Easy competitions for schoolchildren. Fun activities for elementary school

competition - "The fifth point of a person"

This competition especially suitable for university classrooms or for school classrooms. Your teacher will love it! So the rules competition. All participants alternately say the word "ass" with increasing volume, i.e. the first speaks in a whisper, the second a little louder, the third even louder, and so on. round. wins competition the one who will speak the loudest, i.e. after him, no one will dare to say / shout / yell louder. If during the game someone enters the room where it is held, you should say: "Hello, we called you."

competition - "Get an apple"

For competition You need a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and get it out of the water. Competition can be carried out by teams in the form of a relay race.

competition - "Who is this?"

Each member competition must take a piece of paper and draw a head on top - a person, an animal, a bird. Bend the sheet so that the drawing is not visible, only the tip of the neck should be visible. And pass the drawing to a neighbor. Each participant has games turned out to be a new sheet with an image that he had not seen. Everyone draws the upper part of the torso, again “hides” the drawing and passes it on to a neighbor to draw the limbs on the new sheet received. Now expand everything drawings and see what creatures are depicted on them.

competition - "The best driver"

Long threads are tied to two machines, and pencils are tied to the ends, or you can also thread spools. At the command of the leader, the players begin to wind them up. wins competition the one whose car will reach the finish line faster.

competition - “I climbed onto the Christmas tree for dill, and filled it up with watermelons ...”

All participants competition they are given blank sheets of paper where they will write their “masterpieces”, and pens. Participants write the names of their heroes, bend the sheet so that what is written is not visible. And then pass the sheet to a neighbor. Then they write answers to questions like “where did the hero go, what happened to him, etc.” You can come up with a lot of questions, if only there is enough paper. After each written answer, the sheet is folded and passed to the neighbor. It should turn out something like “Little Red Riding Hood climbed onto the Christmas tree for dill, and she was filled up with watermelons. « I am sure that reading these "masterpieces" will cause you a storm funny emotions.

competition - "Game of animals"

Each member competition becomes a beast - an elephant, a cancer, a mosquito, a deer, a fish, a snake, a hare, a lion, or another of his choice or imagination. The main thing is to come up with a characteristic gesture with which he will show his beast. Meaning competition: show your beast, and then the beast of another participant. Another participant shows again his animal, and then the animal of the third participant. Everything must be done quickly, but without mistakes, whoever makes a mistake puts a phantom. In the end games when two participants remain, the forfeits are played out: one winner turns away and comes up with a funny task for those whose forfeits are chosen by the other winner.
Gestures:
Elephant- Touch your nose with your right hand. In the circle formed by the hand, stick your left hand all the way.
Crayfish- fold the figs with both hands, bring them to your eyes, move your thumbs.
Mosquito- make a fist, stretch out your index finger, bring the back of your hand to your nose, wave the resulting proboscis.
Deer- with cross-folded hands with spread fingers, quickly wave over your head (this is how the Chukchi dance)
A fish- fold your palms, as for prayer, lower them parallel to the floor, make a wave-like movement (similar to a fish jumping and going into the depths of the water)
Snake- shaking his right hand with a slightly bent palm, depict a spectacled cobra preparing for an attack.
Hare-fold the handles at chest level. This is how bunnies are depicted in all kindergartens - remember your golden childhood!
a lion- almost like a hare, but the claws are out and (required!) make a brutal face. The main thing: All gestures must be accurate, error-free and very fast. The slightest inaccuracy or delay is punishable by a phantom. In the end, the gestures get mixed up, the crayfish begins to move its mosquito proboscis, and the hare has a ferocious expression on its face. Try it very fun competition goes in a mixed adult-child or student company.

competition - "Fanta"

Take a piece of paper and cut it into as many pieces as the person is involved in. competition. They draw a cross on one piece of paper, mix everything, and everyone takes out one piece of paper. The one with the marked piece of paper makes a wish, while others fulfill it.

competition - "Complicated 12 notes"

Ideal for a pioneer camp, where each unit is a separate team. Competition requires preparation and time. There are also twelve notes here, each with the location of the next one. But the main difference is that some of the notes are hidden, and some are at organized "stations". The team receives a note at such a station if they fulfill a certain condition. For example, do push-ups 30 times at the Athlete station, answer correctly at the Guessing station, etc. Moreover, if the team answers incorrectly, they can be given a “false” note. Fun and running around the camp for a good half of the day are provided!!! :))

competition - "Do your hair"

For competition you need a bunch of elastic bands, ribbons, bows, etc. Who and to whom will do the “hairstyle” - it doesn’t matter, the main thing is that everything turns out quickly, beautifully, brightly and fun :) If you don’t feel sorry for the hair, you can use all sorts of varnishes, quick-rinsing paints, etc. :))

competition - "Classics"

An old nursery, but, for some reason, unfairly forgotten the game. (At least I haven't seen it played in a long time). On a suitable asphalt site, a square / rectangle is drawn with chalk. This square is divided into "classes" (i.e. squares), which are numbered from 1 to 10 (or more) The task of the players is to jump on one foot (or two, depending on the order) through the "classes" starting from 1 to the end never falling off.

competition - "Spoiled Fax"

Players are divided into teams and stand one after another. Everyone is given pieces of paper and a pencil. The leader shows the drawing to the last in the line, and the player must, placing the sheet on the back of the next one, redraw this picture. The next player, according to the sensations experienced by his back, draws his drawing, and so on. wins competition the team whose drawing will end up most similar to the original.

competition - "Tickets"

The players stand in two circles, the outer one should contain more players. To the music, both circles move in different directions. The music has ended - the players in the outer circle must capture the player from the inner one. This is his ticket. Whoever did not get a ticket - that hare fulfills some kind of desire.

competition - "Composition"

Leading competition distributes to everyone a blank sheet of paper and a pen (pencil, felt-tip pen, etc.). After that, writing begins. The facilitator asks the first question: “Who?” The players write the answer to it in their sheets (the options may be different, to whom it comes into their heads). Then they fold the sheet so that the inscription is not visible and pass the sheet to the neighbor on the right. The facilitator asks a second question, for example: “Where?”. The players write an answer to it again, fold the sheet again in the above way and again pass the sheet. This is repeated as many times as desired, until the host runs out of imagination for questions. The meaning of the game is that each player, answering the last question, does not see the results of previous answers. After the end of the questions, the sheets are collected by the host, unfolded, and the resulting essays are read out. It turns out very funny stories, with the most unexpected characters (from all kinds of animals to close friends) and plot twists. The main thing for the facilitator is to successfully choose the sequence of questions so that the resulting story is coherent.

competition - "Names"

All participants competition sit down around the table, on sofas, etc. Each participant chooses a name for himself from two syllables, with an emphasis on the first (for example, Ka-tya, Sa-nya, Bird-ka, Ryb-ka). The leader (a person with a good sense of rhythm) sets the pace, everyone supports him by clapping his palms on the table, knees, etc. The initial pace is one clap per second. The host says his name twice, then twice the name of any other person (“Katya, Katya - Petya, Petya”) - one name for one clap. After that, the person whose name is called must also say his name twice, someone else's twice. The pace gradually increases. There should be no pauses; a name should be pronounced for each clap. If someone goes astray, then some cool nickname is assigned to him - “Brake”, “Chukchi”, “Woodpecker” - and after that you can no longer call him Petya, Katya ..., but only a new name. For the third time, the wrong one is out of the game. The most fun happens when the pace increases to incredibly fast, and all the participants have new interesting names.

competition - "Shoe for Cinderella"

Guests are divided into two teams. Each has a captain. Teams sit opposite each other, take off one shoe or boot and throw it in the center in one pile; you can put extra shoes. The captains don't see it. The task of the captain is to put on shoes for his team as quickly as possible. wins in competition the first team to wear shoes.

competition - "Nonsense"

A question is written on a piece of paper - any one that comes to mind. For example: “Why were you called by your name? “No one should see what you write. After you have written the cherished phrase, fold the sheet so that the next player can see only the first word - “Why”. The note is started in a circle (for example, clockwise, but you can also in any order you like) - from one guest to another. The next player must answer your question. He, not knowing the exact content of your phrase, tries to match at least the first word. You can answer anything you like, for example: “Because at dawn a red rooster crowed,” or something more original. The result is the following: “Why were you called by your name? Because at dawn a red rooster crowed. Then the one who answered the question also folds a sheet of paper, writes his phrase so that no one sees it, and passes it on to the next. This is how the entire sheet is drawn up until there is no clean space left on it. After that, the sheet, in anticipation of a miracle and fun, unfolds, and its contents are read out to the general laughter. The fact is that it is difficult, almost impossible to predict the correct answer, so everything turns out to be absurd and very funny. competition.

