New lunar loot: chipped, blown up, sawed. Universe EVE online Eve online moons

→ Preparing for digging moons in ever online

Before starting to dig moons in eve online, each player needs to understand what materials it can give. In eve online, moons should only be mined after they have been scanned. During the scanning process, the player needs to launch several probes that look for ore and other useful materials on the moon. Those players who sell items in eve have replenished their wallets more than once with the help of digging moons. Mined minerals and ores can be sold for in-game currency. You can also sell or exchange isk for plexes (30-day game card) in eve. If you want to approach a moon that already has a station on it, then most likely your ship will be destroyed in one volley.

What do you need to start digging moons in eve online?

Any industrial ship with an excellent CPU stat and a fairly large hold. Players who sell isk in eve can afford a top ship of this class, but be prepared to flee as soon as you spot an established settlement.

Module for launching samples to the moon. In eve, the sale of such items is most often carried out on the market or on the game's forums. More information about the samples can be obtained on the sites of the game eve online.

Lunar probes. In eve, selling items of this kind brings in a good income, so finding samples should not be a problem. In the market in Eve, they can be found at almost any station and in any region.

Top slot: Trial Launcher

Top slot: A stealth device that will help you hide at the right moment.

Middle slot: Microwarpdrive.

Low slot: Nanofibres, which will increase the maneuverability and mobility of the ship.

In eve online, digging moons is possible only after exploration, and in each system there are about 50 moons, each of which requires one sample. Players who want to sell isk in eve are most often engaged in other types of income, but with the right approach, digging moons will bring huge profits. There are three types of samples. The amount of time required to complete exploration depends on the level and price of samples. The most expensive and powerful samples arrive with the result in five minutes, and the cheapest - in 40.

If you do not have enough funds to buy samples, you can buy lawsuits in online stores. After buying and fitting an industrial ship, you can finally go to scan the moons. A complete description of the ships in eve online can be found in the game databases.

For those who decide to sell isk in eve, this option of earning will seem very difficult, but it all depends on the experience and skills of the pilot. In eve online, each digging of moons takes less and less time, but as always, competent intelligence decides everything. I also advise you to sell items in eve that take up a lot of space in the hold, or leave them somewhere at another station.

Buy isk in EVE Online in the hypermarket Online Trading

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PART 2

3. Moon Surveying

Scanning the moons

Before you start digging the moon, you need to understand what resources it can give you. This is achieved by scanning the moons (Moon Surveying). Moon scanning is a process that involves flying around the moons and launching probes in their direction that look for the ore (Raw Materials) contained in the moons. You can run probes on all systems with status 0.3 or lower.

ATTENTION! Flying close to a moon that already has a POS is likely to kill you pretty damn fast. The cannons will take out your Hindu in one salvo.

What do you need?

Ship "Indus" (An Industrial) (or any ship with a high CPU parameter and a capacious hold)

Moon Probe Launcher

Moon probes

Moon exploration ship fit

I advise using Hindu (Industrial). The advantages of this choice are that the Moon probe Launchers require a large amount of the ship's CPU, and each moon probe takes up 100m3 of hold space.

I propose to fit your Hindu in the following way:

Hi slot: Moon Probe Launcher (one is enough)

Hi slot: Cloaking Device (to hide from enemies if necessary during lunar reconnaissance)

Mid Slot: Afterburner or Microwarpdrive

Low Slots: Nanofibre Modules: To increase the ship's mobility, speed, and more quickly align the ship to the moon when launching probes.

One system contains from 5 to 50 moons, and you need 1 probe to explore each moon.

Moon probes

A moon probe works pretty much the same as a scanner probe, you run it and after a while it comes back with a result.

Quest survey probe I: Scanning the moon takes 40 minutes.

Discovery survey probe I: Scanning the moon takes 10 minutes.

Gaze survey probe I: It takes 5 minutes to scan the moon.

All of the above samples do the same job, but for different times. Probes that scan faster cost more and require higher skill levels to use.

