Sperm whale)

7.44. Our tree that scatters the largest number of seeds per year. (Poplar)

7.46. The largest reptile that lives on Earth today. (Crocodile)

7.47. The lightest metal. (Mercury)

7.48. Who among the inhabitants of the animal world develops the highest speed (Falcon. Three hundred kilometers per hour.)

7.49. The largest circus of ancient Rome. (Coliseum)

7.50. The most numerous class of the animal world, in terms of the number of species. (Insects)

7.51. largest known modern science speed in nature. (Light. Three hundred thousand kilometers per second.)

7.52. Name the founder of the very first Russian university. (Mikhailo Vasilyevich Lomonosov)

7.54. The largest rodent in Russia. (Beaver)

7.56. Which animal has the longest lifespan? (Giant, or Elephant, turtle - 180 years old.)

7.57. The oldest (first) book on the history and geography of the Russian Land. ("The Tale of Bygone Years.")

7.58. Name the sea that washes the largest number of states. (The Caribbean Sea washes 22 states.)

7.59. Name the most frost-resistant bird. (Domestic goose can withstand temperatures - 110 degrees)

7.60. The most famous Italian opera house. (La Scala)

7.61 The smallest mammal on Earth. (Shrew)

7.62. Tallest building in Washington DC. (Capitol)

7.63. The most refractory metal. (Tungsten)

7.64. The most populous city in the world. (Mexico City)

7.67. Tallest building in Paris. (Eiffel Tower)

7.68. The bird is the owner of the largest beak. (Pelican)

7.69. A mammal that has adapted to live at the highest altitude above sea level. (Yak)

7.71. The animal with the largest ears. (Elephant)

7.72. The tallest mammal. (Giraffe)

7.73. The largest mammal that lives today on our planet. (Blue whale)

7.74. What animals gather in the largest herds? (Gazelles. A herd can cover an area of ​​24 kilometers x 150 kilometers.)

7.75. Which bird dives the deepest? (Penguin)

7.76. The smallest continent by area. (Australia)

7.77. The fastest sea animal. (Orca Dolphin)

7.79. What animal has the longest tongue? (At the anteater.)

7.81. What marine animal has the longest horn? (At the unicorn narwhal.)

7.82. Which insects have the largest nests. (At termites.)

7.83. The deepest lake in the world. (Baikal)


Good fairy tale

Based on a fairy tale with a sad ending. (For example, "Snow Maiden", "Mermaid", etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Whose team is smarter

The players stand in a circle. Everyone counts on the "first" and "second". Each team chooses a captain. The host gives each team captain a ball. At the command of the leader, the captains pass the balls - one to the right, the other to the left, to the players of their teams. The game is played up to three times; the team that wraps the ball around three times faster and returns it to the captain wins.

In the game, it is forbidden to throw the ball, you can only pass it from hand to hand to team players.

Jellyfish

In this competition, participants must toss their silk handkerchief into the air without dropping it on the floor. The winner is the participant who manages to keep the handkerchief in the air for as long as possible.

Bilbock

An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or string 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other to the bottom of a plastic cup or tie it to the handle of a plastic mug. Your bilbock is ready. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.

Put on a ring

A board 2.5 - 3 m long is laid on the ground. Holes are drilled in it every 25 - 30 cm (there are 11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing rings, trying to put them on the figure. In the event of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to rearrange the figure first in the extreme hole at his end of the board.

horse competition

Choose a few "riders" and "horses". "Riders" sit on "horses" and start racing from start to finish. The pair that gets to the finish line the fastest wins.

Snipers

On the end wall of a house or a barn, you need to depict "targets" in advance, for example, to graze predators, the physiognomy of Barmaley or Koshchey.

Having previously divided into teams, the participants fight with their monsters, trying to completely cover them with snowballs. Those who shot especially accurately are given the right to “draw” a “self-portrait” on a plywood shield with snowballs. For this, circles with a diameter of about a meter have already been drawn on the shields. It remains to arrange the eyes, mouth, nose, ears. When the competition begins, the nose will definitely be on the side, and the mouth below the chin. Everyone will have fun.

Carry it, don't drop it

A crosspiece made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small indentations are attached, into which a ball is placed. A stick with crosses is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2-3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.

Pioneerball

The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point. The game continues until one of the teams scores the set number of points (say, 10 - 20). The teams then switch sides and the game starts again. The team that wins two sets wins.

