Download the script for massive children's games. Original scenarios for the summer camp

Leading:

Good afternoon kids, girls and boys. I am delighted to welcome you.

Please raise your hands, which one of you has now good mood?

(Children raise their hands).

Thanks, omit. Now raise your hands for those in the mood not very good.

(If one of the children raises his hands, the presenter says: "Ay-yay-yay! But nothing, we'll fix it now. After all, that's what I am).

Please tell me, when is a person in a good mood?

(I think you will agree with me that basically a good mood depends on ourselves).

Then let's create a good, festive mood ourselves. Do not you mind?

The best way to do this is to play a little "hooligan"

Well, then, let's clap our hands, together and together. (Clap their hands). Very good.

Now let's stomp our feet (All ogami stomp)

Now let's put it all together, let's clap and stomp at the same time. (Children clap and stomp) Well done!

Well, to consolidate and raise our mood, let us combine all our emotions with all of us, we will stomp, clap and shout at the same time! Well done!

Well, your spirits have risen! (children answer)

Leading:

And now I will offer you non-folding ones, you will need to make up the correct words in 5 minutes.

Whose team will cope with the task gets "SMILEY"

BOTUREDRB _____________________

JUDGE _____________________

TABLE _____________________

CHEUNICB _____________________

SENIROTA _____________________

BASHKARU ______________________

SHOAKL ______________________

LOTSYDMO ______________________

Leading: Each team receives well-deserved "SMILE".

Leading:

The next competition is called: "Do you believe that ...", and you determine whether it is true or not.

1. In Japan, do students write on the blackboard with a brush and colored ink? (Yes)

2. Does Australia use disposable blackboards? (Not)

4. Ball pen was it first used only by military pilots? (Yes)

5. Are fortified pencils produced in Africa for children who have a habit of chewing on anything? (Yes)

6. Is carrot extract added to some types of colored pencils to make the lead stronger? (Not)

7. Did the Romans wear pants? (No, they wore tunics and togas)

8. If a bee stings someone, will it die? (Yes)

9. Is it true that spiders feed on their own webs? (Yes)

10. Do mice grow up to become rats? (No, these are two different squads of rodents)

11. Are some frogs able to fly? (Yes, in the rainforests of Asia and Africa)

12. Does the horn of a rhino have magical powers? (Not)

14. Did Duremar sell frogs? (No, leeches)

15. Are turnips grown most of all in Russia? (No, in America)

16. Was Hans Christian Andersen's real name Swensen? (No, Hans)

17. Is the height of the Little Humpbacked Horse two inches? (No, three)

Leading:

Now let's imagine that we find ourselves in the Kingdom of Magic Balls.

Everything in this kingdom is round - the houses are round, the tables and chairs are round, even the beds are round. And the inhabitants of this kingdom play only games where there is a ball. You will ask why? Let me tell you a secret. Five magic balls are kept in the throne room of this magical land. The power of these balls is enormous, magical. They protect their inhabitants from all diseases. Therefore, no one in the Kingdom of Magic Balls is sick, and everyone loves to play sports and temper. Do you want to visit the Kingdom of Magic Balls? Then let's go.
Warm up before travel

RELAY GAME.

1. Pass the ball over the top.

For this and the next two relays, it is necessary to collect 2 teams and build them in two columns, at a short distance from each other. The legs are slightly wider than the shoulders. Hands up. The team captains have the ball. At the command of the leader participants pass the ball over the top... As soon as the ball hits the last competitor, the task is changed. Now you need pass the ball down from hand to hand... Rolling the ball on the floor is prohibited by the rules. The winner is the team whose captain has the ball first.

2. Pass the ball to the side.

Participants stand in a line, shoulder to shoulder. The team captains have the ball. On command, they begin to pass it on to each other. As soon as the ball hits the last competitor, all competitors turn in a circle and the ball returns to the team captain from the other side. The winner is the team whose captain has the ball first.

3. Move the balls.

On one side of the court, in a hoop or basket, lay out balls according to the number of people in the team. It is necessary to transfer the balls from one side of the court to the other. Each participant can only take one ball.

