Activities for children in the summer camp. Scenarios of activities for a children's camp - games, opening and closing shifts, etc.

Summer holiday camps are simply created so that children in them have a proper rest, move around and have fun. In addition to mass festive and sporting events, educators and counselors organize various competitions within the squad to rally their children and organize their leisure. And to raise the interest of children, such programs are best done thematic and with tempting emotional and real stimuli.

Suggested thematic game programs for summer holidays- universal: suitable for organized children's recreation of any orientation (sports, tourism, children's leisure centers, etc.) and almost any age.

1. Game program "Olympic Games Our Way".

There is usually no shortage of genuine sporting events in children's leisure camps. But from the theme of the Olympic Games, you can arrange a real fun holiday for the guys. For example, complete your helpful account of the history of the Olympic movement entertainment contests that can be arranged as part of a squad event.

Competitions for the "Olympic" game program:

1. "Disco balls": 30 - 40 CDs are required for throwing discs. They are thrown by one of the members of each team, who gets three attempts. The best result is read.

2. "Five Rings": each team is given 5 different-colored rings, which must be thrown over 5 different-colored poles. The poles should be set at a distance of 5 - 6 steps. For each ring thrown on, the team receives a point.

3. "Jump higher!": All participants are given stickers that need to be stuck on the wall or board as high as possible, for which it is necessary to jump very well.

4. "Athletics": on the tennis balls we write the numbers 5, 10, 15, 20, 30, etc. We pour them into a beautiful box and invite the players to collect as many balls as possible. In this case, you should choose the balls with the highest "denomination". The winner is the one who holds in his palms as many “heaviest” balls as possible.

5. “Just a box”: at first the presenter pretends that he is recruiting players for a boxing match, but then he announces that “boxing” in English is a “box”, so the players are given several different-sized boxes. Their participants should stumble as far as possible!

6. "Swabrokerling": make the markings as in curling. Give the players a mop, and toy cars instead of stones. With their help, the participants will collect points. The rules should be simplified - points are recorded after each "mop", and then they are summed up. Whoever scored more won.

7. Ping-Pong Foreva: one representative from each team is competing. They are given three balls and a ping-pong racket. The participant plays with three balls at the same time, and the one who holds out the longest becomes the winner.

2. Game program "Match tournament".

As part of the educational program fire safety you can arrange a "Matchbox Tournament", which will clearly show the children, in which cases the matches are toys, and in which - quite the opposite.

The tournament is held in uniforms of any age. You need to prepare at least 10 matchboxes in advance. You need to recruit three teams of 5 - 7 people. For each task, the team receives a certain number of points: those who complete the task are the first to receive 3 points, the second - 2, and the third - 1.

If a player drops a box or destroys a piece without completing it to the end, then he starts all over again. Points can be scored using the same matches and ordinary potatoes - as many matches are stuck into the potato as the team earned points.

Games and contests for a "tournament" can be as follows:

1. make up the phrase from matches: "Protect the house from fire!";

2. from chair to chair, carry a box of matches on your head;

3. carry two boxes along the same route, laying them on the shoulders, like shoulder straps;

4. carry the box, placing it with its narrow edge on a clenched fist;

5. temporarily put the matches back into the boxes - pour matches from 3 or 5 boxes into one heap:

6. go from chair to chair with a box on the back, laying it in the area of ​​the shoulder blades:

7. having laid the boxes on their feet in the area of ​​the instep of the foot, go through the same segment;

8. in two minutes we build a "well" from matches, those whose construction is higher wins;

9. pressing the box with your chin to your chest, read aloud the quatrain prepared by the presenter;

10. Arrange the transfer of the box lid from player to player by prying and attaching it to the nose;

11. put the cover of the box on your ear and walk from chair to chair;

12. to put together a train from two trailers from matches in three minutes;

13. blow on an empty box so that it moves to the designated finish line. Return to the team at a run;

14. Put the word "VICTORY" out of the matches.

3. Game program"Waste paper collection".

It is no secret that modern children rarely read newspapers and are not familiar with the old pioneer fun, such as "collecting waste paper or scrap metal." During an organized summer vacation for children, for a change, you can arrange for them a nostalgic excursion into the past: tell a little about the history and traditions of the pioneer organization and invite them to feel like pioneers of the past. To do this, prepare for all the participants symbolic "pioneer" ties, stacks of old newspapers and balance scales for weighing.

Miss camp

"Miss Camp" is one of the favorite activities of children and counselors in the children's camp. This is a show that everyone will remember for a lifetime. Each female contestant has a chance to receive the title and crown of "Miss Camp" for a whole year. Preparing for a competition is an important component of an event's success. In the children's camp, each contestant is helped by counselors, circle guides and a large number of friends.

Dresses are sewn, an avant-garde costume is invented, a song is chosen, dance support, a speech is written, a worthy gentleman is chosen. The girls rehearse with the choreographer, consult with the costume designer and vocal teacher. And when all the preparations in the children's camp are completed, the queens of the evening, to loud applause from the fans, gracefully enter a specially equipped podium with spotlights, a beautifully designed stage smiling at the professional jury invited to the camp ... At this moment, everyone sees a charming young lady in a teenage girl, which is very important for young ladies.