Pull - push

In this competition, pairs compete in a 15-20 m run. Couples, holding hands, run, pressing their backs to each other. Having run to the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.

Christmas tree outfit

Green golf is put on one player - this will be a "Christmas tree". Two other players take glue and paper toys that lie on a chair and glue them to the Christmas tree. The one who wins will hang the toys faster.

Dash for the ball

Children are divided into 2 teams, each is calculated in order and is built behind the start line. The leader with the ball in his hands is located opposite the teams 10 m from the start line. Throwing the ball forward, he calls any serial number. Named players run after the ball. Whoever has possession of the ball brings the team a point. The game continues until each participant has made 3 jerks. The team with the most points wins.

sing a song

Players perform the song with the letters of the alphabet or the sounds "no be no me ...". Song options:
- "Ouch! Viburnum blooms in a field near a stream ... ";
- "Katyusha".

Changing places

2 teams line up opposite each other on the court. At the command of the leader, the players of the team change places. The team that quickly lines up on the opposite side of the court wins.

In the swamp

Participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, whoever goes through the room first and comes back, he wins.

dress up the Christmas tree

They make several Christmas toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. A fir branch fixed on a stand and even some dry branch with knots can serve as a herringbone.

around the hoop

Participants take turns directing the gymnastic hoop along a flat path with a strong movement of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this more times is the winner.

Race walking

Taking each step, it is necessary to put the heel of one foot close to the toe of the other. The distance for such a walk can be determined at 5 meters back and forth. The relay ends when the last team member returns to the starting position.

sea ​​wolf

The game is played by two teams. The host gives the task: "If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby tightly fixing them on the head. The peakless cap is one per team." Each player executes the command with one hand.

strong grip

Having broken into pairs, the players stand with their backs to each other with a diameter of 1.5 m and grapple with their arms bent at the elbows. Giving the torso forward, everyone tries to force the opponent to tear his legs off the floor. The winner is the one who wins the duel more times.

You can compete differently. The players, standing with their backs to each other, lift up a stick, which they hold tightly with their hands. Task: lean forward and try to tear the opponent off the ground.

The one who is in the air or releases the stick loses.

Another option: the players sit opposite each other on the ground (resting their feet on the partner's feet) and take up the gymnastic stick. On a signal, everyone begins to pull the stick in his direction. The winner is the one who manages to tear the opponent off the ground for 3-5 seconds.

self-portrait

The paper has two cutouts for the hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Who "masterpiece" turned out more successful - takes the prize.

Everyone against everyone

In this game, each player can measure his strength with all players. The site is divided into 6 equal playing fields, located one after the other. Before the start of the game, all players take their place on the same playing field. At the signal of the leader, each player tries to force (shoulder, torso, but not arms) the others to another playing field. Soon they are all there except for one. He no longer participates in the fight. Those who are pushed into the second square try to push each other to the third playing field, while they themselves remain on the second, and so on. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Pour the water

2 people participate in the yoke. You need to take 4 identical glasses and pour the same amount of water into 2 of them. Water can be tinted with watercolor paint so that it is clearly visible. And the other 2 glasses remain empty. At the signal of the leader, each player must pour water from a full glass into an empty one with a spoon. The winner will be the one who can fly the water the fastest.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path has been passed, the leader unleashes the driver's eyes. Then the next participants in the game "go". The one who knocks down the pin the least wins.

Stick your nose

Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

crooked track

On the floor, a curve is drawn with chalk, a serpentine line - a path. Looking all the time at your feet through the inverted binoculars, you need to go through the path from one end to the other and not stumble.

Racing on the hands

Children are divided into several teams, two people each. One of the team members takes the other by the legs, and they move like this, heading to the finish line, with one of the players walking on their hands. After going half way, the players switch roles and move on. The one who gets to the finish line first wins.

Balance beam exercises

For this exercise, each team will need a simple log no longer than 1 meter long. The participant stands on a log and, moving with his feet, rolls it along with him from the start to the finish and back.

Catch an apple

This is a traditional English game played during Halloween. To play, you need a bowl of water. A few apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds is the winner.

Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: during the set time (8 - 10 minutes) roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Make the hoop spin

The hoop is taken with one hand and the movement of the fingers is made to rotate in place. The referee will time the spin from the start until the hoop falls. They compete alternately, and if there are 2 hoops - in pairs. Then the 2 best players meet in the final match.