4. "FUN BALL"
In one direction, the participants move on all fours, pushing the ball with their head (do not help with your hands). Having rolled the ball to the cone, pass it to the next participant, rolling the ball across the floor.

Leading:

Need to play games
And guess the riddles.
Guess guys
Riddles about ball games.
Throw the ball over the net
Everybody tries to score a goal.
And you need to be dexterous and well-aimed
In a game with a title ... (volleyball)

The player rushes faster than the wind
And the ball is in the goal, it means - a goal!
And everyone knows what is called
Sports game ... (football)

Ball dribble, transfer,
The player bypassed all opponents,
And the ball in the basket is luck
The name of the game is ... (basketball).

What is the largest and heaviest bird? (ostrich)

What is the name of horse milk? (Kumis)

Which legs are longer for a giraffe? (They are all the same)

What animals are called the orderlies of the forest? (Volkov)

A collection of specially harvested and dried plants. (Herbarium)

What has Cinderella's carriage become? (Into the pumpkin)

The name of which vegetable comes from the Latin word "kaput" (Cabbage)

The most vegetable tale. (Cipollino)

The healing flower is the ancestor of all roses. (Rose hip)

What is the name of the composition of the various medicinal plants? (Collection)

A brilliant scientist who became famous for the apple. (Newton)

Another name for a computer. (Computer)

Name the first Russian tsar. (Ivan groznyj)

The kind of sport in which Evgeny Kafelnikov is strong. (Tennis)

The highest achievement of art. (Masterpiece)

An animal whose strength measures the power of an engine. (Horse)

Country, the ancestor of football. (England)

What is the name of the territory in which any

economic activity person. (Reserve)

What is the name of the beginning of the river? (A source)

Which insect has ears on its feet? (At the grasshopper)

What bird's chicks don't know their mothers? (Cuckoo)

How long do bees live? (Two months)

Leading:

Well done guys, let's count the number of "SMIILIES" and identify today's winner.

And lastly, let's cheer ourselves up again, together we all clap our hands together, drown, and shout.

Fine!!! I wish that your mood will always remain the same cheerful and cheerful.

Until next time, dear guys, we are waiting for you again on our game programs.


Vakarina Ekaterina Alexandrovna

An entertaining game program for junior schoolchildren "Amusing Confusion!"

Target:
Teach children to spend their leisure time correctly, while developing intellectual skills and physical qualities ...
Tasks:
- develop thinking, imagination, ability to listen carefully;
- to develop the ability to work in a team;
- develop physical qualities. Leading:
- Hello guys! Hello adults!
Today you and I are gathered here to have some fun.
Let's make ourselves a holiday of fun. "Funny mess!"
Let's organize 2 teams of 5 people.
(if you wish, you can select with the help of riddles)

Okay. The teams are ready. Now let's ask our respected adults to help us.
We will invite them to another team called - JURY!
The jury includes educators from other groups.
(contests are evaluated on a 5-point system)
Representation of the jury members.

Leading:- And to begin with, each team will come up with a name.
(teams come up with names)

And now I will introduce you to By the laws of our holiday:
(I post a poster with printed laws, explanations of each law - orally)
"Law of Accuracy"
Do everything accurately and quickly.
"The law of reliability"
Do not give up the opportunity to participate in fun contests
"The Law of Increase"
By participating in contests. you can increase your height, the length of your nose and the vigilance of your eyes.
The implementation of the laws will be monitored by our distinguished jury.

And so, we begin!
(all contests are held with funny music)
1. "Rainbow"
We will check your readiness. I will give commands, and you will follow.
For example, I say: “Touch…. Blue ". You should, see who has this color on their clothes, and before touching it.

Colors: Green, red, white, black, orange, yellow ..