competition - "This is my nose"

The players sit in a circle. Leading competition starts by saying to his neighbor on the left, "That's my nose," but at the same time touches his chin. The neighbor should answer him “This is my chin”, pointing to his nose. Having received the correct answer, he turns to his neighbor on the right and tells him: "This is my left foot", showing him his right palm. His neighbor should answer, "This is my right hand," pointing to his left foot, and so on. You should always show a part of the body that is different from the one being talked about.

competition - "Who is faster"

Two chairs are placed at a distance of 15-20 steps. Teams of 6-8 people line up behind each chair facing the back. It is advisable to make one team of girls, the other - boys. The game starts at the command of the host. Each girl must run three times around the chair and the girls standing behind it, sit on the chair and thread the needle. The leader gives the needle, the first girl in the ranks holds the thread at the ready. The young man must run three times around his team standing behind the chair, sit on the chair and say three times in a patter: "All beavers are kind to their beavers." The last member of the team runs first. Having done everything necessary, he quickly jumps up from his chair and stands in front of his column. After that, the next one runs. wins competition the group in which the last runner gets into place first.

competition - "Crossing the abyss"

A rope unfolds on the ground. All participants competition are divided into two teams. Players of one team stand in a row, side by side, and hold hands. Each team moves along the rope with an added step (teams start from opposite ends of the rope). The most difficult thing is to disperse along the rope when the teams meet (facing each other). The team whose players have left the rope is considered the loser. In order to win, it is allowed to push the players of the opposite team off the rope. If the game is played outdoors, a chalk-drawn line can be used instead of a rope. The game will be more popular if the players are divided into teams by gender.

competition - "Heel-nose"

Two circles are formed: external and internal with the same number of players. One person from the inner circle and one from the outer form a couple (each must remember his partner). At the command of the leader, the outer circle begins to run clockwise, and the inner one against. The host will give commands that each pair must complete, and very quickly. The last pair is out of the game. For example, if the leader competition cries out: back to back!, which means that the couples must connect with these particular parts of the body. The last pair to do so is out of the game. The pair that reaches the end wins. Leader commands can be:
palm to palm
ear to shoulder
knee to palm
heel to heel
knee to shoulder
elbow to heel
back to back
heel to toe, etc.

competition - "Draw from memory"

The first player draws a house on a board or easel. next player competition remembers the drawing, then closes his eyes, turns around himself and, without opening his eyes, draws a window, a door, a chimney or a bird on the roof to the house. What kind of drawing will turn out in the end?

competition - "Four Ends"

The ropes are tied in the middle, and loops are tied at the four ends. The players stand, as it were, at the corners of the square, holding on to the ends of the rope. A stone is placed two meters from each (maybe a bump, a snowball, a matchbox or a wooden chock). On a signal, each player reaches for his stone to grab it. Whoever succeeds wins competition.

competition - "Business card"

Each table-team presents its name and motto. After that, each participant has an emblem on his chest.
Warm up
(correct answers are rewarded)
1. How much will be 2 + 2x2? (6)
2. How much will it be if half a stone is divided by half? (2)
3. Name pronouns that interfere with drivers on the road. (I-we)
4. What pronouns are the purest? (you-we-you)
5. Name the words in which there are one hundred identical letters. (hundred-n, hundred-p, hundred-th, hundred-l)
6. Why is a canary called a canary? (originally from the Canary Islands)
7. Where do Siberian cats come from? (from South Asia)
8. What animal is attached to one place all its life? (coral)
9. Which birds have wings covered with scales? (for penguins)
10. Who has the longest tongue? (at the anteater)
11. Why does a glass of water containing sugar stay faster than a glass without sugar? (the process of dissolving sugar requires heat)
12. It starts with a bird, ends with an animal, what is the name of the city? (raven-hedgehog)
13. Name a bird that can digest metal. (ostrich)
14. Which is lighter: a pound of iron or a pound of hay? (weigh the same)

competition - "Get an apple"

Before each participant competition put a bowl of water. Condition competition- without the help of hands to get a floating apple.

competition - "Relay"

(pot, spoon, glass of water)
Each team member uses a spoon to transfer water from the pot to the glass. Whoever is faster and who has more water in the glass wins competition.

competition - "Make a word"

Strange words are written on the blackboard. They need to rearrange the letters in such a way that the word ceases to be "strange".
Ople - (field)
Rvanya --(January)
Lauci- (street)
Badus - (fate)
Clerosis - (mirror)
Competition - "Soap bubble"
(air balloons)
Wishing boys inflate balloons. Then they break into pairs, each of which tries to “crush” the ball with their stomachs. The surviving ball is a reward contestant.
Competition - "Get the candy"
(bowl, flour, sweets)
Flour is piled in a bowl. A candy is inserted into it so that the tip sticks out, for which it can be pulled out. If the nose, cheeks are not stained with flour, you can take the candy as a prize. In that competition Not representatives of teams can take part, but everyone who wants to test their dexterity.
Competition - "Funny Pictures"
(chalk, board)
On the board you need to draw SIMULTANEOUSLY: with one hand a triangle, and with the other a square.
Competition - "Mosaic"
(envelopes with postcards)
Each table is given an envelope containing beautiful card cut into various geometric shapes. The task is to collect a postcard. (You can "restore" a picture-landscape, a portrait of the writer).
Competition - “Own hand is the lord”
(rope, scissors, "sweets", gifts)

Identical “candies” hang on a string, inside of which it is indicated what the one who, blindfolded, cut off the “candy”, will receive as a gift.
At the end of the holiday, the host (or representatives from each table) can read a poem:
Came back to us New Year,
And wonderful days have come!
And the thirty-first will go:
And take away goodbye
All our deuces and sorrows.
And wishes are clear
And every year the same:
Peace and tranquility for the whole country,
And children of different heights
Boots, hats and pants
Change once a year - but not less often;
Eat sweets, take care of your stomach;
To play a prank, but not a bully;
Chop cutlets, eat compote;
Go to the cinema, to the theater and to the bath;
With that - to fight, but with that - to be friends,
In general, do the right thing.
And go to school every day
For that without demanding a reward!

fun challenge contest- several cognitive game-reviews, passing one into another and making up a kind of game suite. The members of this suite, united in small teams(no more than 10-15 people in each), perform creative tasks and take turns presenting their impromptu solutions. The suite may include: playing in an orchestra, a relay race of fun tasks, ringing songs.

fun challenge contest is a show of ingenuity, creative imagination, the ability to quickly navigate in an environment, teamwork and the joy of others.

The music is playing, the hosts are on stage.

Leading. Hello guys!

Members: Hello!

Leading 1st: What do you unfriendly answer? Let's once again say hello to each other in a friendly and cheerful way.

Leading 2nd: Now guys, let's get to know each other. My name is...

Leading 1st: What about me...

Leading 2nd: What's your name, boy? What about you, girl?

Leading 1st: There are a lot of guys in our hall today, but I want to get to know everyone.

Leading 2nd: We will do this: let everyone give their name, and we will all get to know each other. Ready guys?

Leading 1st: Well, now we all know each other and are very glad that today the best, most cheerful guys have gathered in our hall.

Leading 2nd: Guys! Have you ever had to travel? Very good! And now we will go on a journey to the kingdom-state of fun tasks, where difficulties and all kinds of trials await us. And we will go there by train, but not on the usual, but on the magic one. So, take a seat! Go!

Sounds music "Blue car".

Leading 1st: And what will we take with us on the road?

Participants answer: Dexterity, courage, good mood, ingenuity.

Leading 2nd: And now the teams get ready for the draw.

There is a draw of teams. Balloons are inflated, notes with team numbers are put into them.

Competition 1st

Music. Presentation of the jury, the principle of evaluation of the competition.

Leading 1st: So, the 1st competition is the “Riddle” crossword puzzle.

1. There is a portrait in the room

Similar to you in everything

Laugh - and in response

He laughs too. (Mirror)

2. Wooden girlfriends

Dancing on his crown,

They beat him, and he rattles,

Tells everyone to walk in step. (Drum)

3. Maple leaves turned yellow,

Flew to the countries of the south

Fast-winged swifts.

What month, please. (August)

4. Sheet of paper in the morning

They bring them to our apartment.