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.

Build a fortress

The players are distributed in groups of 3-5 people each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the signal of the leader, run in different directions of the site, where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Poets Competition

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts. Each player has three tries. After the game, the host rewards the winners and cheers up the losers.

Fashionista

On two tables are a handbag, beads, clip-on earrings, lipstick and a mirror. Two players. On a signal, you need to put on beads, clip-on earrings, make up your lips, take a handbag and run to the opposite wall of the hall. The winner is the one who completed the task faster.

Spoon game

To play, you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. At a distance of 7 - 8 m put a flag. Players are given a spoon each with an egg (or ball) in their hands. At the leader's signal, the players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on their way. The ball cannot be held with the other hand. The one who reaches the finish line the fastest is the winner.

Carrying the wounded

Three are involved. Two are “healthy”, the third is “wounded”, his leg is “broken”. “Healthy” players should interlace their hands so that they make a comfortable seat. The “wounded” person sits down in this seat and maintains his balance, grabbing more comfortably by the shoulders or by the necks of his friends.

Wind up the cord

A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around the pencil. Whoever reaches the knot the fastest is the winner. Instead of a cord, you can take a thick thread.

Ball in the gate

In a wooden shield lined with plywood on both sides, semicircular gates of different widths are cut out. The shield is installed on a flat area. The players stand 2-3 meters from the shield and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area on the sides and behind the shield.

draw a ponytail

This game will require big leaf paper, pencil, blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

Get the prize

The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m blindfolded to break the prize. The one who does it first wins.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Plant and Harvest

Number of players: 2 teams of 4

Optional: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.

1st participant "plows the ground" (puts hoops).

The 2nd participant “plants potatoes” (puts potatoes in a hoop).

The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).

The 4th participant “harvests” (collects potatoes in a bucket).

The faster team wins.

By a thread

On the ground, a few (according to the number of participants in the game) parallel straight lines are drawn with a sharp stick, marking the distance (50-60 meters). Start!

Everyone is running a race - it is important not only to come first, but also to run the distance "like a thread" - so that the traces must fall on the drawn straight line.

By the way, it will be easier for those who run with their knees high, and not dragging their feet.

We blow on corks from bottles so that they fly off as far as possible.

watermelon helmet

Choose a few volunteers. Give each volunteer half a watermelon. Their task is to eat all the pulp of the watermelon as quickly as possible, picking it out with their hands. The cleaned "watermelon helmet" must be put on your head.
The winner is the one who does it faster and whose helmet is whiter on the inside.

Searching for a call

On each of the chairs, standing at a distance of 8-10 steps from each other, there is a bell. Two blindfolded players each stand at their own chair. On a signal, they need to go around the comrade's chair to the right, return to their place and ring the bell. The one who does it faster wins.

Sock

There are five people in the competition. They are invited to quickly put on a long sock, helping with the toes of the other foot.

Potyag

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.

Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.

Rule: start pulling exactly at the signal.

Rope

Each team is given a rope. On a signal, each team must stretch it through their clothing (sleeves) as quickly as possible.

Archery

The target will be an ordinary bucket, and the bow will be an ordinary onion. The target bucket must be placed 5 meters beyond the finish line. Put the bulbs on the finish line, their number should correspond to the number of participants. Participant No. 1, on a signal, begins to move from the start to the finish. Running to the finish line, he picks up the onion and throws it, trying to hit the bucket. After the throw, he runs to his team to pass the baton to the next participant. The team that throws the bulbs into the bucket faster and more accurately wins (for the convenience of determining the result, an extra point can be given to the team for each accurate hit).

At a distance of 10 meters from the start, a stool is set up, and the first participants are blindfolded. On a signal, they must walk or run to the stool, go around it and, returning to the team, pass the baton to the next participants who are already blindfolded! And so is the whole team. During the movement, the team can help its participants with exclamations: “to the right”, “to the left”, “forward”, “back”. And since all the teams are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the start line, the “day” comes for the whole team. For whom the "day" comes first, they won.

drag and drop

2 teams line up one opposite the other, draw a line between them. Players standing opposite give each other their right hand and put their right foot on the line. On a signal from the leader, each player tries to drag the other over the boundary line. As soon as the player is left foot behind the boundary line, he loses, and his opponent gets a point. The team with the most points wins.