2. "Heron"
The player must jump on one leg to the chair and run back to the team.
And so all the team members.
(need -4 chairs)
3. "Nicknames"
The first participant in turn and on command runs up to the board (divided into 2 halves) takes chalk and writes the name of the dog and returns to the team, runs
next player. Who quickly.
(needed: board, chalk)
4. "Cries of animals"
The player, from each team in turn, runs to the table on which there are notes with the names of the animals. He takes any note, reads it and 3 times depicts the cry of an animal that he got. Returns back. Then the next player.
(you need: 2 chairs, notes with the name of the animals for each team their own)
5. "Rock painting"
One representative from the team draws on the "rocks" - a board with closed eyes draws a cow. (you can take any other animal)
The one who draws more accurately wins.
(needed: board, chalk or album sheets and markers)
6. "Crusade" (captains competition)
Team captains, sitting astride horse mops (you can take brooms), execute the leader's commands. The winner is the one who performs the actions more accurately.
Commands:
- Rota, horses! Right! Left! Around! In a circle at a trot. March!
Stand in one line! etc.
(needed: 2 mops or brooms)
7. "Gait"
Now we are going to train the gait.
You will come up to me in turn and take out a piece of paper with an assignment and carry it out.
Tasks:
1. The gait of a woman carrying very heavy bags.
2. Gait with sciatica.
3.Gait business woman.
4. The gait of an athletic woman.
5. The gait of a child taking the first steps.
6. The gait of a person who is very shaken.
7 gait. walking down the catwalk.
8.Gait walking along the edge of a skyscraper.
9. The gait of a very tired person.
10. The gait of a person who puts shoes on different feet.
(papers with the task are prepared in advance)
8. "Contest of comic questions"
Your task is to answer the questions correctly. Who knows, raises his hand. A point to the team whose player guessed it.
Questions:
1.How many minutes do you need to cook a hard egg - 2,3,5?
(not at all, it is already boiled)
2. Three ostriches flew. One was shot down. How many ostriches are left?
(ostriches don't fly)
3. A blue handkerchief was dropped into the black sea. How was he pulled out of the water? (wet)
4. Three light bulbs burned. One of them was extinguished.
How many bulbs are left? (three)
5.Which wheel does not turn when descending a mountain?
(spare)
6.What can you see with your eyes closed?
(dream)
7. There were 6 sparrows sitting on the path, three more flew up to them. The cat crept up and grabbed one sparrow. How many sparrows are left?
(no one)
8. When is the sky below the earth?
(when it is reflected in the water)
9.What does a hunter wear a gun for?
(Behind the shoulders)
10 three calves. How many legs will there be?
(no matter how many calves are three, he will have 4 legs)
11. Why do you go to bed when you want to sleep?
(by gender)
12.Why does the cow lie down?
(because he can't sit down)

9. "Guess what is drawn"
Your task: guess what is drawn in the pictures that I will show you.
(pictures can be drawn, or collage can be glued together from different pieces of pictures)
Who guessed - raises his hand. A point to the team whose participant guessed it.

Leading: Well, our little holiday is over. All participants were active and friendly. It was fun and interesting. Well done! Hope you enjoyed it. Thanks to all.
And now the floor is given to our esteemed jury.
Summing up and rewarding.

Work description: This entertainment event is intended to help educators, teachers primary grades, teachers of additional education for leisure time after school hours. The program is designed for children of primary school age. Passes in shape team play... The event includes contests, games, riddles, sports. It is held on the sports ground or in the gym.

Target: Make the rest of children active, informative and useful.

Tasks:

To systematize children's ideas about seasonal changes in nature that occur in summer;

To form elementary ideas about nature, man and society in their interaction;

Develop cognitive processes, attentiveness, observation and curiosity;

To cultivate a respect for nature during hikes and walks in the forest.

Equipment:

- “nuts” made of paper (12 pieces), with letters written on the back for the names of the teams: “compass”, “fire”;

Cardboard circles - "bumps" (12 pieces);

Skittles (8 pieces);

Chalk (draw "lake");

- "trash" - crumpled papers, newspapers and two bags for collecting garbage;

Cards with the words "10 km" (3 pieces), "5 km" (3 pieces), "3 km" (15 pieces);

Costumes for Kikimore;

Musical support of the program.

Methodical techniques: game plot, theatricalization, the principle of competition and adversariality, competitions, sports, summing up

Event progress

Lead 1: Dear guys, a great time is beginning - summer! Do not count all the summer joys: swimming, mushrooms, fishing, hiking ... How much summer gives!

Lead 2: Who's talking about summer? Are you dear? Excuse me, but, in my opinion, what you just said is complete nonsense, nonsense!