How to scan the moon

Now you have a fitted Indian and samples, you fly to the planet of the moon that you plan to scan. Pay attention - the planet, not the moon. This is necessary because if you fly directly to the moon, and there is an enemy POS, your Indian will be smashed to pieces before you even have time to turn around, and you will receive a wonderful letter that you were killed by the POS. I hope you don't want to lose about 20 million claims worth trying?

So, DO NOT WARP directly to the moon!

When you fly to the planet, open your scanner and set it to 360 degrees and maximum range. Sort the results and scroll down. Now you are looking for Control Tower. If you saw a CT near any moon, then remember the warning above - you would already be in the egg if you warp directly to the moon.

If you did not find Control Tower in the list, then you can continue the scanning process. If you find the Control Tower, then mark it for yourself and avoid it in the future.

You should do a directional scan for each moon, as scanning everything around is not a good idea.

The best and fastest way to find a moon that has someone's POS is the following:

1. Create a Safe Spot (SS) somewhere in the middle of the system.

2. Make a CC mark here.

3. Leave (Eject) your Hindu (Remember: When you leave the ship, your skills stop giving bonuses to the cargo of the ship, so if the hold of your ship decreases more than it contains cargo, then some of them can be thrown out of the cargo next to the ship in containers).

Warp to each moon for 60 km in an egg. The POS defense does not shoot eggs, so you are relatively safe if there are no other players around (who just might kill your egg). Once you find a moon with a POS, mark it for yourself and avoid it in the future.

Warp back to your SS and climb back into the Hindu.

The process of reconnaissance of the moons is best done when there is no one in the locale, because many corporations do the same and may prey on those who explore the same moons as they do. the competition is very high and no one is willing to share their pie.

Intelligence service.

Now everything is clear and you need to warp 15 km to the moon you plan to scan... Try to scan the moons in chronological order, as it is more comfortable.

1. Fly to the moon: Upon arrival, you may not see the moon as you imagine it, because they differ in size and appearance (but you have to be 5 km away). Go to the Overiew panel settings and check the "show moons" box. Now click on the moon in the overview.

2. Alignment to the moon: This is the hardest part. Align your ship to the center of the moon as accurately as possible. This will be difficult to do, because double clicking on a moon will highlight it instead of flying towards it, also because some moons are very small. It is necessary to double-click on the moon, but not on its very center. Activate your MIA in order to fly up to the moon at speed, and you can evaluate the correct alignment of the ship to the moon ..

3. Probe launch: When you are 100% sure of the correct alignment, the launched probe is sure to reach the moon when you click-activate your Probe Launcher Module. The sample will fly out of the nose of your ship and fly straight towards the moon. If you don't properly center the ship to the moon, the probe will miss (probe communication failed).

Once you've run the probe, open your scanner. It will show a counter that counts down to the moment the exploration results are received. You need to open the bookmark on the "Moon Analysis" scanner, where the results will appear when the counter reaches 0.

You can move to another moon while the probe is on its way to the moon, and you don't have to wait for it to fly or get the scan results. Just open the scanner window and continue your exploration of the moons further.

WARNING: If you leave the system, change ships, or dock, your scan results will be lost. You must first wait for the results before you leave the system.

Why do you need a cloaca (cloaking device) in Hindu? When you scan all the moons, you will need to wait for the scan results and fix them in some form. Warp to the SS and turn on the sewer. In it, you will not be visible to the probe scan, so you can safely go about your business until you wait for the results of your lunar probes and fix them.

So, all scans are completed, and the column of the Moon analysis scanner is blinking from the received new data. Click it and see the results. If the moon does not possess any materials, you will receive a pop-up message about it.

The results in the list are sorted by planets and moons. Click on one of the rows and see what raw materials can be dug up in a given moon. The next value you're interested in is the number of raw material types that can potentially be harvested. This parameter ranges from 1 to 4.

Now it's time to decide which moon will give you the most profit when digging.