Guess the last word

Children are divided into two teams. The host reads out the sentences, and the players must guess the last word. The team with the most correct answers wins.
1. All the little gray mice run away from ... (cats)
2. The mouse ate potatoes and did not think about ... (cat)
3. I teach everyone the mind, but I myself always ... (silent)
4. This grass is very evil ... (nettle)
5. We met on a green meadow ... (friends)
6. They washed their personals near the river two ... (chanterelles)
7. Animals took hold of their paws and dances began in ... (forest)
8. Drive up to the turn, here is the palace and there ... (gate)
9. In our city, none, for shopping ... (shop)

Winders

The ends of the rope are fixed on identical pencils with small strong knots. The knot should not slip, you can even glue it with PVA. On command, the players begin to twist their pencil and gradually approach each other so that the rope does not sag. The winner is the one who first reaches the knot in the middle.

Hoop

Two hoops are placed in those steps one from the other. Two competitors strive to climb through the hoop more times within a minute, putting it on from top to bottom. The 2 fastest players compete against each other in the final.

Dance with an object

All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.

Baba Yaga

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Chairs

To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.

Competition for folk tales

Children are divided into two teams. The facilitator says the first words of the title folk tales, participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Golden Key

The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox - bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, embraced, overcome a given distance. A pair of "hobbled" first receives a "golden key" - a prize.

two oxen

A team, a long rope, is put on the participants of the competition, and each of the two participants tries to "drag" the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

sea ​​wolf

Players are invited to tie five knots on a thick rope as tight as possible. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.

Perform a dance

Perform a dance.
Under "rap" with the words:
Soaked brooms in the bath,
The spindles are not crushed,
And the washcloths are not dried.
lady, lady,
The lady is ma'am!

Sniper

At a height of 1 - 1.5 m from the floor, a ball (target) is suspended. Participants, located at a distance of 3 - 5 m from it, should hit it with a tennis Rubber) ball. Each participant is given 3-5 attempts. The most accurate wins.

Fight in the squares

3 squares 3x3, 2x2, 1x1 m are drawn on the site. 4 players, close in height and strength, stand in a large square, and, having taken a position, on a signal, they begin to push each other out with their shoulders. 3 eliminated from the big square move to the middle one, and the winner stays in the big square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the big square) gets 4 points, the second (on average) - 3, the third - 2, and the one who dropped out of the small square - 1. Then the next four enter the fight.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all the children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Do you know each other?

Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.

Klun prize

Gauze is stretched on two racks, prizes are hung on it - fruits, sweets, cookies, etc. The player is put on a rooster mask with a long beak. The eyes are covered with a special curtain. The task of the player is to approach the counter and "peck" the prize. For orientation in front of the counter, on the floor, a line is drawn with chalk.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

In the image

Read some short story, episode or even a paragraph. And offer to think: who and to whom could tell this story? Children will surely enrich you with many versions.

Now offer to "tell" this story on behalf of the alleged hero-narrator, that is, read the text in a voice other than your own. In the voice of an old man or a one-year-old child, a dwarf or a giant, a robber or the wind... Depending on the versions chosen. Usually it is easier for a child to read in an image: it seems that it is not he who reads, but the other one. And he stumbles and puffs, because it is necessary for the role. Justified and legalized. Therefore, it's not scary. And listeners do not get bored: they have to evaluate the work - is it similar or not?

From empty to empty

Two players stand on foot rocking chairs (bars) opposite each other. In each hand they have a mug: one empty, the other with water. In this position, everyone tries to pour water from his full mug into the mug of a friend. The one who spills the least water wins.

Long jump

The first team member stands on the start line and makes a long jump from a place. After landing, he does not move from his place until the landing site is fixed by the judges (using a line drawn on the toes of the jumper's shoes). The next participant puts their feet right in front of the line, without stepping over it, and also makes a jump. Thus, the whole team makes one collective long jump. You must jump carefully and do not fall when landing - otherwise the result of the jump will be canceled. The longest team jump and becomes victorious.

Tongue twister competition

Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Feel and feel

Three people from each team are called. There are chairs for each player. The players are blindfolded. Candy bags are placed on the chairs. The hands-free players must sit on a chair and count how many candies are in the bag.

Matryoshkas

On the chair are two sundresses and two scarves. Whoever quickly puts on a sundress and ties a scarf is the winner.