Lead 1: Che-poo-ha-ah?

Lead 2: Well, to put it mildly, you dear, turned out to be not entirely accurate and omitted one important detail ...

Lead 1: And what is this detail?

Lead 2: But what ... Is bathing, catching fish, mushrooms - a pleasure in itself? You can swim all year round in the bath and pool, buy mushrooms and fish in the store, and you can walk up the stairs from the first floor to the second ...

Lead 1: Well, it's so boring ... And in the summer in the forest, by the river - for some reason, all this is not boring at all. And it’s very funny ... And you don’t guess what’s the matter? And you, my dear friends, also don’t guess? Then we'll have to read a poem for you. Maybe it will give you a clue.

(The leader reads a poem without saying the last word, forcing the guys to guess it and finish it)

Summer is a wonderful time

The kids are screaming ... (Hurray!)

We both rivers and forests

Give in the summer ... (miracles)

Who did the miracle

Summer into a fairy tale ... (turned)?

Made who the whole world is like this:

Voiced, joyful ... (colored)?

The whole earth became around

Bright, colorful ... (carpet).

Where under the dome of heaven

It turns green lush ... (forest),

And flowers bloom all around

Unprecedented ... (beauty),

Among the ears of the river

Turned blue ... (cornflowers),

And, welcoming the guys,

The bells are ringing),

How pleasant it is for you to run

On camomile ... (meadows)!

Here on the mirror of the river

Danced ... (floats),

And around are gentle, clean,

White lilies ... (flowers).

Like sunbeams

Gold ... (dandelions),

Bees fly merrily

On honey ... (aroma).

Into the world of goodness and beauty

Transform ... (flowers).

Lead 1: Dear Guys! You have understood that summer is an exciting time. It's hiking time. Would you like to go hiking?

Lead 2: But did you manage to prepare for the campaign? Do you know what scary situations you can get into? Do you know how to cook field porridge? Do you know how to save yourself from annoying mosquitoes?

Lead 1: So that we all become seasoned tourists, and not some poor fellows, let's play. And to make it more fun for us, we will arrange a competition. Two teams will set off. The path along the forest paths is difficult, many dangers await you guys. And the strongest team will be the first to go this way.

1 competition

Lead 2: Here's the first surprise: before you is a swampy swamp, which can only be overcome by bumps, jumping from one to the other one by one (“bumps” are laid out on the way - circles made of cardboard).

And on the other side of the swamp, you see, there are unusual bushes. They are all hung with hazelnuts, and a letter is written on each nut. You, having overcome the swamp, must pick one nut from the bush from the side of your team. When the last nut has been picked, you will form a word from the letters written on the nuts. This word is the name of your team. So here we go!

Lead 2: The guys added the names of the teams. (Reads words composed of letters) The first command is "Compass". The second team is "Bonfire".

Lead 1: Welcome to the forest, dear travelers. But these guys seem to have managed early, therefore, they went further ahead.

(Music sounds. The team that completed the task faster is given a sign with the inscription "10 km", and the other team - "5 km")

Two kikimors appear, one is forest, the other is marsh.

Forest kikimora: What is the din?

Swamp kikimora: For you, forest kikimore, only the din gets in the way, but what about the swamp for me? For an hour they rode from bump to bump, the whole swamp was shaking. And someone, instead of a bump, jumped right on the head.

Hear they are going on a hike!

Soon they will appear in your forest, you will see then!

Forest kikimora: I won't let uninvited guests! How can I turn them back?

Swamp kikimora: Oh, yes, this is a piece of cake for us! These are unfortunate tourists, some kind of jerks. They don't know anything, they can't do anything. Yes, if we are still here with our intrigues ...

(Kikimors dance and sing to the tune of Leonid Utyosov's hit "Well, girlfriend, faithful, you, old woman, ancient")

Singing together:

We are Kikimors, funny, insidious,

We are mistresses in our domain.

We are skilled, experienced pests,

And we will not let any tourists into the forest!

You are a faithful girlfriend.

You are a nasty old woman

Stand up as before at your post.

I'm so long.

A wicked two arshin,

We'd better hide in the bush! (the kikimors are hiding)

2 competition

Lead 1: Have you seen? You have to be careful in the forest! Aren't you scared? Then let's go!