Remember that the POS is not a toy, it requires many operations and maintenance. The moon you choose should be profitable enough, unless you set the POS for barge mining to 0.0 or NPC hunting. It is also necessary to take into account, when installing a POS in a hostile system, can you normally supply it with fuel in such conditions?

3.4 Requiredskills

Gaze survey probe I: Astrometrics V, Survey V, Science III, Electronics I

Discovery survey probe I: Astrometrics III, Survey III, Science III, Electronics I

Quest survey probe I: Astrometrics III, Survey III, Science III, Electronics I

4. Digging for moons

4.1 What is it?

Moon mining involves using a POS to mine Raw Materials from the moon. The Moon Harvesting Array will dig the moon your POS is on. Given that the moon contains different amounts and types of minerals, you first need to select a suitable moon by lunar exploration (see the previous section).

The minerals that you mine from the moon, you can sell to other players or process into a more advanced resource - up to the production of TL2 components.

4.2 What do I need to dig the moon?

You can't dig the moon on a ship or barge. The moon can only be mined with the Moon Harvesting Array, which are installed on your POS.

Moon Harvesting Array: Required to harvest minerals from the moon.

Silo: Required to store minerals mined from the moon.

You may need Coupling Array.

You may need a Reactor if you plan to recycle materials.

Where can I dig the moon?

Moons in systems with ss 0.3 and below are potentially all suitable for moon digging.

4.3 BPO reactions

The BPO of a reaction is similar to a simple BPO of a ship or device. When a BPO is set to a Reactor Array, it tells the reactor what type of material is needed for the reaction. In most cases, your reactor is connected to your moon harvesters, so you need to choose a Reaction Blueprint that uses the materials your moon produces. Without the Reaction blueprint, your Reactor Array won't work. You need to make sure you are using the correct Reaction Blueprint, as otherwise, your reactor will not process the ore mined from the moon into something better.

What do I need for a successful response?

There are several stages in the processing of minerals into the final product.

Raw Materials -> Processed Materials -> Advanced Materials

To get a material, you need to put the original resources in a Reactor Array and insert the correct Reaction Blueprint to create a higher level material. There are many types of materials and many reactions, but they all fall into 3 groups, and for the sake of clearer understanding of the example, I will call them like this:

There are two types of BPO reactions (Reaction Blueprint):

Simple Reactions

BPO simple reaction (Simple Reaction blueprints) is used in the first stage of processing moon minerals. They are used to obtain Raw Materials - Processed Materials.

Raw materials -> -> Processed Materials.

Complex Reactions

BPO complex reaction (Complex Reaction blueprints) is used to obtain a product of the 2nd stage of processing materials mined from the moon. They are used to obtain Processed Materials - Advanced Materials.

>Processed Materials -> -> Advanced Materials.

InstallationReaction BlueprintReactor

* Right click on Reactor Array and select "Access Resources"

* Drag and drop the Reaction blueprint into the box where you store materials mined from your moon

You need to configure the recycling process through the Control Tower before you turn on the Reactor.

4.4 Configuration

Below you will find all the information you need about the production process up to the TL2 components from the very beginning (digging for minerals).

Your Moon Harvesting Array mines the moon and deposits ore in Silo. This action must be configured through the Control Tower before you enable Moon Harvesting Arrays itself.

Once you've scouted a good moon, you can start mining it with your Moon Harvester Arrays. Moons always contain different amounts and types of ore, but they never run out of ore.

Note: Harvester and Silo operation settings can only be changed when they are turned off.

POS configuration for digging the moon:

Customize your Harvesters

Open the control window of your Control Tower

Click the tab "Production"

Click "Change type" to select your Moon Harvester

Choose one of the types of ore available on the moon to dig

Click "Apply" in the control window

The next step is to set up the Silo to store exactly the ore that is being mined.

Press the "change type" button on the Silo. You can choose the Raw material that you are going to store there. You can only store one type of ore in one silo at the same time. Don't forget that the selection list for Moon Harvesting Array and Silo are slightly different from each other.