Asphalt drawing competition

Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing together general drawing. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.

On three legs

The facilitator determines the place of start and finish. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. At the signal of the leader, the couples run to the races. The pair that reaches the finish line first wins.

Running "centipedes"

The players are divided into two or three teams of 10-20 people and line up at the back of each other's heads. Each team receives a thick rope (rope), which all players take with their right or left hand, evenly distributed on both sides of the rope. At the signal of the organizer, the "centipedes" run forward 40-50 meters to the "finish", all the while holding on to the rope.

The victory is awarded to the team that first ran to the finish line, provided that none of its participants unhooked from the rope while running.

tilt the ball

A ball with a loop is put on a rope so that it moves freely along it. Two people take the ends of the rope and with the movement of their hands try to give the rope such an inclination that the ball slides towards the “opponent” and touches him. Whoever succeeds is the winner. Pairs need to be selected approximately the same height.

Thermometer

Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.


1: From empty to empty

Two players stand on foot rocking chairs (bars) opposite each other. In each hand they have a mug: one empty, the other with water. In this position, everyone tries to pour water from his full mug into the mug of a friend. The one who spills the least water wins.

2: Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.

3: Inflate the balloon

For this competition You will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

The game is played on the sports ground, where there is a pit for jumping. A cord is stretched across the jump pit at a height of 30-40 cm. Every 20 cm from it, 10-15 zones are marked. Each zone is worth a certain number of points. Jumpers scatter and jump as far as possible. The winner is the participant (among girls and boys separately) who scores the most points in 6 attempts.

5: Ball in goal

In a wooden shield lined with plywood on both sides, semicircular gates of different widths are cut out. The shield is installed on a flat area. The players stand 2-3 meters from the shield and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area on the sides and behind the shield.

6: Do you know each other?

Several couples stand with their backs to each other. The leader asks questions. First, 1 child answers with a nod of the head, and 2 out loud. The pair that answers all the questions correctly wins.

7: Art Competition

Blindfolded counselors draw a gift for their children. The leader whose gift looks more beautiful wins.

8: Asphalt Drawing Contest

Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.

9: Presentation of a favorite book

Participants talk about their favorite book in such a way that other participants and spectators want to read it. You have 3 minutes for the presentation. The maximum score is 5 points.

10: Poetry Competition

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.

11: Stick your nose

Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

12: Draw a ponytail

For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.

13: Pour the water

The game involves 2 people. You need to take 4 identical glasses and pour the same amount of water into 2 of them. Water can be tinted with watercolor paint so that it is clearly visible. And the other 2 glasses remain empty. At the signal of the leader, each player must pour water from a full glass into an empty one with a spoon. The winner will be the one who can fly the water the fastest.

14: Spoon Game

To play, you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. At a distance of 7 - 8 m put a flag. Players are given a spoon each with an egg (or ball) in their hands. At the leader's signal, the players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on their way. The ball cannot be held with the other hand. The one who reaches the finish line the fastest is the winner.

15: Chairs

To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.

16: Around the table

A table is placed in the middle of the room, freeing up space around it, and the players stand around it at the same distance from one another. The host puts chess pieces, checkers, dice or other identical items on the table. But they should be one less than the participants in the game. Following the leader's signal, everyone goes clockwise around the table without touching it. After 20 - 30 seconds, the leader gives a signal. Behind this team, everyone tries to take one of the items. Kamu alone will not get anything. This player is out of the game. Then one item is taken from the table and the players walk around the table again. The last child to take the object wins.

17: Get the Prize

The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m blindfolded to break the prize. The one who does it first wins.

This is a traditional English game played during Halloween. To play, you need a bowl of water. A few apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds is the winner.

19: Pull - push

In this competition, pairs compete in a run of 15-20 meters. Couples, holding hands, run with their backs pressed against each other. Having run to the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.

20: Night travels

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path has been passed, the leader unleashes the driver's eyes. Then the next participants in the game "go". The one who knocks down the pin the least wins.

21: Hitting the ball

The host puts a big ball on the ground. At a distance from him draws a line. The player approaches the ball, stands with his back to it, moves to the line and turns to face the ball. The leader blindfolds him. The blindfolded player must approach the ball and kick and kick it. Then the next players do the same.

22: On three legs

The facilitator determines the place of start and finish. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. At the signal of the leader, the couples run to the races. The pair that reaches the finish line first wins.