Lead 2: Eh, you have not enough legs - only two. But I have a centipede in the forest. So she has so many legs. You will never be led astray. Do you want to turn you into centipedes for a while? Very simple! Both teams line up in columns, bend over, and stretch the right back to the bright, but sticking it between your legs. And with your left hand, grasp the hand in front of the player standing. And now go ahead, all together, along the indicated route, bypassing "hemp and decks" (pins placed on the way). The centipede, which has overcome its path first, takes the card "10 km", the second - the card "5 km".

(Teams overcome the second test, the results of the competition are summed up, cards are awarded)

Forest kikimora: Look how they went!

Swamp kikimora: What a bad luck, we managed to go all the way!

Forest kikimora: Nothing! Ahead is a lake. The foolish ones, as they see him, will throw themselves into the water. It's hot! They won't have time to check the bottom. And the lake is deep! You and I will dive to the very depths of someone and drag it in, bump, bump, and there is no man ...

3 competition

Lead 1: Guys, did you hear what the kikimors were whispering about? But we will be smarter - we will not climb into an unfamiliar reservoir! Let the kikimors sit as long as they like and wait for us in the water. And here it is!

(The second leader denotes with chalk "lake shore" - a circle. Kikimory inside a circle)

Lead 1: Let's tease the kikimor - we will dance by the lake, and not kick into it!

Kikimora: Look to dance gathered. Come on: how we jump out of the lake, and whoever turns out to be apart from the others, how we grab it!

(Children move along the shore to the music. At the end of the music, they quickly grab each other in three.

Lead 2: Guys, we need to save those who are in the water.

Kikimora: guess our riddles!

4 puzzle competition

The house is open from all sides.

It is covered with a carved roof.

Enter the green house -

You will see miracles in it. (Forest)

Sits next to us

Looks with black eyes.

Black, sweet, small

And the guys are all sweet. (Blueberry)

In the forest, under the tree, there is a crumb

Only a hat and a leg. (mushroom)

Baby boy in bone clothes. (nut)

He is with you and me

I walked along the forest paths

Hiking friend behind the back

On belts with fasteners (backpack)

Small in stature, but smart,

He rode away from me.

Though it is always inflated -

It's never boring with him. (ball)

You walk - lies ahead,

If you look around you will run home. (road)

Lead 1: And our road led us into the forest to a clearing. You can rest, just a suitable place for a halt.

Swamp kikimora: And we will spoil this place for you.

Forest kikimora: I walked around the forest here, collecting what their brother had done in the forest. So we will lay out everything here, let them think that this is the work of these "pretty kids". Then they won't be allowed into the forest anymore. (they throw garbage on the site - crumpled newspapers or papers)

Lead 1: Here is the resting place! Yes, it’s so filthy! Who ruined the clearing, do you know the kikimora?

(Kikimora point to children)

Lead 1: Why, it was not they who threw it all in the forest, but the tourists. Or rather grief - tourists! It may be good for them - no need to clean up. But nature - grief.

Lead 1: What should we do now? Go further, look for a place?

Lead 2: We need to help nature, and she will thank us. The meadow needs to be put in order.

5 competition

(Two people from each team are invited, they are blindfolded. They must collect garbage, blindfolded)

Lead 1: Which team collects the most trash will win this competition.

(The rest of the guys answer the questions of the second leader and get additional kilometers for the correct answers for their team)

Lead 2: Guys, why can't you throw garbage in the forest?

Where should a real tourist put all this garbage?

Why can't plastic waste be burned?

How to prevent a fire in the forest?

Lead 2: That's right, the fire should be built only in the place intended for this and not be left untouched.

Lead 1: And you can bake delicious potatoes on a fire! And our next Hot Potato contest!

6 competition "Hot Potatoes"

The participants in the game stand in a circle - with their backs inward. They pass a tennis ball to each other. Getting rid of it as quickly as possible. This is the "hot potato"! On the whistle, the player in the hands, who turns out to be a potato, is eliminated from the game. At the same time, the circle decreases. The game continues until one winning player remains. The winner brings his team extra “kilometers”.

Lead 1: Now let's check how many kilometers each team covered.