On one such sheet

Lots of different news. (Newspaper)

5. What a wonderful beauty!

painted gate

Show up on the way!

Neither enter nor enter them. (Rainbow)

6. Oats are not fed,

They do not drive with a whip,

And how it plows -

He pulls seven plows. (Tractor)

7. There are no clouds on the horizon,

But an umbrella opened up in the sky. (Parachute)

Competition 2nd

Do you remember, of course, Charlie Chaplin in the old silent films? What wonderful stories he told without any words, only gestures and facial expressions. So you are invited to do pantomime. This will help you develop creativity and self-confidence.

1. Whose job am I doing:

- painter,

— teachers,

- postman,

- shoemaker

- carpenter,

- bus driver.

2. Show how you feel:

- when he came to visit and unexpectedly got to his birthday;

- when someone takes ice cream from you;

- when you went shopping with your mom and got lost;

- when your stomach hurts;

- when the dog's paw was crushed;

- when the sun is shining

- when it's raining outside and you don't have an umbrella;

— when you are late for school and there is no transport.

3. Show gait:

- a soldier

- ballerinas,

- a very old man

- a very hurried person

- askers,

- kopush.

4. Contest tips.

Two representatives take the exam. One knows the poem (it is given by the presenter on a piece of paper), the other does not. The one who knows, with the help of pantomime, needs to suggest the text to a friend so that he can read the poem (“A bull is walking, swinging”, “They dropped the bear on the floor”, etc.).

Competition 3rd

Think of 10 words for one letter and compose a story in such a way that sentences begin with these words.

Competition 4th

Come up with and depict a sculptural group on a given topic “Lost”, “Holiday on a ship”, “Winner of space”, “Forest carnival”, “Meeting the New Year”, “Again deuce”, “On a tourist trip”, “Three heroes”.

Competition 5th

Pronounce the same word or phrase in different scenes with different intonation:

- mysteriously

- angry

- happily

- with a threat

- sadly.

(“Not bad”, “Come in”, “Think again”, “Will there be more”, “Come to me”, “Close the door”, “Give the diary”, “Come with me.”)

Music sounds.

Leading 1st: Guys, do you like fairy tales? Of course you love! Everyone loves fairy tales, even adults. That is why we will spend the final part of our journey to the kingdom-state of cheerful tasks in the Glade of fairy tales.

Leading 2nd. Do you guys really want to go there? Let's help you.

Leading 1st: Of course, we will help the guys to get to the Glade of fairy tales! But for this they need to remember from which fairy tale the words are:

Fly fly petal

Through the west to the east

Through the north, through the south,

Come back, make a circle,

As soon as you touch the ground

To be in my opinion led.

Leading 2nd: That's right guys! The fairy tale is called "Flower-Semitsvetik", and we have a magic flower. We will now tear off the petal, and all of you will say the magic words together very amicably, and we will find ourselves in the Glade of fairy tales. Get ready.

The children repeat the words.

Leading 1st: Here we are with you and ended up in the Glade of fairy tales.

Leading 2nd: How many fairy-tale heroes are here!

Leading 1st: How, don't you guys see them? You probably forgot that a fairy tale teaches us to dream and requires one thing from us - to believe in it.

Leading 2nd: And now, guys, if you really want, some of the heroes of fairy tales in our magical Glade can come to life. But you just have to really want it. And also take an active part in the literary tu-vi (tournament-quiz).

Leading 1st: Each team will be given an excerpt from a work of art. You need to guess who or what it is about, name the author.

1. Oh you, my poor orphans,

Irons and frying pans are mine!

You go home, unwashed,

I will wash you with water,

I will sand you

I'll douse you with boiling water,

And you will again

Like the sun is shining!

(Fedora from "Fedorino Grief" by K. I. Chukovsky)

2. All night on the eve of the celebration they sat sewing and burned more than sixteen candles. Everyone could see that they were trying very hard to manage on time. They pretended to remove the fabric from the looms, they cut the air with large scissors, they sewed with a needle without thread.

(Tailors from the fairy tale "The King's New Dress" by G. -X. Andersen)

3. Suddenly from the gates of a charred house

A stranger came out.

Red from rust, all bruised,

He held the girl tightly in his arms.

(Unknown hero from the poem of the same name by S. Ya. Marshak)

4. After two minutes, his beard was quite usable. He pulled out two hairs, and before the accompanying crystal music had melted into the air, the clothes of our friends began to look as if they had just been carefully ironed, and the shoes not only shone, but even smelled of the most expensive shoe polish.

(Old man Hottabych from the fairy tale of the same name by L. Lagin)

5. How he went for the ring,

As he was an ambassador in heaven,

How cunningly caught the Firebird,

How he kidnapped the Tsar-maiden,

As for other things

He saved thirty ships,

As in the boilers he did not boil,

How handsome he became -

In a word, we are talking about

How did he become king?

(Ivan from the fairy tale "Humpbacked Horse" by P. Ershov)

6. He appeared on the sidewalk with a bucket of lime and a long brush in his hands. Sighing, he dipped his brush into the bucket and ran it along the top board of the fence, then repeated this operation, did it again, compared the insignificant whitewashed strip with the boundless mainland of the unpainted fence, and sat down under a tree in complete despondency.

(Tom Sawyer from M. Twain's novel "The Adventures of Tom Sawyer")

Leading 2nd. So, our literary quiz tournament is over. And now we are moving on to the most, perhaps, interesting competition - homework "Fairy tale, fairy tale, come!".

Leading 1st: Each team was offered a fairy tale. The task of the participants is as follows: to bring the content of one folk tale closer to the chosen topic, to reveal the problem, reflecting the positive and negative sides, to solve the problem with the help of actions between positive and negative characters.

"A fairy tale on the problems of a children's organization"

Sample themes of the story:

1. Formalism in the children's organization - "Rocked Hen".

2. Creation of a children's organization - "Teremok".

3. Methodists - "The Tale of Tsar Saltan."

4. Economic education - "At the command of the pike."

5. Work planning - "The Tale of the Fisherman and the Fish."

6. Junior schoolchildren - "Wolf and seven kids."

7. Curators - "The Tale of the Priest and his worker Balda."

Leading 2nd: (dressed as a grandmother): Grandmother Arina walked through the raspberries, she didn’t find raspberries, but she brought you what she collected as a gift: the letter “C” - mushrooms, the letter “K” - flowers, the letter “A” - cherries, the letter "3" - strawberries.

Yes, while I was walking to you, I lost all the gifts from the basket ... Instead, tell me an old tale, not very short, but not very long, like from me to you.

At this time, the leader 1st lays out the word

"STORY"

Leading

1st: Oh guys!

There is a mountain in the meadow

And on that mountain there is an oak tree,

And on the oak - a funnel

In red boots

In gilded earrings

Black raven on oak

He plays the trumpet.

The pipe is turned, gilded.

The trumpet is fine, the song is collapsible.

Blows the trumpet in the morning

By night he tells a fairy tale.

The animals of the raven are going to listen,

Eat gingerbread.

The storytelling begins.

Leading 2nd: That's the end of fairy tales. And who listened - well done!

Leading 1st: Our contest "Fairy tale, fairy tale, come" has ended. And now is the time to sum up.

Summing up is underway.

Leading 2nd: Here our journey has come to an end. You showed your resourcefulness, ingenuity, managed to overcome all obstacles with honor, but the team won. She gets the prize.