Now we will tell you what the POS can do with the mined ore. Set up delivery of mined ore from the Harvester Array (which now has a raw material icon) to Silo.

Click Apply to save. Now turn on your Silo and then the Harvester Array.

Your Harvester Array will start to heat up for 1 cycle and then start collecting ore.

Stage 1: Raw Materials

OK. Now we know how to mine Raw materials, but what are Raw Materials? There are two main types of Raw Material: Gases and Metals. Gases are simpler resources, Metals are rarer and more valuable, but both types are needed to produce advanced materials.

Gases: Atmospheric Gases, Evaporite, Hydrocarbons, Silicates.

Metals: Cadmium, Caesium, Chromium, Cobolt, Dysprosium, Hafnium, Mercury, Neodymium, Platinum, Promethium, Scandium, Technetium, Thulium, Titanium, Tungsten, Vanadium.

The Moon Harvesting Array can mine 100 raw material on your moon. So if your moon produces Atmospheric Gases and Tungsten, you can only mine 100 of either, not both, unless you have two Moon Harvesting Arrays (each mines a different type of ore).

Your Moon Harvesting Arrays can store harvested raw materials in silos, which must be properly configured. This process will continue until you stop it or Silo fills up. You need to turn off the Silo before you want to unload materials from it - this is the case when Coupling Array will help you not to lose some of the ore that is being mined at the moment.

To avoid wastage when mining ore, you need to install Coupling array. In a production configuration, you simply connect your Harvester to the Coupling Array, then connect the Coupling to your Silo. Coupling Array will permanently store materials while you free your Silo.

Now you have the option to either sell Raw materials or process them into more advanced materials: Processed Materials.

Stage 2: recycledraw material(Processed materials)

If you decide to process the extracted Raw Materials into more useful materials (Wheat to Flour). You should combine them into a Reactor Array and create a Processed Material from them.

This is the first step in which you start using a Reactor Array structure.

Reactor Array mixes different types of materials (they can be either raw or processed) together to produce more complex materials. Reactor Arrays needs a Reaction Blueprint by which it determines what exactly will be produced and what of them. As well as simple BPOs on the ship, where Tritanium and Mexallon are required, here you will need Raw materials (Titanium, Silicates, etc.)

Remember: Not all materials are suitable for a reaction. You need exactly those that are indicated in the BPO of the reaction (Reaction blueprint).

Set up the Reactor properly before turning it on. Insert the correct Reaction Blueprint and the Reactor will automatically prepare itself and determine if you have the necessary pair or more materials that the reaction requires. The Reactor is similar to your Silos and can also be loaded from your Harvesters. The reactor is configured in the Production tab of your Control Tower, and the result of the reaction will be dumped into a separate Silo. If everything is correct, the Reactor will start working.

Raw materials will be placed from your Harvester Arrays into Silos. The Reactor takes raw materials if necessary, mixes them together and uses the Reaction Blueprint to produce a finished . If done correctly, the output in your spare silo will be a Processed Material. You may have to buy other Raw Materials your moon does not produce and place them into spare silos to make some reactions.

Processed Materials: Caesarium Cadmide, Carbon polymers, Ceramic Powder, Crystallite Alloy, Dysporite, Fernite Alloy, Ferrofluid, Fluxed Condensates, Hexite, Hyperflurite, Neo Mercurite, Platinum Technite, Prometium, Rolled Tungsten Alloy, Silicon Diborite, Solerium, Sulfuric Acid, Titanium Chromide, Vanadium Hafnite.

After producing Processed Material you can sell them or produce Advanced Materials.

Stage 3: raw materials of deep processing (Advanced Materials)

Just like in the previous step, you can process raw materials (only now Processed Materials) into Advanced Materials, which is necessary for the production of T2 components. Two or more Processed Materials ingredients are required to get Advanced Materials. Don't forget that to get Processed Materials itself, you need different kinds raw material. If you don't have enough to produce Processed Materials, you can buy it from the market or another corporation and then upload it to the Silos to start processing the next stage.