Russian day

Have you ever been woken up to the accordion and children's laughter by cheerful guys and girls dressed in Russian folk costumes, dancing and playing all kinds of musical instruments such as rattles, spoons, whistles? Not? Then you don't know what it is to wake up in great mood in the children's camp! And if you add to all this: a fun fair with various competitions, pancakes with condensed milk and jam, a lot of goodies, jumping in a bouncy castle (trampoline), horseback riding, Russian folk games.

Plus a wonderful costumed Russian fairy tale, in which children and camp counselors take part. And finally, a festive disco! It’s hard to believe, but it all happens on the same day, on the Russian day, which is holding a children's camp!

Night

It's a shame, boring and unfair when energy boils in you and you want to walk, jump and have fun all night long, but in the children's camp the "lights out" sounds. What a blessing that there is the Night! Time of romance of the night, beauty of starfall, freshness of wind and secrets of pink dawn. The camp falls asleep, and the detachment, dressed warmly and taking everything they need, sets off into the night. A fire, potatoes baked on coals, bread fried on a fire, songs with a guitar, horseback riding, horror stories and, finally, meeting the dawn ...

Tourist relay

In the middle of an ordinary sunny day in the children's camp, an alarm sounds suddenly. What's this? Fire? Disaster? War? Not! It's a tour relay! Everyone rushes to the line, there is a roll call of the detachments, the counting of the number of children and the tour relay starts! And this means that the team from each squad of the camp is put up for a serious battle of the most enduring, fast and agile.

Spectators gladly support their own, and the participants try not to hit their faces in the dirt overcoming an obstacle course: to run on a log, climb over a rope ladder, crawl on their bellies without hitting a low net, fly over a pit on a bungee, overcome a crossing, climb over a wall, jump over the bumps. But that's not all, it is important for real heroes to complete important tasks: to put up a tent for a while, light a fire, move the "wounded", assemble a machine gun.

On the day when the tourist relay race is held in the Orlyonok children's camp, dinner is prepared in the field army kitchen. After the competition, children have an appetite for dinner with food specially cooked on the wood. The atmosphere of the hike is created. And at the end of this unusual day, a disco is held in the Orlyonok children's camp, where the winners are awarded!

Christmas story

Each of us, whether he is a child or an adult, waits under New Year a fairy tale with a good ending. In our children's camp, during the winter shift, the fairy tale becomes a reality. Little ones and adults become fairy-tale characters. Bright costumes, interesting stories, humor and mysticism - immerses everyone in a festive atmosphere and impressions just a few hours before the New Year.

Our fairy tale cannot do without Santa Claus and Snegurochka with a magic bag of gifts for children on the morning of January 1. A lot of troubles are pursuing the main characters, but ... good always triumphs over evil. Every year at the children's camp new tale, new characters, new scenery and new childhood experiences.

Leader concert

The shift in is coming to an end ... And everyone sums up the results of unforgettable days of rest in the children's camp. They thank friends, camp, their counselors. And the counselors sadly say goodbye to the children who have become relatives for them. All your skills and talents come in handy at the counselors' concert in order to express your emotions and feelings for the last shift in the children's camp. The counselors read poetry, show scenes, dance, play musical instruments. There is a place for lyrics, humor, a surge of energy. And lastly, a farewell song ... And here, wiping away tears, we all understand that the change was not in vain ... And at the end - a leader's light. All counselors sit in a semicircle on stage and say something very sad about the change. Like "It was so cool, oh, how I don't want to leave." At this time, the children begin to cry slowly, the counselors too. And when everyone has finished, the magic phrase sounds: "Now you can go up to your counselors and hug them."

Leader Impromptu.

The bottom line is that 3 days before him, children begin to hand over notes with assignments for the counselors, and then the counselors toss about the garbage given by the children on the stage. Someone showed the blonde behind the wheel, someone danced a tectonist, someone read a rap about how trees grow. And the children are preparing the presentation of their counselors. Sometimes it is a parody, but more often it is a story about how "our counselors are clear" and solemn cutting out of a hefty heart from a drawing paper and a hug. All counselors' speeches are prepared and rehearsed usually in advance, on a quiet hour. There are numbers where a couple of people sing, and the rest go out to dance, having learned about the number right before going on stage. Impromptu rules.

Sympathy Day

Everybody, boys and girls, both big and small, is waiting for this day in the children's camp. On this day, there are many options to confess your love, express your sympathy, send congratulations. You can receive and send a valentine through postal service"angels" with confessions and congratulations. You can call the local phone on the radio children's camp and order a song, say hello, congratulations.

It is very pleasant to hear your voice on the radio for the whole camp. In addition, you can send SMS from your mobile phone, which are displayed in real time on the screen of the TVs in each cabinet. During all this time, both children and adults can come to the video room and record their congratulations. In the evening before the film, the entire children's camp gathers for a film screening, before which everyone is eagerly awaiting video greetings on the big screen of the club.

Fair

By taking part in contests and creative tasks, children earn "rubles" of the children's camp. Making money is fun, but how do you spend it? Here you need a smart head and a competent financial calculation, because you can order a song, ride a horse, buy sweets, souvenirs, toys.

Adventure night

Mysterious events always attract people. Adventure Night at Children's Camp is a challenge trail in the dark with scary stories and characters for older children and fairy-tale characters for younger children. On the way you can meet big wild beasts, souls of pioneers, monsters, skeletons, zombies, crosses, ghosts, the headless horseman….