The rules of the game are very simple. Any even number of people can play (and in general, an odd number will do). If possible, in an equal ratio of boys and girls. To begin with, the following questions and answers must be printed on cards of the same size. It is advisable to use thick paper or thin cardboard. You should get two identical decks: in one - questions, in the other - answers. And then everything is simple. Shuffle each deck thoroughly and place in the center of the table. The first player takes a card with a question and reads it to a neighbor. He takes the card with the answer and reads the answer aloud. Then the question is asked by the one who answered his next neighbor, and so on in a circle. Even with a cursory review of the list below, you can imagine what kind of matches there might be. What, for example, is worth: "Do you like to swim naked? - On Saturdays, this is a necessity for me." Or: "Tell me, do you like me? - When I'm drunk, and I'm always drunk!". It is only desirable to sit down like this: guy - girl - guy - girl. Since when two guys sit next to each other, all questions like: "Do you like me?", "Do you like to look into my eyes?" and even "What would you say if I kissed you now?" come across just these guys (repeatedly tested on their own experience). And what kind of answers they come across to this, it’s generally “not extensible to the mind.” So keep it up! QUESTIONS: Are you into extravagant men (women)? How would you react if your husband (wife) cheated on you? Tell me, are you always this cheeky? Do you respect men (women)? Are you kind? Tell me, is your heart free? Tell me do you love me? Do petty scams torment your conscience? Do you love making gifts? Are you making mistakes in your life? Tell me, are you jealous? Do you want to have a lover (mistress)? Do you love your husband (wife)? How often do you use public transport without a ticket? Do you want something? Tell me, are you ready? Do you often fall out of bed? Do you like to read other people's letters? How often do you find yourself in an interesting position? Would you like to kiss your husband (wife)? Are you under the influence of alcohol? Do you often lie? Do you spend your free time in a fun company? Are you obsessive, rude in your actions? Do you love cooking delicious meals? Could you put a pig on your loved one? Would you like to get drunk today? Tell me, have you sinned a lot? Do you like to dream in the moonlight? Do you love gifts? How often do you climb to your neighbor's raspberries in the country? Do you get dizzy when you drink? Are you often lazy? Can you buy love with money? Do you like to laugh at others? Do you want my photo? Are you often subject to passions? Do you like to eat meat? Do you succumb to the temptation of love affairs? How often do you borrow money? Have you tried to seduce someone else's man (woman)? Do you like swimming naked? Do you want to achieve the favor of a married man (married woman)? Tell me, do you often eat so much? Do you want to get to know me? Do you have a clear conscience? Have you ever slept in someone else's bed? Tell me, are you an interesting conversationalist? Are you open with your spouse? Tell me, are you temperamental? Do you like pickles on Mondays? Do you play sports? Do you love looking into my eyes? Do you often take a bath? How do you feel about striptease? Do you sometimes sleep at your workplace? Tell me, are you cowardly? Do you snore in your sleep? Do you have a habit of promising him/her more than is within your capacity? Do you like to eat well? Are you willing to kiss in public places? Are you improving your productivity? Have you ever gotten lost in someone else's house? Do you love vodka? Do you like meeting people on the street? How often do you show your temperament? What would you say if I kissed you right there? Do you like to sleep after dinner? Do you like to dress fashionably? Do you have many secrets? Do you have a tendency to sin? Are you afraid of the policeman? Tell me do you like me? Do you think that the person you love should only be told the truth? What would you say if you and I were alone? Are you able to control yourself? Do you like visiting? Are you putting on weight? How often do you take time off from work? Would you come with me at night through the forest? Do you like my eyes? Do you often drink beer? Do you like to meddle in other people's affairs? Are you often drawn to art? How much time do you devote to love affairs? Do you hide your age? ANSWERS: I can't imagine my life without it. I don't answer political questions. I love you, but at someone else's expense. Only on pay day. No, I am a very shy person. I find it difficult to answer the truth, because I do not want to spoil my reputation. Only when I feel a little weak. You can try it away from home. I don't know myself, but others say yes. This is my hobby. Just not here. Please don't put me in an awkward position. Ask a more sober one. Why not? With great pleasure! My blushing is the most striking answer to this question. Only when I rest. Youth is long gone. Without witnesses, this case, of course, will go. This opportunity should not be missed. I'll tell you this in bed. Only when you want to go to bed. You can already try this. If it can be arranged now, then yes. Only when there are troubles at work. If I'm strongly asked to. I can for hours, especially in the dark. My financial situation rarely allows me to do this. No, I tried it once and it didn't work. Oh yeah! This is especially great for me! Damn it! As you guessed. Basically no, but as an exception - yes. Only on holidays. When I'm drunk, and I'm always drunk. Only away from his (his) beloved (oh). I'll tell you this in the evening when I make an appointment. Even the mere thought of it makes me ecstatic. Only at night. Only for decent pay. Only if no one sees. It's so natural. Whenever your conscience dictates. But something must be done! If there is no other way. Whenever I'm drunk! Well, who does not happen!? Could you ask a more modest question? It all depends on how much and if I have enough change. If it doesn't hurt your pocket. Do I really look like this? This has been my passion since childhood. I'll ask my wife (husband). These are the best moments of my life. At least all night. On Saturdays, this is a must for me. I can't tell without a couple of glasses. Hangover only in the morning. This has been my greatest desire for a long time. My modesty does not allow me to answer this question. Everything depends on the situation. Crazy! With great pleasure. Yes, but only within the bounds of decency. Of course, this cannot be done without. This the main objective of my life. I just can't stand it. I will never turn down such an opportunity. Nowadays, this is not a sin. Why not, if you can and there is no fear. Still, I'm capable of anything. This often happens to me at a party. Only in company. Not always, but often. Yes, if there is a need. Anything can happen because I'm human too. No, I'm too well brought up. Only when I wake up in someone else's bed you can't even imagine. If there are no big problems later. I'm much more interested in other issues. And not that yes, and not that no. Let's not be naive and don't ask questions that are difficult to sincerely answer. Today I don't feel like talking about it. In principle, yes, although it will be very difficult. Only in desperation. Unfortunately no. Well, this is, excuse me, a luxury! In daylight, not particularly, but in the dark - with pleasure. ...

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this competition You will need 8 balloons. 8 people are selected from the hall. They are given Balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

A train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but better company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … etc.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the host, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the trash. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Beginning with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the "murder", he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the driver. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and captivating for children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Boring holiday

School life lasts 11 years. It begins with a holiday - Knowledge Day and ends with a farewell ball for graduates. And during this decade, a growing person learns to read, moving from simple books to more complex ones, meets seasonal updates of nature every year, comprehends the wisdom of many sciences, rejoices at the upcoming holidays and the approach of vacations.
One of the indispensable guarantees of the successful work of students is the reasonable organization of their leisure time.
Good parents, sending their children to school, not only expect that they will receive the necessary knowledge base there, but also hope that the children will have fun and interesting things at school. The atmosphere reigning within the walls of the school largely depends on the teachers and the librarian. If they approach their work with enthusiasm, encourage children's creative undertakings, organize all kinds of events where children can prove themselves, then the school life of their wards will be bright and not boring.
One of the traditionally popular ways of organizing school leisure is extracurricular activities. The benefits of such events are obvious: the teacher can realize his creative inclinations and interesting ideas, and students get the opportunity to get to know the teacher and each other better, combine play and learning, and sometimes just play a little naughty at school “on legal grounds”- and this, you see, will be remembered by children for a long time.
One of the important components of a fun and exciting holiday is active games and original contests that do not allow anyone to stand aside and unite all participants in the performance. Competitions can be completely different - gaming, ingenuity, ingenuity, sleight of hand with the use of light fraud, dance. To make the holiday memorable for a long time, and in the photographs you recalled the enthusiasm of that evening and the smiles of your friends, spend them.
The choice depends only on the desires and capabilities of the participants and organizers of the holiday, on their ability to experiment and not be afraid to come up with something new and unusual. But remember: it is always necessary to remember that not all contests are suitable for all people.
To prepare the holiday, we create an organizational group. This group develops the holiday program. A wide asset is involved in the work. Guys, individual groups, teams receive tasks to develop individual fragments of the holiday or participate in a competition for the best sketch of a poster, invitation card, room design, script, costume groups. It is important that each child becomes an accomplice in the preparation of the festive action.

competition "Round dance"
All contestants stand in 2 circles, with the boys standing opposite the girls. The host announces what needs to be done to the players, and they do what was said. What to do is determined only by the facilitator's imagination, for example, say hello like close friends, like business people, say hello with noses, ears, etc. After each action, the outer circle moves clockwise.

Competition "Rope"
Two chairs are placed with their backs to each other. There is a rope under the chairs. Players sitting on chairs should, at the command of the leader, jump up as quickly as possible, run around their chair, sit on it, grab the end of the rope and pull it towards them. Whoever did it first - he won the competition

competition "Reel the cord"
A knot is tied in the middle of a cord or thick thread, and pencils are tied at the ends. At the command of the leader to start the competition, the players must wind their part of the cord around the pencil as quickly as possible. Whoever does it the fastest wins.

competition "Get an apple"
For the competition you need a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and get it out of the water. The competition can be held by teams in the form of a relay race.

competition "Bite him..."
The apple is tied with a thread, after which the players (usually 2), holding their hands behind their backs, must eat it.