You also need reaction BPOs to produce a certain type of Advanced material. This time you need the BPO of the Complex Reaction Blueprint. You need to turn off the reactor and change the BPO in it. Also make sure that your Silo is unloaded from the work of the previous reaction (i.e. it needs to be completely freed).

After completing the Processed Materials reaction, your Silo will be filled with Advanced Material. As in the previous step, to obtain the results of the work, you need the appropriate types of raw materials and the correct BPO of the reaction.

Stage 4: ComponentsT2 (Tech 2 Component)

Now you have Advanced Materials!!! It is the main ingredients for the production of T2 components ($$$!!)

You need to purchase BPO on the market to produce the TL2 component (For example, Magpulse Thruster blueprint).

Now you just insert the required BPO TL2 component at the station into the factory, load advanced materials into the hangar. Check the rest of the ingredients: you will see that for the production of 1 unit. TL2 component, you need 3 different types of Advanced Materials in a ratio of 1/3 of each type.

If you do not have the necessary components, then you can buy or change the advanced materials you need

Teamwork

As you already understood, you will not be able to build TL2 components with one POS. You simply cannot physically produce at 1 POS all the types of raw materials necessary for this. You need to have several POS to produce all the raw materials you need. Also, don't forget that each CT has limited generator (powergrid) and processor (cpu) parameters, which means it is impossible to use many structures at the same time on 1 POS.

A large spread of the necessary raw materials for different components does not allow doing everything at once. The types of raw materials that are mined from the moon where the POS is located also matter. If you find a super moon that provides everything you need, then you will have more freedom to choose what exactly to produce. Many large corporations put in 2-3 POS to get a unit of the final product, but all this costs money, fuel, time, finding the right moons - only the work of a well-coordinated team can give the desired result.

The best result in the production of TL2 components is achieved with the cooperation of several industrial corporations. You calculate the production capacity of each corp, and depending on this, it is determined which of the corps will produce one type of raw material, and which another. And then you exchange half of the results or at the end share the profits equally.

As an alternative, you can not create a full cycle of processing from Raw materials to TL2 components, but choose the stage that you can perform most efficiently and work on only one thing. If you have a couple of friends in a corp, you can run a Small POS and mine Raw materials to sell it. If you're in a medium corp, then you can find a good moon, run Simple Reactions, and produce Processed materials for sale. If you play in a large corp and you have several POS, you build a complete production chain and produce TL2 components.

If the player has already had a chance to get acquainted with some of the initial moments of the game, then the question arises: why is the digging moons in EVE Online? Why is this procedure needed and what is it like? These are legitimate questions, since this action is one of the most important in the game.

Moon digging is a way of mining Raw Materials from the bowels with the help POS. But before you start digging, you need to scan the surface, reconnoiter the territory and get lunar samples.

Scanning before digging moons in EVE Online

Before digging moons in EVE Online, you need to find out what resources can be obtained from it. Initial research can be done with a moon scan. To do this, samples are released in the direction of the moon of interest, which are looking for minerals (ore).

As a result of scanning, you can get several samples of the material:

  • Quest survey probe- you need to wait for samples 40 minutes;
  • Discovery survey probe- Samples will be ready in 10 minutes;
  • Gaze survey probe- the scan will take 5 minutes.

Moon reconnaissance should be carried out if there is no one in the locale - corporations also scan the moons and hunt for scouts.

Exploration before digging on the moon in EVE Online

If there is no one in the locale, you can warp before digging to the moon in EVE Online (distance - about 15 km). Actions are carried out as follows:

  1. Head towards the surface. Upon arrival, it may turn out that the moon does not look the way you imagined it - the appearance and size of all moons vary.
  2. The ship is being leveled. Centering should be carried out as accurately as possible.
  3. The test starts. If the alignment was carried out correctly, then a sample will fly out of the bow of the ship and immediately go to the moon. If the alignment was done incorrectly, the sample may miss.