Having passed the path, everyone can get rid of their fears by "throwing" them into the cherished fire at the end of the path, become bolder and more confident in themselves, and pull out a prediction for the near future from the organ grinder. The Adventure Night at the children's camp ends with a magical fireworks in commemoration of goodness.

Rope course

Very important for have a nice rest in the children's camp, there is a close-knit, friendly team that builds their relationships on the principles of respect, mutual assistance and support. It is at the development of these qualities that the "Rope Course" is directed.

As a result of overcoming difficult stages, where each person is necessary, important and valuable, a responsible position towards each other and the team begins to form. The exercises are structured in such a way as to involve both active and insignificant members of the children's team, as a result of which each member of the group and the entire group as a whole participates in achieving the set goals.

As a result, the detachment becomes cohesive, a friendly atmosphere is formed, skills of mutual assistance are developed, barriers in communication are overcome, leaders are identified. Such an event, the children's camp holds every shift for the detachments of middle and older ages.

Funny express

A fun relay race for the entire children's camp serves as a good start to each shift. The rules are simple, the children's group moves to the music, holding hands from station to station, completing tasks, answering questions. Already here the guys become more united, friendly and proactive. After passing each station, the squad receives points based on the results of which the winning squad is revealed.

Stolen afternoon tea

Older children can show their directorial and creative abilities in the children's camp in preparing the Sweet Tree event for the little ones. The kids come for an afternoon snack in the camp dining room, and here a bunch of pirates steals their legitimate sweets in front of their eyes.

Kind fairytale heroes appear to help children, be it Puss in Boots, Malvina, Thumbelina, Fairy, who lead them in the footsteps of pirates, stopping for clues from Grandma Hedgehog, Devil, Koschei, Robin Hood, Humanoids, Space aliens and other heroes. The scenarios are always different, the characters and tasks, respectively, too. Emotions overwhelm, as a result, the entire children's camp is always satisfied: the younger guys have found their afternoon snack, and the older ones are glad that they were not torn apart by hungry kids.

Day "The investigation was conducted ...".

On this day, according to legend, the director was stolen from the camp. They were stolen by fabulous villains and hid. The whole day is devoted to various police procedures for finding the chief. In the morning, portraits of fabulous villains were hung at the entrance with a request to remember these faces, since the police were looking for them. Then on the line was announced the disappearance of the chief. Then the children draw these villains according to the detachments according to the verbal description. It's like a "Composite image".

Then they walk through the stations: Obstacle Course, Clues, Sharp Eye, Cryptographers. At the last station, they had to decipher where the director was hidden and run to free him. She can sit in another building with her hands tied. The Liberators are awarded with sweets.

Benefit of Baba Yaga.

From each detachment, the B-Z is nominated. They compete with each other.

Hometown event (if all camp children are from the same small town).

Each squad receives a map of its city increased several times. There, children must find the street on which they live and paint it. Learn its history, sights. Then, at the final event, the cards are hung out and it will be seen who lives where, on what streets. Then the photo-quiz "What? Where?" It should be very difficult to find out, since some part of the building will be photographed.

Cities.

Each counselor is given a sign with the name of the city and is distributed throughout the camp (so that the children do not find it). The squads are given a list of cities, each in a different order. Need to find desired city, v the desired sequence... It turns out very interesting: if the children have found their last city, and the first cannot be found in any way.

One hundred questions about my homeland.

There are questions about your country hung in the trees around the camp, you need to find and answer them.

"Day Watch".

Complex puzzles are being prepared in advance, where you need to know the place and the background of the place, and in general a lot of things to know :) At one time, each squad is given 1 task. The task is to find a place, solve the riddle as quickly as possible and, having run to the headquarters, get a new, next task, but this is provided that the previous one is completed correctly. And so it is necessary to collect all the tasks. If the squad is at a loss with the task, you can ask for a hint, but penalty minutes are added for this. Another condition is that the entire squad must participate (with the exception of the sick).

Hosting

These cases occupy a special place in the structure of the organizational period of the camp shift and are designed to help the child feel belonging to a new community (detachment), become an accomplice in its success, and experience this success as his own.

The teacher can help the child in this if he tries to take into account the dominant goals of the children's activities as much as possible when developing any case:

For myself for a group for a squad

Usually guesting is an impromptu game program for two to four squads who have come to visit each other. Their meaning is as follows: “to see others” (and to make sure that they are quite friendly and suitable for buddies and playmates), “to show ourselves” (and to make sure that we are not worse at all, we also know how to do something and can even surprise) ...

For successful holding In this case, the counselor firstly needs to treat the material below (many have long known) only as a creative “raw material”, and secondly, think in advance about how to properly distribute the creative load on the visit between the children and the counselors. We will be glad if the proposed ideas help to captivate the children, and your work will make you joyful and not tiresome.

So, when going to a guest house, the teams usually prepare a business card in any form (song, dance, poetry, etc.). In addition, etiquette does not advise going to visit without a gift, so preparing and presenting a surprise for guests or hosts during the visit will also become a tradition.

Irina Volkova
Competitive and entertaining game for summer camp"Merry mosaic"

Competitive and entertaining game for the summer camp

« Cheerful mosaic» !

Leading:

Good afternoon, girls!

Good afternoon, boys!