Competition "Scout"
Players are attached to their backs by a sign with a word pre-written on them. The task of the players is to read what is written on the back of the opponent, but at the same time not show their inscription.

competition "Who is it?"
Take each piece of paper and draw a head on top - a person, an animal, a bird. Bend the sheet so that the drawing is not visible, only the tip of the neck. And pass the drawing to a neighbor. Each participant in the game had a new sheet with an image that he had not seen. Everyone draws the upper part of the torso, "hides" the drawing again and passes it on to a neighbor to draw the limbs on the new sheet received. Now expand all the drawings and see what creatures are depicted on them.

contest "Baga Yaga"
Team competition. Players are divided into several teams, depending on the number. The first player is given a mop in his hand, with one foot he stands in a bucket, with one hand he holds on to the bucket, and with the other - on the mop. In this position, the player must run a certain distance and pass the equipment to the next.

competition "Transfusions"
Two glasses are placed on the table (chair or other surface), one with water. Near a straw (well, through which they drink). The task of the contestants is to pour water from one glass into another as quickly as possible.

competition "Best driver"
Long threads are tied to two machines, and pencils are tied to the ends, or you can also thread spools. At the command of the leader, the players begin to wind them up. The winner is the one whose car reaches the finish line the fastest.

competition "Burglars"
Participants of the competition are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

competition "Who is faster?"
Empty circles are placed plastic bottles(for stability, you can fill a little with water) in the amount of N-1, where N is the number of participants. To the music, everyone walks around them, and as soon as the music stops, the participants must have time to grab a bottle. The one who did not get the bottle is out of the further game. Each time the number is reduced by one.

competition "Know me"
Several people sit in a row. The host of the competition must, blindfolded, by touch recognize the hidden person in the sitting ones. Moreover, you can guess by different parts of the body, for example, by hand, by clothes, by hair, etc.

competition "Swamp"
The players are divided into teams, but you can do without it. The players are given two cardboard boxes (you can use plain paper). The task is to move along these cardboard boxes - "bumps", moving from one to another, to get over the "swamp" as quickly as possible.

dress up competition
This is a team competition. Participants are divided into pairs. Each couple chooses a pre-prepared bag containing a set of clothes (it is necessary that the number and complexity of items be the same). All participants in the game are blindfolded. On command, one of the couple must feel the clothes on the other from the bag he got in one minute. The winner is the pair that "dresses" faster and more correctly than the others.

competition "Fanta"
The players collect one of any item, which are put into a bag. After that, one player is blindfolded; the leader pulls out things in turn, and the blindfolded player comes up with a task for the pulled out thing, the owner of which must complete it. Tasks can be very different: sing a song, dance, etc. Only fantasy can limit your choice.

competition "Compliments"
This competition goes very well with the celebration of March 8th. Two boys are called, who must take turns giving compliments, for example, with the letter "O". The loser is the one who has no words left in stock.

competition "Mummy"
Four volunteers are called, two teams are made up of them, and more can be called. One of the players in each team is a "mummy", and the second is a "mummy". The essence of the game: the "mummy" must wrap the "mummy" with "bandages" as quickly as possible. Commonly used as bandages toilet paper. Audience fun guaranteed! After wrapping, you can reverse the operation by winding the paper back into a roll.

competition "Siamese twins"
Two people are called, who stand side by side to each other. The left leg of one player is tied to the right of another player, the torso is tied with straps. Should be "Siamese twins". It is advisable to organize several such teams and perform everything at speed. The essence of the competition - "twins", acting with two different hands, one with the right, the other with the left, without agreeing with each other, perform various tasks. For example, sharpen a pencil, tie shoelaces, etc.

competition "12 notes"
12 pieces of paper are taken, on each of which it is written where the next one lies. Then almost all the notes are hidden in different places, and one is given into the hands of the players. Their task is to find and collect all the notes. It’s good to play this game at a birthday party, when the last one says where the gift itself is hidden.

competition "Complicated 12 notes"
Variation from the contest "12 notes" (see the previous contest). Ideal for children's camp, where each unit is a separate team. The competition requires preparation and time. There are also twelve notes here, each with the location of the next one. But the main difference is that some of the notes are hidden, and some are at organized "stations". The team receives a note at such a station if they fulfill a certain condition. For example, wrung out 30 times at the "Athlete" station, answer correctly at the "Guess" station, etc. Moreover, if the team answers incorrectly, they can be given a "false" note. Fun and running around the camp for a good half of the day are provided.

make hair contest
To play, you need a bunch of rubber bands, ribbons, bows, etc. Who and to whom will do the "hairstyle" - it doesn't matter, the main thing is that everything works out quickly, beautifully, brightly and fun. If you don’t feel sorry for the hair, you can use all sorts of varnishes, quick-wash paints, etc.

competition "Spoiled Fax"
Players are divided into teams and stand one after another. Everyone is given a piece of paper and a pencil. The leader shows the drawing to the last in the line, and the player must, placing the sheet on the back of the next one, redraw this picture. The next player, according to the sensations experienced by his back, draws his drawing and so on. The winner of the competition is the team whose drawing in the end will most closely resemble the original.

competition "Dancing"
Two teams are called and line up in M/F order. One person is left without a partner and he is given a "tool of labor" - a mop. The couples dance to the music (2-3 min.) and when the host turns it off, the couples must change partners and do it very quickly, because at this time, the person throws the mop and grabs the first dancer he comes across. It can be both a boy and a girl. Who was left without a couple - to dance with a mop! It turns out very fun!

competition "1-2-good day"
Everyone plays in sequence. You need to count in order from one to infinity (as many as you get), but instead of numbers that end in three or are divisible by three, you need to say "good afternoon." That is, the first says "one", the second - "two", the third - "good afternoon", the fourth - "four", the fifth - "five", the sixth - "good afternoon", etc. The one who made a mistake is eliminated from the competition until one winner remains.

competition "Ball battle"
Two large, but equal in number teams participate. Each of the participants ties with a thread to his leg an inflated balloon your team's colors. The thread can be any length, although the longer the better. Balls must be on the floor. On command, everyone begins to destroy the opponents' balls, stepping on them, at the same time, preventing them from doing it with their own. The owner of the burst balloon steps aside and stops the battle. The winner of the competition is the team whose ball will be the last on the battlefield. Funny and not traumatic. Checked. By the way, each team can develop some kind of strategy and tactics of warfare. And the balls may not be of the same color in the team, but for a successful fight you need to know your partners well.

contest "Tickets"
The players stand in two circles, the outer one should contain more players. To the music, both circles move in different directions. The music has ended - the players in the outer circle must capture the player from the inner one. This is his ticket. Whoever did not get a ticket - that hare fulfills some kind of desire.

competition "Who knows more songs"
The first player starts singing the song. After the very first one has finished singing, the next one begins to sing. The player who fails to sing the song in turn is considered the loser.

competition "New Year's drawing"
Participants have their hands tied behind their backs. Brushes, jars of ink or markers are given out. The task of the players is to draw a symbol of the outgoing year with their hands tied behind their backs.

contest "deaf phone"
A large company is required to participate. One presenter, 5-6 people playing (the more, the merrier), the rest are spectators. The players go out the door. The host calls the first of them and reads to him in the presence of the audience a pre-prepared small text (10-12 sentences). The text is read once distinctly and not too fast. The player's task is to retell the text he heard to the next player, who was previously outside the door. The second player retells to the third what he managed to remember in turn. Etc. As a result, the last player retells to the audience those crumbs of the original text that have come down to him. In general, the story changes so much towards the end that the audience simply falls with laughter!