After sending samples to the moon, you need to open the scanner, which will display a countdown until the results are ready. At the same time, research and installation of samples on other moons can be carried out.

Digging moons in Eva Online: what do you need for digging and a successful reaction?

You cannot dig the moon on a barge or ship. For this, there are special Moon Harvesting Array installed on POSE. They are needed in order to extract minerals from the moon. Also digging moons in Eva Online requires Silo so that the mined minerals can be stored. After extraction, processing can be carried out Raw Materials into the final product.

To get the material, you need to place the original crystals in Reactor Array, and to obtain a higher quality material, you need to additionally insert Reaction Blueprint. There are many types of reactions and materials obtained, but conditionally they are divided into two groups:

  • simple reactions. Required to obtain the initial processed materials from the ore.
  • complex reactions. Held for recycling received materials from the moon.

What materials can be obtained in EVE Online

Moon mining in EVE Online involves the extraction of many minerals. To successfully explore and dig moons, you can use a map of the ores of the Universe, use the help of experienced players, or engage in mining on your own - the choice of game tactics lies with the player himself.

11 years of quality development have turned Eve into a world-class game with a unique setting. Try playing EVE Online and make your own assessment of this digital masterpiece.

Hello again hardworking capsuleers. It's time for another article on refineries and lunar mining from your friendly neighbors on the Five 0 team.

In today's article, we're going to talk about changes to moon composition coming this year, the distribution of lunar materials, and moon exploration as part of the process of bringing refineries to the game. All the juicy details are listed below, however, if you are only interested in a summary, then just scroll to the end of the article.

As we discussed in a previous article65, the introduction of Upwell Refineries will revolutionize the process of mining Lunar materials used in the production of Tech 2 items. The old approach, based on the passive hourly mining of materials by the POS block, is being replaced by a drilling module that rips rock from the lunar surface and puts it into orbit for further development by capsuleer ships.

We talked about the general features of the new lunar mining process during the keynote presentation110 at Fanfest18 earlier this year, as well as in a previous article; for those who want to quickly refresh their knowledge on this topic, we present short review process:

  1. The processing facility, placed in the right place near the moon, can be equipped with a special drilling module. At one point in time, only one structure can mine.
  2. Owners will need to set process parameters, where the size of the piece of rock that is torn off will determine the time it takes to complete the task.
  3. Next, the module separates this piece from the surface of the moon and begins to pull it towards the structure. The process takes from one to several weeks, depending on the choice made by the owner of the structure. The movement of the rock can be monitored by an outside observer, which will be a kind of method for estimating the end time of this part of the operation.
  4. After the transfer process is over, the rock can be blown up using the drilling module, thereby turning it into a cluster of asteroids. The exact time of detonation is controlled by the owner of the complex, but only within certain limits. If the rock is left unattended for a while, it will disintegrate by itself, resulting in the formation of the same cluster of asteroids.
  5. It will contain new types of valuable ores, the processing of which produces lunar materials. The composition of an asteroid cluster will depend on the composition of materials in the moon itself. The location of the cluster will generally not allow efficient mining within the radius of the entrance to the dock, but it will allow the pilot operating the complex to cover his allies and / or attack intruders.
  6. After the explosion, the drilling module will be able to start splitting a new section of the lunar surface, i.e. start a new cycle.

New ores

The new types of valuable ores mentioned above are another major change to the process of mining lunar materials. At the moment, resources (such as hydrocarbons, titanium, cadmium, technetium or dysprosium) are mined by the respective POS unit in a form ready for conversion reactions into intermediate materials and eventually into composite materials for the production of tech 2 items. AT new version During this process, a piece of lunar rock, when detonated, will generate new ores that can be mined by capsuleer ships for subsequent processing (in the standard way) into lunar materials.