(The results of the competitions are being summed up. The winners are awarded with sweet prizes.)

Lead 1: Now you guys can go on a real hike. Just don't forget our tips!

Kikimora: We’ll show you where the crayfish winter!

Lead 2: No, our guys will never become victims of your intrigues, because now they are real tourists! Happy dear to you guys!

For organizing children's leisure at school extracurricular activities and in summer health centers and recreation camps, a variety of entertainment and, because children just love to play, will be very useful. It is especially good if these programs are devoted to a specific topic - it is more exciting and informative. We offer a new scenario game program for children "Merry broom", written by a wonderful author and experienced leading children's parties A. Zaitsev.

Scenario of the game program "Merry Broom".

(Music sounds - - the presenter comes out in the guise of a janitor, he has a broom and a bucket. He sweeps, notices the audience.)

Street cleaner (leading ): I have a question for you: twisted, tied, impaled, and dancing around the yard. Think what or who is it? I give three options: a victim of a maniac, a violent ballerina, a broomstick. Those who thought it was a broom are right. But you, it seems to me, thought the loudest!

Broom Relatives Auction

Street cleaner(To one of the viewers): Can you name the items that are "relatives" of the broom, so to speak - representatives of the "clan of purity"?

(The player offers his options... For example, a broom, a mop, a vacuum cleaner, a lazy person ... The winner is the one who remembers and names the last option or the one who calls them the most.

Music plays in the background - the janitor hands over the prize to the winner of the auction.)

Cheerful competition "Defile on a broomstick"

Street cleaner: The broom is not only an assistant in the struggle for cleanliness, but also a significant subject in Russians folk tales... In particular, one of the heroines of these tales, Baba Yaga, actively used a broom as a means of transportation.

(addresses the audience) If it's not difficult for you, remember which other literary hero flew on a broomstick?

(Viewers Answers: Margarita, Solokha, Harry Potter, fabulous witches ... The janitor invites the quiz participants to come up to him and demonstrate the defile with a broom, musical melodies sound in the background, for each exit - its own.)

Relay "Team Flight"

Street cleaner: Let me tell you a secret: a certain technology is used in the manufacture of flying panicles. There are family-class brooms, sport brooms, racing brooms, toy brooms and taxi brooms.

Family whiskers prioritize convenience and safety.

For sports - agility and speed.

Taxi drivers have several seats. It is this type of panicles that I propose to you to saddle and make an exclusive team flight.

(The janitor divides the players into two teams and arranges a relay race between them.)

Street cleaner: The relay conditions are simple. The first competitor sits on a broomstick and flies from me to the buckets and back. Then the second player of the team sits down to him, together they move along the same trajectory. Then a third player joins in. The first crew to finish is the winner.

(A relay race passes, cheerful music sounds in the background. Rewarding: bagels for winners, drying for losers.

Street cleaner: I think each of you will be able to tell me: how many parts does the broom have?

(Viewers' responses.)

Street cleaner: So, together we found out that the broom consists of three parts: a sweeping broom - a bunch, a holding broom - a handle and an attachment - a string.

Relay - Chistopheta

Street cleaner: According to legends, a broom cannot be kept at home, it must be left on the street, and, with the handle down, then it helps to attract wealth. Whether this is really so - I do not know, but the fact that sometimes while cleaning the yard I find money is for sure. I suggest you try your luck too. Let's arrange a baton - a cleanser. Who found the coins on the street? And who threw them in good weather?

(The reaction of the guys. Two teams of three people are recruited. The teams are given a broom, a scoop and a bucket.)

Street cleaner: Get organized with these simple tools. But first, distribute them to your teams.

(The janitor throws fake banknotes on the playground.)

Street cleaner: I ask the participants in the relay - the cleaners to be distributed across our territory: players with buckets stand at the finish line, players with brooms at the starting line, and players with scoops between them - in the center of the site.

(The players take their places.)

Street cleaner: Now music will sound for two minutes. During this time, the teams are invited to clear the area from the scattered bills. This should be done using the brigade method: the first participant sweeps a bill with a broom until the scoop of the second player, who runs to the bucket, which is in the hands of the third team member. You need to collect one bill at a time. The team that has collected the most money gets a bonus. Let's start!