Competition "Newton's Law"
Two bottles are placed in front of two players, each is given 10 peas. The task is to lower the peas from above into the bottle without bending (hands at chest level) at the signal of the leader. The participant who puts more peas into the bottle wins.

competition "Stormy fantasy"
Prepare several blanks in advance: on sheets of paper A3 or larger, draw any geometric shape, such as an oval or a square. Then call the participants, who will have to complete the picture on a certain topic in a certain time. The one whose imagination is better developed wins, and the “creations” can be hung in a conspicuous place, and then they will please everyone for a long time.

contest "Draw a picture"
For the competition, you will need exactly the same drawings (if you have a printer, then this will not be difficult). But these drawings should not be completed. For example, half a wheel from a car or part of a cab. The task of the players is to finish drawing. It turns out very cool drawings, and the most interesting thing is what artistic talents are revealed! Whoever guesses what was planned, he won!

competition "Searchers"
Players are given cards with certain letters. Participants must attach (and hold) all cards to those parts of the body whose names begin with the indicated letters. The winner is the one who can place the most cards without dropping them.

competition "Guess the song"
The driver is determined, he moves out of earshot. Players select a song or poem from which an ode, line or verse is selected. For example, the line of Pushkin's poem: "I remember a wonderful moment, you appeared before me ..." All players sitting in a circle take one word from this line. The driver returns and begins the survey. He can ask any questions, the most awkward ones, one by one or in a breakdown, such as "Your attitude to salted cabbage?", And the respondent must use the word he got: "I have a wonderful attitude to cabbage!"

competition "Memories"
Players take turns naming an event (preferably pleasant or funny) that happened in this team (or directly related to it) during the past year. Anyone who cannot remember any event is out of the game. The last participant remaining in the competition receives a prize.

competition "Find the ring"
The players stand in a circle. They hold a cord in their hands, the ends of which are tied together. A ring moves freely along the cord (diameter - two centimeters). The players on the team of the leader begin to move the ring to the right and left by moving the ring to each other. The leader's task is to find who has the ring in his hands. The one with the ring is found to take the place of the leader, and the game continues.

competition "With signs"
For the competition, you will need pieces of paper with an inscription (giraffe, hippopotamus, mountain eagle, bulldozer, bread slicer, rolling pin, cucumber, etc.) At the entrance, each participant receives his new name - a piece of paper with an inscription is attached to his back. Each participant can read the names of the rest of the players, but, of course, cannot read the names of himself. The task of each participant is to learn their new name from the others during the evening. Players can only answer "Yes" or "No" to questions. The first to know what is written on his piece of paper wins.

"Pass the hat" contest
All participants of the competition stand in two circles - internal and external. One player has a hat on his head, it needs to be put in its own circle, there is only one condition - to transfer the hat from head to head without touching it with your hands. The team in which the player number one is again in the hat wins.

competition "Find Friday"
A pack of newspapers (20-30 pieces each) is placed in front of the contestants. The task of the players is to find among all these newspapers the one for Friday. There is only one such newspaper in the whole pack. Whoever is the first to cope with this task is awarded a prize - a set of "fresh" entertainment newspapers.

competition "Trace in history"
Those who wish are given pieces of paper and felt-tip pens. They can sign, draw - only very quickly - a devil, make a fingerprint, lipstick, even soles - thus, "leave a mark on history." Then all the leaves are collected and two players will have to become "historians" for a while and immediately answer what mark each of the participants in the competition has left in history. The author is named in turn. Penalty points for each mistake. The one with the fewest points wins.

competition "Balloons with a secret"
In advance, you need to prepare tasks written on pieces of paper and place them in balloons, which should then be inflated and hung around the hall. So you decorate the hall, and towards the end of the holiday, you will also entertain the guests. Let the participants choose one or two balloons for themselves, burst them, read and complete tasks. Write something simple, such as “read a poem”, “sing a song with the words “spring”, etc.

competition "Truckers"
Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the players). On command, you must quickly "carry the load" from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

competition "Words"
The host invites up to 7 participants and chooses a topic: animals, professions, accessories, names, but best of all - compliments. You can’t repeat yourself, listen to prompts and think for too long (up to 10 seconds), the violator will crash. The host interrogates all the players in order, usually with a microphone. At first, the game goes fast, and then it becomes difficult not to repeat, if the last remaining player calls the word correctly, he wins.

competition "Running on three boards"
The leader at the beginning of the game determines the distance, usually 10-15 steps. Then two players are invited to stand on the planks with their feet and have one in their hands. On command, the players put the plank on the floor and step onto it with their foot, the freed plank is shifted further, step onto it, etc. The one who quickly overcomes the given distance wins.

competition "I never..."
This competition will help people get to know each other better. Chips can serve as large beans, matches, or other small identical items. The first player says: "I never...". Then he names what he has never done in his life (the game of honesty). For instance:
- did not keep cats in the house
- have not been abroad
- didn't wear boots
- did not shave, etc.
Let's say the player said "I've never eaten pineapple". All players who ate the pineapples must give him one token. Then the turn passes to another player, and he calls something that he never did. The task of each player is to name something that he has never done, but all or most of those present have done. The contest ends after a certain number of laps. The one with the most chips wins.

competition "Bang bang"
Guests become in a circle. First, the host calls the name of any player. The named must sit down. And his neighbors to the right and left start a duel. Its principle is very simple. It is necessary to stretch out a hand in the form of a pistol in the direction of the enemy and say: "Bang-bang." The one who does this a little later than his opponent or instead of "Pif bang" says, for example: "Ptykh" ​​(which happens very often) loses. If the person whose name was called did not sit down in time, then he was killed, because. he finds himself between two shooters. The killed (loser) leaves the circle. The winner of the duel calls someone's name, and everything repeats. You can't name your neighbors. The winners are the two remaining in the circle. Controversial moments (if shot at the same time) can be resolved as follows: if there are a lot of players, both are killed, few are replayed.

competition "Fairytale"
The competition will require at least 7-10 people. A children's book with a fairy tale is taken .. (the simpler the better, ... "Kurochka Ryaba", "Gingerbread Man", "Turnip", "Teremok" are ideal ... etc. any stories simplified and adapted for children .. .)
Moment structure:
1. A leader is chosen (he will be a reader)
2. ALL (!) heroes of the fairy tale are written out of the book on separate sheets, including, if the number of people allows, even trees, stumps, rivers, buckets ... etc.
3. Using the method of strict scientific poke, everyone pulls their roles ....
4. The reader begins to read a fairy tale, and all the characters "come to life"

competition "Ride on the ball"
All participants of the competition line up in teams of 3 people. Each "troika" of players receives a tight volleyball. At the signal of the leader, one of the players of the trio, supported under the elbows by two other players, stepping on the ball, rolls it. The group that reaches the finish line first wins.

competition "Get the candy"
Those wishing to take part in this competition are given ordinary clothespins. Participants need to, taking them in their mouths in the place where the clamp is adjusted, unfold the candy without the help of their hands or take something small out of the box and bring it to a certain place or into soft "soil" - flour, sand, etc. - plant small artificial branches, flowers.

contest "Pass the button"
The guests are seated at the table. At the command of the host, one of the guests puts the button on his index finger and, turning to his neighbor, invites him to move the button to his index finger. Other fingers are not allowed. And so in a circle. The dropper is out of the game, and so the last players have to reach across the table. The last two participants win and receive a prize.

competition "Monkey"
Three or four people kneel around a chair (preferably a stool) and put their hands behind their backs. Bananas (naturally unpeeled) are placed on the chair according to the number of participants, and on command, the participants must peel and eat each of their bananas at speed only with their mouths.

Break the Ice competition
This game is best played outdoors (picnic), in good weather. All players are divided into two teams, each receives one ice cube (it is desirable that the cubes are the same size). The challenge is to melt the ice as soon as possible. The cube must constantly move from one player to another. Participants can warm it in their hands, rub it, etc. The team that melts the ice faster wins.

competition "Mail"
Numbers are distributed to all participants, but are not attached to clothing. Everyone writes letters intensively. The content of the letters - all kinds of tasks, riddles, instructions. At the same time, everyone is dancing and passing numbers from hand to hand. The music stops and the "postman" reads the letters aloud. For example, "So-and-so does something in front of such-and-such a number" and the like, there is already a huge scope for imagination. And since everyone was actively exchanging numbers, it is not at all clear who should complete the task. Perhaps the writer of the letter (as often happens) will have to do this himself.

competition "New Year's wishes"
In one box (or one hat, for example) the names of the participants are thrown, in the other - wishes for them next year. Then the leader randomly pulls out one name and one wish and reads them out.

competition "Prize in riddles"
The prize is taken, wrapped in paper. The content of any riddle is glued onto the wrapper. Turns around again. And the riddle is stuck again. And so ten times. The players sit in a circle. The host gives a prize wrapped in ten wrappers into the hands of one. The player removes one wrapper, sees the riddle, reads to himself. If he guessed it, he says the riddle, if not, he reads the riddle aloud, whoever guessed it, gets the right to further expand the prize, and everything continues according to the same scheme. The one who gets to the prize - he also receives it.

competition "Clown"
To conduct this competition, it is necessary to divide into 2-3 teams and prepare 2-3 boxes of matches. More precisely, not the whole box is needed, but only its upper part. The inner, retractable part, together with the matches, can be set aside. In order to start the competition, all teams line up in a column, the first person puts the box on his nose. The essence of the competition is to pass this box from nose to nose as quickly as possible to all members of your team, while hands should be behind your back. If someone's boxes fell, the team starts the procedure again. Accordingly, the winning team is the one that completes the transmission of the box faster. There will be no lack of laughter in this game!