23: Who is faster

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all the children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

24: Guess the last word

Children are divided into two teams. The host reads out the sentences, and the players must guess the last word. The team with the most correct answers wins. 1. All the little gray mice run away from ... (cats) 2. The mouse ate potatoes and didn’t think about ... (cat) 3. I teach everyone the mind, but I myself always ... (silent) 4. This grass very angry ... (nettle) 5. We met in a green meadow ... (friends) 6. They washed their personals near the river two ... (chanterelles) 7. The animals took hold of their paws and dances began in ... (forest) 8. Drive up to the turn, here is the palace and there ... (gate) 9. In our city, none, for shopping ... (shop)

25: Competition for folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins. 1. Ivan Tsarevich and gray ... (wolf) 2. Sister Alyonushka and brother ... (Ivan) 3. Finist - Clear ... (falcon) 4. Princess - ... (Toad) 5. Geese -. .. (Swans) 6. By pike ... (by command) 7. Frost ... (Ivanovich) 8. Snow White and seven ... (gnomes) 9. Horse - ... (Humpbacked)

26: Drag

2 teams line up one opposite the other, draw a line between them. Players standing opposite give each other their right hand and put their right foot on the line. On a signal from the leader, each player tries to drag the other over the boundary line. As soon as the player is left foot behind the boundary line, he loses, and his opponent gets a point. The team with the most points wins.

27: Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: during the set time (8 - 10 minutes) roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

28: Build a fortress

The players are distributed in groups of 3-5 people each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the signal of the leader, run in different directions of the site, where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.

29: Quick Threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

30: Everyone against everyone

In this game, each player can measure his strength with all players. The site is divided into 6 equal playing fields, located one after the other. Before the start of the game, all players take their place on the same playing field. At the signal of the leader, each player tries to force (shoulder, torso, but not arms) the others to another playing field. Soon they are all there except for one. He no longer participates in the fight. Those who are pushed into the second square try to push each other to the third playing field, while they themselves remain on the second, and so on. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.

31: Change of Places

2 teams line up opposite each other on the court. At the command of the leader, the players of the team change places. The team that quickly lines up on the opposite side of the court wins.

32: Pioneerball

The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point. The game continues until one of the teams scores the set number of points (say, 10 - 20). The teams then switch sides and the game starts again. The team that wins two sets wins.

33: Dash for the ball

Children are divided into 2 teams, each is calculated in order and is built behind the start line. The leader with the ball in his hands is located opposite the teams 10 m from the start line. Throwing the ball forward, he calls any serial number. Named players run after the ball. Whoever has possession of the ball brings the team a point. The game continues until each participant has made 3 jerks. The team with the most points wins.

34: Sniper

At a height of 1 - 1.5 m from the floor, a ball (target) is suspended. Participants, located at a distance of 3 - 5 m from it, should hit it with a tennis Rubber) ball. Each participant is given 3-5 attempts. The most accurate wins.

35: Carry it, don't drop it

A crosspiece made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small indentations are attached, into which a ball is placed. A stick with crosses is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2-3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.

36: Put on the ring

A board 2.5 - 3 m long is laid on the ground. Holes are drilled in it every 25 - 30 cm (there are 11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing rings, trying to put them on the figure. In the event of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to rearrange the figure first in the extreme hole at his end of the board.

37: Fight in the squares

3 squares 3x3, 2x2, 1x1 m are drawn on the site. 4 players, close in height and strength, stand in a large square, and, having taken a position, on a signal, they begin to push each other out with their shoulders. 3 eliminated from the big square move to the middle one, and the winner stays in the big square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the big square) gets 4 points, the second (on average) - 3, the third - 2, and the one who dropped out of the small square - 1. Then the next four enter the fight.

38: Around the hoop

Participants take turns directing the gymnastic hoop along a flat path with a strong movement of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this more times is the winner.

Two hoops are placed in those steps one from the other. Two competitors strive to climb through the hoop more times within a minute, putting it on from top to bottom. The 2 fastest players compete against each other in the final.

40: Make the hoop spin

The hoop is taken with one hand and the movement of the fingers is made to rotate in place. The referee will time the spin from the start until the hoop falls. They compete alternately, and if there are 2 hoops - in pairs. Then the 2 best players meet in the final match.

41: Hoop Race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.