(The relay race passes. Cheerful music sounds in the background)

Street cleaner: The relay is over. The brigade of young janitors who wins the relay race - clean-room will be awarded with prizes!

(Awards are in progress. Tush or fanfare sounds in the background)

Street cleaner: The team that won the second prize will also be awarded a prize if they determine by eye at least five times how much money they have collected.

Street cleaner: You see: they put the yard in order and competed.

How amazing is the word "janitor". How many single-root words he has: courtyard, courtyard, backyard, nobleman, palace, butler, composer Dvorak, mongrel - "courtyard terrier" ...

And also "wipers" are on cars, they are responsible for the cleanliness of the glasses.

Broom Hockey Game

Street cleaner: And in winter my broom turns into Sports Equipment... It happens, as you hit it on the ice. Why aren't you a hockey stick?

(Addresses one of the audience.) Ever played hockey? Well, get up, spread your legs wider to make a gate.

(The janitor takes a wad of paper out of his pocket and imitates a game of hockey. The song "A coward does not play hockey" is played in the background.)

Now you try to do the same.

(The janitor and the player switch roles. Music plays in the background)

Well done!

(Presenting the prize.)

Auction "Rhyme"

Street cleaner: Here I have what a broom - a broom, nimble as a bee. O! Rhyme! Can you rhyme with the word "whisk"?

(Auction "Rhyme" is going on: tree, coffee grinder, shelf, bangs, yarmulke, T-shirt ...)

Game "The transformation of the broom"

Street cleaner: I praise this subject, in the world of things it has no equal!

It works like a bee, its name is ... a whisk! You can also turn my broom into a guitar. (Depicts guitar playing. Guitar sounds in the background) Try turning the broom into something else.

(The game “Broom Transformations” is played: guitar, shovel, tightrope walker pole, ninja pole, barbell, gun, cue, fishing rod ... The corresponding music sounds in the background for each exit.)

Competition "The most agile"

Street cleaner: With the help of a broom, you can find out who is the most agile in our company. I ask those who wish to stand in a line and remember how dexterity is tested.

(The janitor sets the broom upright, releases it, scrolls in place 360 ​​degrees and catches the broom.)

Let's try ?!

(The game is playing, music is playing in the background.)

Competition "Most Flexible"

Street cleaner: Those who are not tired can test their flexibility. But first you need to stand to my left in a column, one after the other.

(Children carry out the task. The facilitator holds the broom parallel to the floor.)

Street cleaner: Try, bending back, walk one after another under the stick, which I will slowly lower down.

(The game is playing. A funny melody sounds in the background)

Catch the whisk game

Street cleaner: Anyone can participate in the next game. It's called Catch the Whisk. All stand in a circle, calculated in numerical order.

(Players complete the task.)

Street cleaner: Remember your numbers! I will stand in the center of the circle and place the broom upright. I'll tell you the number, the one whose number is - runs out and catches a broom. If caught - becomes the leader, if not caught - rides on a broomstick in a circle and returns to its place.

(The game passes, funny melodies sound in the background)

Game "Ghost"

Street cleaner: And now I offer you one more game. It's called The Ghost. Music will sound for twenty seconds, and during this time you turn into ghosts: you disappear from this platform

and appear in your seats. Time has gone.

(Music sounds - the guys return to their seats.)

Street cleaner: It's time for me to get on with my work. There are still many things to do in the yard. And you do not forget to greet the janitors in your courtyards. Bye!

(The final melody sounds, the host leaves.)

Municipal budget educational institution

additional education for children

"Palace of Children's (Youth) Creativity"

Competitive game program

« Mischievous buttons "

Developed by: organizer teacher

first category

Kireeva Vera Vasilievna

Nodovaya - 2016

Tula region

Target: creation of conditions for the spiritual and moral formation of the personality of pupils associated with needlework.

Tasks:

    foster respect for folk traditions, customs, cultural and customs;

Participants: pupils of the creative teams of the institution.

Equipment:

musical arrangement, threads, needles, wooden sticks, flap.

TSO: a musical center, microphones - 2 pieces, a camera.