competition "Panic"
The number of players must be even, but if there is one extra, it may be on the stopwatch. Everyone is given small pieces of paper (10 pieces can be) and a pen. Each player writes on these sheets of personalities known to this circle of people, cartoon characters, etc. For example: Robin Hood; Alla Pugacheva, Cheburashka, Vladimir Putin. etc. The leaves are folded and placed in a "hat" (cap, bag, etc.), then mixed. Players are divided into pairs. It is convenient for people in a pair to sit opposite each other (for example, if everyone is sitting at a table). Then the hat goes in a circle. The first player takes the hat. A stopwatch is set for 30 seconds, and the player must quickly pull out one piece of paper and explain to his partner the person whose name and surname are written (for example: the writer who wrote "The Idiot" (Dostoevsky); prima donna (Alla Pugacheva)). The more in 30 seconds a person can explain the hidden characters, and his partner guesses them, the better. If the person is written unknown, you can spell it out (for example: the first letter is what you wash your hands with, the second letter is the fifth letter of the alphabet, etc.). At the end of the pair, the players count who has the most guessed characters. If one and the same name comes across, it can be described in exactly the same way as it has already been described. This game is called "Panic" because it often happens that you understand who your partner is talking about, but you can't quickly remember the first and last name and you start to panic. In general, try to play - everyone really likes it.

competition "Zoo"
Competition for older children preschool age, but at parties it goes with a bang. Each participant chooses an animal for himself and shows the others the characteristic movement of this animal. This is how "acquaintance" happens. After that, the host from the side selects the starter of the game. That one must show “himself” and another “animal”, this “animal” shows himself and someone else, and so on until the moment someone makes a mistake, i.e. will show another “animal” incorrectly or will show the one that was eliminated. The one who makes the mistake is out. The game ends when two remain.

Journey in the Dark contest
Team competition. Skittles are arranged in a "snake" in front of each team. The teams, holding hands, blindfolded, try to cover the distance without hitting the skittles. Whose team will have fewer knocked down pins will win the "journey". How many pins not knocked down - so many points.

competition "At the last line"
A line is marked on the floor. A matchbox is placed at a distance of 40-50 cm from it. Players take turns approaching the line. The task of each is to stand behind the line with one foot, and with the other, stretching forward, turn the boxes over. If he did not keep his balance or fell, he is out of the game. After each stage, the box moves further and further away. The player who ends up last wins.

competition "Who is the leader?"
At least six players must participate in the competition, one of the players leaves the room. At this time, the rest sit in a circle and choose a leader. The facilitator makes simple movements, such as clapping his hands, shaking his head, shaking his fists in the air, etc. The rest of the players must repeat the movements of the leader and, as quickly as possible, perform new movements after him. Now the player who left the door returns and becomes the center of the circle. His job is to find out who's in charge. This is not at all easy, because while he is looking at the leader, he will not make new movements. When the leader is found, he must leave the room, and the players choose a new leader.

competition "Babylonian pandemonium"
This competition is ideal for a group of 20 to 100 people. Divide the crowd into 2 or more teams. At the leader's command, the whole team must shrink into a form that the leader will announce. For example: if the leader calls out the word "soccer ball", the teams must squeeze in so that the shape of the whole group, when viewed from above, will resemble the shape of a soccer ball. Keep score - the first team to complete the task 5 times first. To play the game, use different forms:
- sun with rays
- triangle
- arrow
- Snowflake
- square
- question mark
- the letter a"
- footpath
For a small number of people, it can be said that the forms can be hollow inside, for a large group, it is desirable to fill the forms with people.

competition "Songs"
All players are divided into 2 teams. The 1st team sings some excerpt from any song, while the second team must sing their song for one word from that excerpt .... For example. Team 1: I'm crazy, I'm crazy, I need her, I need her! The 2nd one chose, let's say, the word Crazy... and then she sings another song with this word, let's say: go Crazy from being apart for an hour, go crazy remembering us, etc.

competition "Find a couple"
The number of players for the competition is even, it is desirable that there be equal numbers of women and men. Additionally, you will need cards with inscriptions, for example: Hamlet, and on the other Ophelia, on the next Beast - Nastenka, Cat Basilio - Fox Alice, Philip - Alla, and so on. written. Players have to find their soul mate. Asking each other is allowed only in a whisper. And only in the ear. Which couple will be the first to reunite, find each other, will win this competition. Cards:
Pinocchio - Malvina
Kashchei - Baba Yaga
Prince - Cinderella
Ruslan - Lyudmila
Cipollino - Cherry
Kai - Gerda
Santa Claus - Snow Maiden
Prince Gvidon - The Swan Princess
Ivan Tsarevich - Princess Frog
Crocodile Gena - Old Woman Shapoklyak
Tsar Dodon - Queen of Shamakhan
Ostap Bender - Mrs. Gritsatsueva
Dartagnan - Madame Buanosier
Onegin - Tatyana
Zeus - Hera
Don Quixote - Dulcinea
Wolf - Little Red Riding Hood
Romeo - Juliet
Master - Margarita
Mole - Thumbelina

competition "Trickster"
Players must get 1 match from a box lying on the table without using their hands. The one who manages to do it faster wins.

Breathe deep contest
Each contestant is given a piece of cotton wool. At the command "Fly-fly, petal", all participants simultaneously throw up pieces of cotton wool and begin to blow on them with all their might, trying to prevent them from falling to the ground. The player who manages to keep his "petal" in the air the longest wins.

contest "Put boxes"
2-3 inverted stools are placed on the floor, the participants are placed 2m from them. Each of them has four matchboxes in their hands. The players must go to the stool with their eyes closed and place the boxes on the legs of the stool. The winner is the one who does it faster and without errors.

competition "Game with balls"
The players are divided into two teams of 8-10 people. In the hands of the team captains, the presenter gives a bag each containing 6-8 balls (diameter 3-4 centimeters). Teams line up side by side. A line is drawn at a distance of 15 steps from the heads of the teams. The game is as follows: at the signal of the leader, the team captains run to hell, shake the balls out of the bag, collect them again in the bag, run back, pass them to the next in the team, he repeats everything again, etc. The team that can handle it faster wins with the assigned task.

competition "Firefighters"
Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Two participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

competition "This is my nose"
The players sit in a circle. The facilitator begins by saying to his neighbor on the left, "That's my nose," but at the same time touches his chin. The neighbor should answer him "This is my chin", pointing to his nose. Having received the correct answer, he turns to his neighbor on the right and tells him: "This is my left foot", showing him his right palm. His neighbor should reply, "This is my right hand," pointing to his left foot, and so on. You should always show a part of the body that is different from the one being talked about.

competition "Pass the feather"
Arrange guests in two teams. Give each guest a plastic straw. The task of each team is to pass a feather to each other without the help of hands, inhaling air through a straw. The team that completes the task first wins.

competition "These are the couples"
This competition is best played on New Year's Eve. This game is played while dancing. All participants are given sheets of a tear-off calendar. Before the start of each dance, the host calls any number from 35 to 55, and the players must pair up in such a way that the sum of the numbers on the sheets of their calendar is equal to this number. Let's say they called the number 37. So the pair is made up of players who have calendar sheets with the numbers 30 plus 7, or 18 plus 19, or 25 plus 12, etc. In all cases, the winner is the one who completes the task before others.

competition "Your chair"
Two chairs, back to back, in the middle of the room. Things (slippers, toys, etc.) are scattered throughout the room. The task is to pick up as many things as possible and put them on your chair. It's a lot of fun to watch from the sidelines. And play too...

competition "Crossing the abyss"
A rope unfolds on the ground. All participants are divided into two teams. Players of one team stand in a row, side by side, and hold hands. Each team moves along the rope with an added step (teams start from opposite ends of the rope). The most difficult thing is to disperse along the rope when the teams meet (facing each other). The team whose players have left the rope is considered the loser. In order to win, it is allowed to push the players of the opposite team off the rope. If the game is played outdoors, a chalk-drawn line can be used instead of a rope. The game will be more popular if the players are divided into teams by gender.

competition "Heel-to-nose"
Two circles are formed: external and internal with the same number of players. One person from the inner circle and one from the outer form a couple (each must remember his partner). At the command of the leader, the outer circle begins to run clockwise, and the inner one against. The host will give commands that each pair must complete, and very quickly. The last pair is out of the game. For example, if the leader shouts out: back to back!, It means that the couples should connect with these particular parts of the body. The last pair to do so is out of the game. The pair that reaches the end wins. Leader commands can be:
palm to palm
ear to shoulder
knee to palm
heel to heel
knee to shoulder
elbow to heel
back to back
heel to toe, etc.