New ores will produce more than one material when processed, as is the case with most existing ores. At the moment, we plan to add 20 new types of ores obtained in the above process. Each will have a base material that makes up the bulk of the output, and a few other materials that make up the remainder. Minor materials will often be lunar materials, but sometimes they will be ordinary minerals.

For example (names are not final): from the ore "Glushkit" it is possible to obtain a significant amount of vanadium as a base material, as well as some cobalt and evaporites. Lunmatium ore might be able to be processed into dysprosium with some silicates and mexallon.

These new ores will have five rarities, similar to existing lunar materials, i.e. the rarest lunar materials will be obtained from the rarest ores. In order to make processing these ores easier (as well as being able to use the new drill crystals), we will be introducing five new ore processing skills, one for each rarity. These new skills will work similarly to the existing ore processing skills, giving a 2% increase in useful resource output, with the only difference being that each skill will apply to four types of ores instead of one.

Composition and distribution of materials

Along with the new way of mining the moons will come new method estimates of the moons themselves, and a new distribution of materials across the moons of New Eden. At the moment, each moon can contain certain types materials, which means the ability to mine them using POS. The composition of the moons may not contain materials, or there may be one material or even several; the owner of the mining installation himself can choose which materials to extract.

A new approach to the development of moons implies the presence of several ores in their composition, where each of them makes up a certain percentage of the total composition of the moon. This mix can include old and new ores and will always add up to 100%.

So, for example, reconnaissance of the moon could show that it consists of:

  • 45% cordite
  • 40% new moon ore (very common)
  • 15% new lunar ore (medium rarity)

While another moon might have the following:

  • 35% spodumane
  • 25% new moon ore (medium common)
  • 20% bistote
  • 20% new lunar ore (very rare)

Would your corporation or alliance prefer a moon that has a small amount of extremely valuable ore that you can skim the cream off and ignore less valuable ores to save time? Or are you looking for a moon with a wider distribution of valuable ores that will allow you to make more profit per month, but at the same time require more time to mine them?

In addition to the above-described processing of the composition of the moons, a complete reset of the existing distribution of lunar materials will be performed. We will run an algorithm that will set the composition of the moons for all "low-secs" and "zeros" in a new percentage form. This reset will be done in an update that will bring refineries to the game.

We will be testing this distribution in the coming months on our test servers, including Singularity. We want to make it clear that distributions that end up on the Singularity sooner or later will be created based on a different trigger number than the algorithm would run on the Tranquility server on the day of the update.

Resetting the distribution of the composition of materials in the moons will allow new system start from a clean slate, allow for conversion to a new percentage format, and will also be a great opportunity for smart and motivated prospectors to profit from resource hunting.

Moon exploration improvements

Due to the fundamental changes in the composition of the moons and the upcoming prospects for their exploration, we are preparing significant improvements in the process of interaction between players and the moon exploration system.

Moon exploration is a little-known part of EVE Online's exploration work: a special probe launcher is used to determine the presence of minerals in the composition of the moons. This process has changed relatively little over the past few years; there are many places where we saw opportunities to improve the user interface and feedback with the player.

The basics of the moon exploration process are as follows:

Our work will bring in an improved Lunar Probe Window that will display each probe's remaining flight time, along with which moon they are trying to explore. If you miss the moon, the target column will show "Unknown", clearly signaling the need to launch a new probe. When the process is completed, the window will display percentage composition moon.

The set of changes also includes greatly improved comprehensibility of the moon scouting system, some tweaks to the physics of the probes themselves to improve realism, and a limit on the maximum distance you can scout the moon from.

The aforementioned UI changes will appear on Tranquility prior to the release of the Refineries and the reset of Lunar Material Distribution. The scale of work on the processing facilities cannot be underestimated, so we have worked hard to complete many aspects early in order to give them more time to test and work with feedback. The new moon exploration interface will be available on the Singularity Test Server in the coming weeks, and on Tranquility in the August release. Between the August release and the release of the Refineries, the new UI will still display the amount of lunar materials rather than percentages.