Good afternoon, dear teachers.

We are glad to welcome you to competitively - an entertaining game « Cheerful mosaic» !

But, like any game, we have our own rules.

So what can and cannot be done?

I will call these rules, and you will show them. Deal?

Throughout the game can:

stomp and clap! (hall shows)

scream and hoot!

dance and sing!

greet each other with applause!

boys greet girls with a whistle!

girls - screeching!

you can send each other kisses!

to wave hands!

And just greet each other!

You all understood the rules, but now you need to decide on the teams, so I invite from each squad 5 (3) girls and 4 (3) boy.

Finally, it's time for you to introduce our esteemed jury:

1 competition... A modern girl has sufficient knowledge of male and female perfume, hygiene items, and decorative cosmetics. Therefore, the first competition for girls is called "Identify the object by smell"... From each squad 3 (2) girls

Participants must, with their eyes closed, identify the proposed thing:

1. Toothpaste.

2. Laundry soap.

3. Cream for women.

5. Lipstick.

6. Women Eau de Toilette.

7. Men's Eau de Toilette.

8. Shampoo.

9. Nail polish.

10. Hairspray.

11. Washing powder.

12. Shoe polish.

13. Mascara.

At the end the competition is summed up.

Leading. Well, the girls coped with this task, but will the boys cope? Our next the competition is called"Tell me, what is this?"

(For instance : milk is a drink; crucian - fish)

1. Carp (a fish)... 11. Rooster (bird).

2. Persimmon (fruit)... 12. Hazelnut (nut).

3. Beans (vegetables)... 13. Cucumber (vegetable).

4. Cherries (berry)... 14. Kiwi (berry).

5.Rice (cereal)... 15. Morel (mushroom).

6. Capelin (a fish)... 16. Coconut (nut).

7. Millet (cereal)... 17. Kumis (drink).

8. Tea (drink)... 18. Turnip (vegetable).

10. Tomato (vegetable)... 20. Kissel (drink).

Leading. Next competition for counselors, it is called

"Ball"- at my signal, the counselor inflates a ball of a certain size (according to the model, ties it up, puts it on a chair, sits abruptly on it so that it bursts (Whoever burst the balloon first wins).

Leading. Times are difficult now, the crisis is in full swing, so our next one cannot do without a cow in the village. the competition is called"My courtyard or how I love my cow!" Let's see how our participants know how to milk a cow. Till music is playing"Milk" as much milk as possible. The winner is the participant with the largest "Milk yield"!

(3 girls participate in this competition: one holding a rubber glove, the other holding a bucket, the third milking).

Leading. And we continue our program and the next the competition is called"Clip-Gag"... You guys are modern and have definitely heard rap (lyrics of children's songs are distributed to the detachments).

So, dear participants, you have to perform well-known children's songs: "The Forest Raised a Christmas Tree", "A gloomy day is brighter from a smile", "Tired toys are sleeping" and sing them as if real rappers did it.

While you are remembering the lyrics, deciding who will rap and rehearse to quiet rap music, the fans and I let's play:

I have game one called"He she".

He is an elephant - she is ... an elephant.

He is a moose - she is ... a moose.

He is a cat - she ...

Well, of course she's a cat!

Well, you were a little mistaken.

So let's play one more time

I want to beat you!

He is a walrus - she ... a walrus,

He is a hare - she is ... a hare,

He is a bull - she ...

Does everyone know this word?

Yes! Yes! She is a cow!

We look "Clip-gag"

Leading. "Assembling the machine"... Boys, imagine that this is a machine gun (the leader points to the meat grinder, so he shoots (the leader turns the handle of the meat grinder, it consists of ... (the leader disassembles the meat grinder into parts, your task is to assemble the machine gun again for speed). (1 boy from the squadron).

Leading. Our next competition for girls is called "Spring-cleaning"

The cow has been milked, now it's time to put things in order in the house.

And to make you more fun, we will help you with music. A familiar melody sounds, you need to dance to depict what is written on the card, and the audience must guess.

1 wash or vacuum the floor (Jackson)

2 dusting off (Letka-enka)

3 wash the dishes (Lambada)

4 we are preparing lunch. (Macarena)

5 ironing the linen (Tango)

6 hand wash (Twist)

Leading. While the jury is deliberating, summing up the results, the fans will tell me 11 adjectives of any topic

Our ... guys!

Today, on this ... summer day, we give you ... Promise:

henceforth, treat you every day with ... chocolates and ... sweets;

to show you ... attention and ... care;

give you ... compliments;

do not give you ... grief;

forever be yours. friends.

Your ... fans.

Leading. The jury will give the floor.

(Results are announced, units are awarded)

Leading. Thanks for playing! Until next time!

Related publications:

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Designing activities for a summer day stay wellness camp All children of the camp are divided into 3 cities, planets, ships, depending on the theme of the change Game program "ZOO" 1. How beautiful and amazing.

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Summer entertainment scenario "Merry Turntable" Municipal autonomous preschool educational institution Kindergarten combined type No. 9 Konokovo village. Municipal entity.

School teacher

health camp at

MOBU “SOSH s. Rakitnoe "Dalnerechensky municipal district Primorsky Territory

Kuznetsova Inna Vladimirovna

Educational event as part of the summer school health camp program"Fun for children"

Annotation.