competition "Mission impossible"
For this competition, some delicate dish is suitable - for example, jelly. The task of the participants is to eat it as quickly as possible with the help of toothpicks.

competition "Three phrases"
The host declares that none of those present will be able to repeat the three short phrases that he will say after him. Of course, no one will agree with him. Then the host, as if looking for words, says a short phrase. For example: "The weather is fine today." Everyone confidently repeats this phrase. The host, embarrassed, looks for and uncertainly says the second phrase. Everyone can easily repeat it. Then he quickly and joyfully says: “Well, you made a mistake!” Confusion, questions, argument. And the host explains that his third phrase, which had to be repeated, was: “Well, you were wrong!”

competition "Journalists"
The players are divided into two teams. The teams are given newspapers. The task of the teams: cutting out letters, words, signs from newspapers, compose and paste some phrase on paper. For example, "Business is time, and fun is an hour." The team that can do it the fastest wins.

competition "Stirlitz"
To find out which of the children is the most observant, offer them this contest. In addition to several Stirlitz boys, you will need one girl. Let the "scouts" carefully examine her and remember her clothes in the smallest detail. Then the girl needs to be taken out of the hall and one or more small details should be changed on her: remove earrings, put a ring on her finger or something else. Then the girl must be returned back, and let the boys look for differences between the previous image of the girl and the created one. The one who finds all the differences or more of them is recognized as the most suitable person for the role of scout.

competition "Difficult transition"
A line 10 steps long is drawn on the floor with chalk. The player must try to walk along the line from one end to the other, looking through binoculars turned to the eyes with the wide side of the eyepieces.

archery competition
The target will be an ordinary bucket, and the bow will be an ordinary onion. The target bucket must be placed 5 meters beyond the finish line. Place the bulbs at the finish line. Participant No. 1, on a signal, begins to move from the start to the finish. Running to the finish line, he picks up the onion and throws it, trying to hit the bucket. After the throw, he runs to his team to pass the baton to the next participant. The team that throws the bulbs into the bucket faster and more accurately wins (for the convenience of determining the result, an extra point can be given to the team for each accurate hit).

contest "Drawing from memory"
The first player draws a house on a board or easel. The next player remembers the drawing, then closes his eyes, turns around himself and, without opening his eyes, draws a window, a door, a chimney or a bird on the roof to the house. What kind of drawing will turn out in the end?

competition "Four Ends"
The ropes are tied in the middle, and loops are tied at the four ends. The players stand, as it were, at the corners of the square, holding on to the ends of the rope. A stone is placed two meters from each (maybe a bump, a snowball, a matchbox or a wooden chock). On a signal, each player reaches for his stone to grab it. Whoever succeeds, wins.

dress up contest
Players are divided into 4 people. At the signal of the leader, 3 players, putting one hand behind their back, the other should dress the fourth. The four who complete the task first wins.

contest "Autorally"
Motor sports enthusiasts are invited to participate in the competition. Participants are given small toy cars on strings. The task of each is to drive his car on a certain section of the road, drawn on the floor. Whoever does it better wins. The competition is held under cheerful music. According to the results of the competition, comic rights of the “Oh!” category can be awarded. and "Ai!"

competition "Toy in a circle"
The facilitator invites the participants to stand facing each other and gives one of them a toy. Music begins to play, and the toy, passing from hand to hand, moves in a circle. The music stops, the transfer of the toy stops. Whoever has the doll left is out of the game. The game continues until one person remains. If there are a lot of players, you can put several dolls in a circle.

competition "Compliments"
The host calls a young man who wants to play in the circle, who should compliment the girl, taking out matches from an apple completely studded with matches. The presenter hands it to the player before the start of the competition.

centipede racing competition
In a fairly spacious room, you can hold centipede races. The players are divided into two teams and line up at the back of each other's head, taking the belt in front of them with their hands. A chair is placed at the opposite wall, which the chain of players must go around, and then return back. If the chain is broken, the leader can count the team as a loser. The task can be complicated and made more ridiculous if the teams move half-crouched, if both teams perform the task at the same time.
A variant of this game is "Snake". The "head" - the first in the column - must catch the "tail" that eludes it. Having caught it, the "head" goes to the end of the column, the game is repeated again. The “torn off” chain links are considered losers and are out of the game.

competition "Two are better than one"
Any three toys are placed on the floor: a ball, a cube, a skittle. Two players come out and start dancing around them (the game can be played to music). As soon as the music stops or the leader gives the command "Stop!", each player should try to grab two toys. Whoever gets one loses. The game can be complicated: increase the number of participants and, accordingly, the number of toys or objects. Whoever grabs the most toys wins.

competition "Under the lucky star"
The winner of this game will be the one who first finds a star hanging from the ceiling with a number announced by the host. Stars with a large number written on both sides are pre-hung on threads from the ceiling of the room (or hall) where the dances will take place. As the dance progresses, the music stops for a minute, and the host announces: "Lucky Star - 15!" The dancers try to quickly find a star with this number. The winner is awarded a prize.

competition "Be on the lookout"
The host gives various commands to those standing in a circle, and they must be carried out only if the word “please” is added to the command, for example, “Please put your hands up”, “Lower your right hand!”, “Please clap your hands”, etc. The game is fun and fast paced. Those who make a mistake are out of the game. The remaining one is awarded the title of “Most Attentive Guest” and a prize is awarded.

competition "Musical chairs"
A very popular game at school balls and parties. You will need chairs or stools (one less than the number of players) and a tape recorder or radio that can be turned on and off quickly. It is better to play the game in a spacious room (in an empty classroom, school assembly hall), or in an open area in the air.

competition "Mysterious chest"
Each of the two players has their own chest or suitcase containing various items of clothing. The players are blindfolded, and at the command of the leader, they begin to put on things from the chest. The task of the players is to dress up as quickly as possible.

competition "Colors"
The players become in a circle. The leader commands: "Touch yellow, one, two, three!" Players as quickly as possible try to take hold of the thing (object, part of the body) of the other participants in the circle. Who did not have time - leaves the game. The host repeats the command again, but with a new color. The last one left wins.

Competition "Confusion"
Take the leaves and write on them the name of the gifts, and on the others - what needs to be done with each of them, for example: “chandelier” - “I will hang it from the ceiling”; "cow" - "I will milk in the morning and in the evening"; “pedigreed dog” - “I will make you bark at passers-by”; “ gold fish” - “I’ll let it into the aquarium, let it swim”; “a million scarlet roses” - “I will put it in a vase of water.” The more pairs you get, the more interesting the game will be. Now roll each leaf with the name of the gift into a tube, tie a thread and hang it on the Christmas tree. And those leaves on which the actions are written, roll up and put in a bag. In the midst of the holiday, invite all guests to take turns taking a straw from the Christmas tree. The guest reads the name of the gift, and then takes out a note from the bag and reads what he will do with this gift.

competition "Puzzle"
Take paper, cut rectangles and write on each of them a fairy-tale hero, rearranging the letters: Minalva, Remudra, Ushkolaz, Chmokaivdyu, Burchekasha, Ovodnyay, Konbugor, Ushivanka, Saloruchka, Yurkhash. Rearranging the letters in their minds, the children must guess who you named. Whoever guesses the most words wins a prize.

competition "Electric current"
This game can be played right at the festive table. Everyone sits down and takes each other's hands under the table. It is necessary to choose the leader and the first player with whom the game begins. This first one squeezes the neighbor's hand, he passes the squeezing impulse to the next player - and so on in a chain ... At the “stop” signal, the game stops, and the leader must guess who the squeezing stopped on. If he succeeded, then the one who was guessed becomes the leader. And if not, the leader remains the same.

contest "Pass the orange"
In this fun game participants line up. They must pass the orange along the chain, but not with their hands, but only with their chin or shoulder! If an orange falls on the floor, everything starts from the beginning.

competition "Keep the melody"
In this game, everyone must sing, except for the leader. Everyone remembers their favorite song. At the clap of the leader, the players begin to sing, but to themselves. And when the host claps twice, everyone continues to sing aloud. The main thing is to keep the melody and not confuse the words. The one who sings the song to the end without losing will win.

competition "Harvest"
The task of the players of each team is to transfer oranges to a certain place as quickly as possible without the help of hands.