This early release of UI updates is just one of several things that are being worked on ahead of time as we work on the upcoming winter update. We previously released (without announcing it) the server code that will allow the production log to fulfill its intended function. We will soon reveal more information about the first rounds of early testing of the processing facilities themselves at Singularity.

For everyone, here is a summary of the article:

Processing complexes will be released this winter
New approach to moon development:

  • The ore must be delivered from the surface of the moon to orbit, mined and processed into lunar materials
  • Processing complexes use only their available drilling module, which allows them to extract
ore from the moons and deliver it to orbit At one point in time, only one processing complex will be able to mine the moon

New ores

  • 20 new lunar ores obtained by mining lunar materials
  • Processed into one primary lunar material and several secondary (lunar or normal)
  • Only available in asteroids formed during moon mining

Composition of moons and distribution of materials

  • Moons will be made up of different ores, set as a percentage
  • The composition includes both lunar ores and ordinary
  • Full reset of the distribution of lunar materials when the update is released

August Moon Exploration Improvements

  • A friendlier interface for displaying the composition of the moons
  • "Copy to clipboard" function
  • Miss display (probe misses the moon, no results)

Results waiting timer for each probe

We look forward to bringing you improvements to the moon exploration process soon, and we also hope that you are as excited as we are about the upcoming shake-up of lunar materials! In the coming weeks and months, we will continue to publish articles covering various aspects of the processing facilities and other changes to the facilities.

Happy building!
Team Five 0.

Moons in EVE online- the main source of materials that are used to manufacture ships, modules, rigs and industrial equipment. How to organize the extraction of resources? What profit can be received from such activity? You will find the answers in this guide.

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Step One: Laying a Strong Foundation

In order to extract resources from the moon in EVE online, you need to install POS - player owned station(English station, which belongs to the player). This is a base that is owned by a corporation based property. Deployment pic and is carried out in several stages:

  1. Control tower installed CT/Control tower) - control point and protective field generator;
  2. Defense systems are placed and activated - turrets and warp blockers;
  3. The production infrastructure is being assembled.

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Production infrastructure for the development of the moons in EVE online

To extract useful resources from the moons in EVE online, you will need:

  • Extractor - a unit that directly "pumps out" resources from the moon;
  • Reactor - a device that converts raw materials into materials that can be used in production;
  • Repositories. Represented by two types: silos ( silos, main warehouses) and coupling arrays. The second type serves as an addition to the first. In order to load the production into the transport, the silo must be turned off. At this time, the raw material enters the buffer - coupling array. CA needed for those cases when the main storage is full.

Business plan for the development of the moon in the EVE universe online

The project to "explore" the moon in the EVE online universe must be carefully thought out and calculated. Hastily made decisions can become a "black hole" in the corporation's budget. Installation and maintenance pic and is extremely costly. You will need:

  • Purchase all systems that are needed for the extraction, processing and storage of resources;
  • Supply your brainchild with fuel - without it, the systems simply will not work. Ice isotopes are used as fuel, which will have to be mined or bought on the market. A small station "eats" approximately 100 million per month
  • Protect your property from encroachment by ill-wishers;
  • Organize the logistics system.

In order not to go bankrupt, you need to calculate how much profit you will receive from your industrial activities. Familiarize yourself with the demand in the market, consider as wide a range of options as possible - the future of your corporation can depend on this decision.

Where is moon mining allowed in EVE online?

Moon development in EVE online is allowed on systems with a security status ( security status/ss) 0.3 and below. The reason for this is clear: CCP maintain the atmosphere of competition in the game. Key points must be fought for, and resources must be valued. In the game, this state of affairs is explained by the monopoly right of states to this area of ​​activity.

On one moon, it is impossible to obtain all the materials necessary for technological process. If your corporation consists of a small group of pilots, then it makes sense to mine basic materials and sell them on the market. In the presence of necessary resources you can install multiple pic ov and organize the production of advanced components.