Summer is a joyful time of the year for holidays and games with children, and which of the children doesn't like to play? Probably, there are no such people. Make it more memorable, have a holiday. Teenagers 10-14 years old are participating. 18 people can take part in the game at the same time, duration: 1.5–2 hours.

Goals:

  • Educational

To bring up patriotism, politeness, respect for each other, culture of behavior in different life situations in children.

  • Educational

Expand the horizons of students

  • Developing

Develop students' memory, guess, logical thinking, eloquence, artistry, dexterity, speed.

Scenario:

It's good that the sun is shining!

It's good that the wind is blowing!

It's good that this forest

Grew up straight to heaven!

It's good that in this river

Very blue water

And I am nobody in the world

Never catch up!

1 summer riddles

    When you go to the grove for mushrooms

You will certainly take it with you. (Basket)

    Red, sweet, fragrant,

Grows low, close to the ground.

What kind of berry? (Strawberry)

    Who sits on a strong leg

In brown leaves by the path?

A hat of grass rose -

There is no head under the cap. (Mushroom)

    Well, which one of you will answer

Not fire, but it burns painfully.

Not a lantern, but shines brightly

And not a baker, but a baker. (Nettle)

    Hey bells blue

With a tongue, but no ringing. (Bells)

    White, white steamer

Floats above the trees

If it turns blue

Will burst into a downpour. (Cloud)

    The bowler hat is boiling in the forest,

But there is no scale. (Anthill)

    Was green, small

Then I became scarlet.

I turned black in the sun -

And now I'm ripe. (Blueberry)

    The little calves are tied to the garden bed. (Cucumbers)

    Bitter in haymaking, but sweet in frost.

What kind of berry? (Rowan)

2.Questions:

are given to teams in turn

    Can an ostrich call itself a bird? (No, since he cannot speak)

    Who speaks all languages? (Echo)

    What can you easily pick up from the ground, but you can't throw it far? (Pooh)

    Seven brothers have 1 sister each. How many children are there? (8 children: 7 brothers and 1 sister)

    What stones are not in the sea? (Dry)

    What kind of dishes cannot be eaten from? (From empty)

    Born twice, dies once? (Hen)

    You can jump off it on the go, but you can't jump into it on the go? (Airplane)

    What tree does a crow sit on when it rains? (On wet)

    What can you see with your eyes closed? (Dream)

    How many peas can fit in an ordinary glass? (They themselves cannot enter)

    Is it possible to bring water in the sieve? (You can when she freezes)

3.Relays:
1. Relay with turns. (The first participants run to the finish pin, run around it 2 times and return to the team. The next participants are running. Who is faster?)

2. Collect the pins. (At a distance, skittles are placed for each team. The first participant, having reached the first pin, takes the pin and returns to the team. The next player runs to the second pin and takes it with him. So until all the teams collect all the pins)

3. Leave the painting. (at the finish there is a sheet with a pencil. At the command of the leader, the first players run to the sheet with a pencil, write their name on the sheet and return to the team. Who is faster?)

4. Towards each other. (The team is divided into 2 parts and stands opposite each other. At the signal, the first participant runs to the second participant, who is opposite. He passes the baton to him. The second participant runs to the third of the team. Etc. The team wins, the halves of which will change first in places.)

5. Passed - sit down. (The captain stands in front of the team. He is holding the ball. At the signal, the captain throws the ball to the first player. He, having caught the ball, returns it to the captain and crouches. The captain throws the ball to the second player. The player does the same as the first.)

6.Jumps. (Relay participants must quickly put on a skirt and jump rope to the finish line and back.)

7. Help your neighbor. (Participants are divided into pairs. At the signal of the leader, the first pair is blindfolded. The second helps the first. Thus, the pair must go to the finish line and back.)

8. Relay with the ball. (the participants are divided into pairs and squeeze the ball with their stomach. Thus, they reach the finish line and return to the team. Who is faster)

9. Porters. (The team is given a "load" (balls, pins, buckets). At the signal from the leader, the first players run with the load to the finish line and back. Passing the "load" to the second)

4.Contests:

1. "Collect the Word"

From the letters of the cut alphabet, quickly compose the word: VACATION

* Time span from May to September

2. "Come up with a drawing"

Teams are given an image of geometric shapes (circle, triangle, ½ circle, rectangle) on sheets. Complete the image so that you get a drawing.

3. "Drawing blindly"

Issued on a sheet of paper and 1 felt-tip pen. The participants are blindfolded.

Draw blindly a house without a roof;

Finish your house with a roof, then a window, doors;

Draw a pipe on the roof;

Draw a Christmas tree to the right of the house;

Now depict the smoke coming from the chimney of the house.

The results are summed up, the winners are awarded.

Rusanovskaya secondary school

Development of an event

"Kapitoshek travel day"

Goals: fostering a sense of friendship and collectivism, fostering the ability to work in a group, negotiate, jointly solve assigned tasks, foster moral qualities;

broadening the horizons of children, developing cognitive interest, imagination, imagination of children, mental operations, sports skills

Event progress

"Labyrinth": Each team member must go through the maze drawn on the asphalt blindfolded, following the orders of his commander ("Right", "left", "forward", etc.). The team gets as many points as the person completed the task. The winning team receives a portion of the map.