Location: MBOU DOD "DDYUT" (disco)

The course of the event.

(Music sounds, presenters come out)

Lead 1. Children are a lot of fun!

Lead 2. Children are a lot of ideas!

Lead 1. There are many fantasies, full of talents!

Lead 2. We are all with you….

Lead 1. Must see!

Lead 2. Good day!

Lead 1. Hello!

Lead 2. We welcome you to the Playful Buttons competition game program.

Lead 1. Today, 4 teams from the groups "Fashionista", "Paraskeva", "Magic Chest", "Art Workshop" are participating in the program. Each team is supervised by assistants; Liza, Alina, Irina and Olya.

Lead 2. At our holiday there is a guest, the director of the Palace of Children's (Youth) Creativity "- Kaznacheeva Natalya Ivanovna.

Lead 1. Methodist - Olga Vasilievna Zyabkina.

Lead 2 Teacher-organizer - Fedorova Lyudmila Vasilievna.

Lead 1. Teams will be offered 6 competition tasks.

Lead 2. During the game, the participants earn buttons and string them on a stick. This way (the assistant shows how) Lead 1. At the end of the game, the number of buttons won is counted. Whoever has more is the winner.

Lead 2. Let's play?

Host 1. "Pugovkobank"is the name of the first competition. Each team must count total buttons on the clothes of its members (teams count buttons, assistants check)

Lead 2. We will now find out which team has how many buttons?

At "Fashionista" ... .., at "Paraskeva" ...

Lead 1. Moving on to the second competition "Who's next?" A line has been drawn on the floor in chalk. From this mark, one by one, everyone tries to put a button as far away from himself as possible with one hand (you cannot throw it). Team members can help each other. The winner is the team with the button farther than the others.

Lead 2. Are the rules clear? Attention! Let's start!

Lead 1. Third competition - "Invisible button". Each team has a thread tied at the ends, a small button is strung on it. All team members take the thread with 2 hands, pulling it and forming a circle. While the members of the other team turn away, they pass, moving along the thread, The second team, on the signal, must guess: who has a button in their fist at the moment. Each team member has the right to answer. If I guess, they get a button. Then they change places.

Lead 2. Competition "Button Relay". The baton is, of course, the button. The button, located on the outside of the hand, is passed in a circle while sitting at the table. You cannot help with the other hand. Who will pass it faster and not drop it?

Lead 1. Are the teams ready? Attention! Let's start!

Lead 2. Quickly and correctly completed the command _____, they earn 4 buttons; the second was _____, you get 3 buttons; the third - the team ______, they get 2 buttons, the last ________, get 1 button.

Lead 1. Next competition Find a pair. All team members receive 1 button, you need to find a pair to your button in 1 minute. For each correct pair, the team receives 1 button; in total, you can earn 5 buttons.

Lead 2. Attention! Let's start!

Lead 1. We check, “Fashionista” has ______ matches, “Paraskeva” has ___ matches, “Magic Chest” has ____ matches, and “Art Workshop” has ____ matches.

This means that "Fashionista" receives (1,2,3.4) buttons

"Paraskeva" - (1,2,3.4) buttons

"Magic Chest" - (1,2,3.4) buttons

"Art workshop" - (1,2,3.4) buttons

Lead 2. And the last competition "Strong button"... Which team will sew the button faster and tighter by sewing 1 stitch in turn? The last participant makes a knot.

Lead 1... Prepared. Attention! Let's start!

Lead 2... The assistants check how firmly the buttons are sewn. The _____ team worked hard and quickly, they get 4 buttons

team ______, receives 3 buttons;

team ______, receives 2 buttons;

team ______, gets 1 button.

Lead 1. Well, now is the time to sum up the results of the competition.

Lead 2... The assistants count the number of buttons in each team ( assistants tell the number to the presenter).

Lead 1. While the results of the show jumping are being summed up, we offer you the program of tricks "The Merry Illusion".
Lead 2... To announce the results of the competition - the floor is given to the Director of the Palace Natalya Ivanovna Kaznacheeva. (presents certificates and gifts).

Lead 1. To all participants of the competition, thank you very much! You are great!

Lead 2... Until next time!

Lead 1. Goodbye!