"Fly": Participants are offered a playing field of 16 cells. "Fly" is located in the center of the field. She can carry out the commands of the players: up, down, left, right. The participant who took the fly out of the field is eliminated. The winning team receives a portion of the map.

"Stars in the Grass": Players of different teams stand on different groans of the grassy area, on which stars of different colors are scattered. One person is called from each team, they are blindfolded. Their task is to collect as many stars of their color as possible in a certain time. At the same time, team members can shout: “Take it! Do not take!" After 3 minutes, the game stops and the number of stars collected by the team representatives is counted. But that's not all. Teams must now answer the questions written on the back of the stars. For each correct answer, the team receives one point, adding it to the number of stars collected earlier. The winning team receives a portion of the map.

"Erudite": the team must answer the greatest number of questions in a certain time. For each correct answer, the team receives 1 point. The winning team receives a portion of the map.

"Crocodile": Robinson Tells Friday a little story about hunting crocodiles using gestures, because Friday hasn't learned Robinson's language yet. The artistry and comprehensibility of the pantomime are assessed. The winning team receives a portion of the map.

"Raft": Build a raft from scrap materials. The strength and aesthetics of the raft are evaluated. The winning team receives a portion of the map.

Sleeping Pirate: The team captain becomes the "Sleeping Pirate". He is blindfolded and "treasures" are placed at his feet. The pirate must guard these "treasures" for a certain period of time. Players of the other team are located in a circle around the pirate and try to get the "treasure". Each player can try 3 times. Only one "treasure" can be taken for each attempt. The team with the most "treasures" wins. The winning team receives a portion of the map.

"A spear": Everyone is competing in javelin throw. The spear must be thrown through a loop of a rope (rope) suspended from a tree. The team whose players hit the loop the most times will win. The winning team receives a portion of the map.

"Button" (the competition is not announced in advance): Count the buttons on all team members. The team with the most buttons wins. The winning team receives a portion of the map.

"PE": During the voyage, the ship was wrecked. The team must evacuate immediately. Not far from the coast, you can swim. The whole team needs to get through the paper circle without breaking it. The team with more participants who completed the task wins. The winning team receives a portion of the map.

"Rope": Players from different teams tug-of-war. Team 3 tug-of-war with the team that won the first tug-of-war. The winning team receives a portion of the map.

Questions for the Erudite station:

1. Is the Cinderella's slipper simple or gold? (crystal)

2. How many people pulled the turnip? (3, other animals)

3. Did the kolobok have a bow or tie around his neck? (nothing, it has no neck)

4. How many kids did the wolf eat in the fairy tale "The Wolf and 7 Kids"? (6, seventh hid)

5. Masha used to say: "I sit high, I look far away." Where did she climb: on a tree or on the roof of a house? (she was sitting in a box)

6. For what reason did Mukha-Tsokotukha gather guests: a name day or a wedding? (name day)

7. What has become of Cinderella's carriage: a pumpkin or a rutabaga? (into the pumpkin)

8. Is Malvina a brunette or a blonde? (she has blue hair)

9. What did the old man ask of the Goldfish when he caught it for the first time? (nothing)

10. Did Little Red Riding Hood wear a daisy or dandelion wreath? (she only wore a red cap)

11. Balloon, which Piglet gave to the Donkey, looked like a ball or like a sun? (he looked like a green rag)

12. What does the clock show when it strikes 13 times? ( that it's time for them to be repaired)

13. What did Fly-Tsokotukha find when she walked across the field: a samovar or a kettle? (money)

14. How many grains did Thumbelina eat a day when she lived with a mole? (She did not live with a mole)

15. Does the Woof kitten bark or bark? (he meows)

16. Whose daughter Morozko gave a dowry: an old man or an old woman? (to the old man)

17. When Buratino received the golden key, did Barmaley try to take it away? (no, because Barmaley is from another fairy tale)

18. How did Emelya carry firewood on the stove: in bundles or loosely? (firewood went by ourselves)

19. Whom did Shapoklyak take on a string: a cat or a dog? (the rat Lariska)

20. Where did the clubfoot bear's bump hit? (on the forehead)

21. What was the name of the main wizard of the Emerald City: Bastind or Gingham? (Goodwin)

Municipal government educational institution

Rusanovskaya secondary school

Summer health camp "Sun"

Development of an event

"Creative Wave"

Prepared and conducted by: O. V. Deeva,

Goals: development in children of artistic, aesthetic, theatrical skills and abilities, creativity and imagination;

To teach to be aware of their individual capabilities, to instill a desire for creative self-improvement;

To teach children to work in a team, to obey certain rules, to develop a sense of collectivism and camaraderie.

Event progress

Darkness. Mysterious music. Leading from the hall with two lanterns.

Voice from behind the stage: Radiogram: "For FSB agents Chikita and Nikita. Arrive at the children's health camp" Solnyshko "under the guise of leading talents for the holiday to find out the following facts: 1. The reason for the anomalousness of this place. 2. Phenomenal working capacity of counselors. 3. Untamed creativity of children. Upon arrival, wire to the center. Code: chiki-bricky spoon-clatter.

At this time, the presenters are on stage. Soundtrack of the crashing plane. The light comes on.

CH & N: These are not bags, these are cosmetic bags!

H: What should we do? Where to go?

N: I thought about it three times when we corkscrewed into this swampy area.

A girl appears on the stage.

D: Girl, can you show the way to Sunny?

D: Yes! Not! Do not know! I can not! My name is Ivanka!

N: Yes, even a Blank!

D: You did not understand me. They named me after my grandfather.

H: Yes, even in honor of my uncle!

D: You don't understand. My grandfather was Ivan Susanin!

Scream. The light goes out. Pause. The light turns on. Ch. And N. on the stage shake themselves off the spruce branches.

N: It looks like we are on the stage of that very camp. There are about thirty people in the hall. Apparently kapitoshki.

Encryption: Fish, fish, I'm your basin, arrived at the aquarium, thieves herring, sprat on forks, gobies in tomato sauce. I'm going to spawn, no help is required. Fish day - Thursday.

H: We must act!

Leaving behind the curtain. At this time, the phonogram of fanfare.

They come out in a different guise.

N: Today in this hall, in the field of wit and improvisation, in the ring Have a good mood

H: The most talented and resourceful captains will cross their jokes and witticisms!

D: I was given a test at the center. Let's try it now!

N: There are sheets with mysterious signs hanging in the hall. You need to attract your imagination - to finish painting and come up with a name for the future picture.

D: Wait, who's going to judge?

N: Specially trained people are sitting below. Now let's find out who they are.

Looks at the radar.

H: Artists, to the easels!

Music - 3 minutes. One person at a time go up to the stage. A story about paintings. Jury score.

Mysterious music.

Radiogram: Center. Cheeky-briki spoon-bangers. Arrived at the place. Identified the first talents. We collect information.

Centre. Received a message - they have pagan legends called "Legends." One of them is about Jadai. This is a sculpture of wooden architecture on their main square. There is information that Jadai turned into a man and went to the people. Find out if there will be a new sculptural memorial. Submit your project.

H: (Radar) Each squad has prepared its own project of the monument.

N: Let's start with 1 squad.

COMPETITION "SCULPTURE."

Jury: Where are our hosts?

Phonogram "And I like him." The presenters are dancing.

CH & N: Yes! Happened! Yes, creativity is contagious!

D: Dancers, to the stage!

N: We already understood that you can move, but dancing on chairs is too tough for you! But still, no fluff, no feather!

Phonogram.

SITTING DANCE COMPETITION. Jury evaluation.

N: Encryption came.

D: Well, come on, read it!

N: I can't. The instruction does not allow!

Shows silent greetings. ("Everyone, everyone. Bon appetit everyone!", "Good night!", "Congratulations!")

Chiquita doesn't guess.

N: Okay, I'm sorry, the encryption will have to be eaten!

Runs away behind the curtain.

D: Yes, they won't guess the encryption, for sure! This is an acting skill and they have been studying it for several years.

Nikita comes out. Invites actors to the stage.

COMPETITION "CROCODILE." (Proverbs) The jury evaluates.

Chiquita comes out disguised with a large bag.

N: What's that? Grandma sent from Australia?

D: No, it was sent by the center, for conspiracy.

They take turns trying on clothes.

Chiquita wears glasses and a hat.

N: Take it off, the boy from the 5th row looks at you suspiciously.

N: And now - the fashion of the summer season!

H: We invite the leading designers of the camp.

COMPETITION "SHOWING OF FASHIONS AND HAIRCUTS." Judging by the jury.

N: What to do? What to do? Read Chernyshevsky!

Chikita begins to list Russian writers.

N: Enough, I know that you are obsessed with the classics. But the question is different (ponders): who are you in, de-chki!

D: What kind of parents are there? What is not a child is a genius!

N: And we will decide now. But we will complicate the task.

Participants are invited to the stage.

H: Children will suddenly become parents, and counselors will fall into childhood.

N: At the same time, we will learn the phenomenal abilities of the counselors.

COMPETITION "FATHERS AND CHILDREN."

Alla Pugacheva's phonogram.

N: Bathe a Russian-scale star in applause!

D: Well, how do you like my gift of reincarnation? (Takes off his hat)

N (surprised): Well, what can I say? Now we can make money from this. You will get the applause, and I will be your administrator and will take you off the stage.

D: Don't you think. that we stayed here. All information has been received.

N: Well. No! I want to see how these super hyper kids handle the parody!

Nikita prepares children behind the scenes. Chiquita reads the encryption.

D: So now on stage you will see the hit parade domestic stars!

COMPETITION "STARS." Jury evaluation.

H: Thank you all for helping us collect valuable data!

N: Goodbye! Until next time!

Municipal government educational institution

Rusanovskaya secondary school

Summer health camp "Sun"

Development of an event

"We know the rules of the movement, like a multiplication table"

Prepared and conducted by: O. V. Deeva,

Targets and goals: develop skills in children safe behavior on the streets and roads; facilitate mastery of the rules road traffic and knowledge of road signs; to educate attention, skills of conscious use of knowledge of traffic rules in everyday life.

Equipment: road signs, traffic lights, pictures. Game participants: two teams.

Game plan

1. Quiz "Green light".

2. Game "Three lights of a traffic light".

3. Game for attention "Red, yellow, green".

4. The game "Allowed-Prohibited".

5. Game "Pick up the signs".

6. Game "Draw the signs".

7. Game "Collect the signs".

8. Game "Collect pictures".

9. Role-playing games.

10. Fun relay races.

Game progress

I. Introductory remarks.

Leading. Hello guys! Today we will talk with you about traffic rules and road signs, play games.

Guys, the law of streets and roads, which is called "Traffic Rules", is strict. He does not forgive if a pedestrian walks down the street and decides not to follow the rules. But this law is also very kind: it protects people from terrible misfortune, protects their lives. Therefore, only constant observance of the rules allows all of us to confidently cross the streets.

You all know very well that road signs are very important and necessary. Without them, it would simply be impossible to move.

(The road signs song plays)

II. Game tasks.

Leading. So we start the game. Two teams are invited to participate in it.

1. Quiz "Green light".

What is the name of the pedestrian path?

How should you walk on the sidewalk?

What does red, yellow, green traffic light mean?

Where can you cross the street?

What should you do before you start crossing the street?

Where on the roadway can you wait out the flow of cars?

Can I play on the pavement?

Where can you ride a bike?

Show traffic signs that allow and deny cycling.

2. Game "Three lights of a traffic light".

Teams are given homemade traffic lights.

Leading. Do you know how to execute traffic light commands?

Children: We know! We know!

Leading. Now I will check, as you know. I will read you poems from Oleg Bedarev's "ABC of Security", and you turn on the necessary light at your traffic lights.

(The presenter shows how to honk with a homemade traffic light)

Attention! I start:

There are traffic lights

Obey them without argument.

The pavement rages in motion -

Cars are running, trams are in a hurry.

Tell me the correct answer:

What kind of light is there for pedestrians?

(Participants show a red light at their traffic lights)

Right! The red light tells us:

Stop! Dangerously! The path is closed!

A special light is a warning!

Wait for a signal for movement.

Tell me the correct answer:

What kind of light is on at the same time?

(Participants show yellow lights at traffic lights)

Right! Yellow light - warning!

Wait for the signal to move.

Walk straight! You know the order

You won't get hurt on the pavement.

Tell me the correct answer:

What kind of light is there for pedestrians?

(Participants show green light at their traffic lights)

Right! Green light opened the way:

The guys can go over.

At the end of the game, the presenter learns verses with the audience about traffic signals:

The red light tells us:

Stop! Dangerously! The path is closed!

Yellow light - warning!

Wait for the signal to move.

Green light opened the way:

The guys can go over.

3. Game for attention "Red, yellow, green".

Description. If the presenter shows a red circle, the children clap their hands, the yellow circle does not move, the green circle stamp their feet.

4. The game "Allowed-Prohibited".

Play on the pavement ... (prohibited!)

Crossing the street with a green traffic light ... (allowed!)

Crossing the street in front of a nearby vehicle ... (prohibited!)

Walk in a crowd on the sidewalk ... (allowed!)

Crossing the street through an underground passage ... (allowed!)

Walk along the side of the highway on the right ... (prohibited!)

Crossing the street with a red traffic light ... (prohibited!)

Crossing the street with a yellow traffic light ... (prohibited!)

Help old men and women cross the street ... (allowed!)

Cyclists cling to passing cars ... (prohibited!)

Bypass vehicles standing on the sidewalk in front ... (prohibited!)

Walk on the sidewalk on the left ... (prohibited!)

Run out into the carriageway ... (prohibited!)

Riding a bike without holding the handlebars ... (prohibited!)

Wait out the flow of cars on the "safety island" ... (allowed!)

Leading. And these are not traffic rules, but the rules of respectful relations between pedestrians, passengers and drivers.

Pulling girls by the pigtails ... (prohibited!)

Chatting and laughing out loud in transport ... (prohibited!)

Respect traffic rules ... (allowed!)

5. Game "Pick up the signs".

Each team receives the same number of cards, shuffled together. The winner is the team that quickly and correctly selects their name for the signs. For example, to a sign with a red circle with a white stripe - "No entry", to a white triangle with a red border and silhouettes of running children - "Children".

The selected "pairs" are fastened with paper clips so that there is a picture on one side and a text on the other.

6. Game "Draw the signs".

The players are invited to draw traffic signs with felt-tip pens within a certain time.

The team that draws more characters correctly in the specified time wins.

You can ask the children to draw signs from one, or even better from two groups (for example, warning and prohibiting or prescriptive and informational and indicative)

7. Game "Collect the signs".

3 people are invited from the teams to assemble the cut into pieces road sign.

8. Game "Collect pictures".

The guys collect the pictures cut into parts and determine which traffic rules were violated by the fairytale characters.

9. Game "Road tasks".

Objective 1.

The figure shows an unregulated intersection: no traffic lights, no traffic police inspector. There is a boy on one sidewalk. On the other is the Ice Cream kiosk. There is a bus and a truck on the carriageway to the right and left of the street. Help the boy cross the street safely to buy ice cream.

Objective 2.

Look at the picture and tell me how a girl and a boy must cross the road to meet at the newsstand.

Answer: the boy calmly crosses the street - a green traffic light is on for him. The girl stops at the edge of the sidewalk, as the red light is on for her, and will wait for the green signal to appear.

10. Fun relay races.

1) Play for attention: children stand in a circle, two leaders are chosen, children are given circles of red, green and yellow colors. On command, children must find their leaders.

2) Collect warning and prohibition signs on command.

3) Relay race of car drivers.

III. Summarizing.