Eve online drawings why make copies. Elite earnings

In order to make an item in the gameEVE online you will need the following components:

  1. Drawing
  2. Materials required for production. They will be indicated in the drawing.
  3. The production line, with the help of which the new object will be built.

Blueprint (BP)

All drawings for production inEVE they will look like the objects that will be obtained as a result of them. They are depicted on a blue background.

The BP parameters are as follows:

  1. Material efficiency level(ME) is the level of BP research on the degree of production efficiency. The higher this indicator is, the less waste will be generated during the production process.
  2. Wastage factor Is the waste level. It is directly related to ME. The formula for calculating the Wastage factor is as follows:

Wastage factor = Base Waste Factor / (1 + ME).

If your Me is negative, then your formula will look like this:

Wastage factor = Base Waste Factor * (1 - ME).

Base waste factor in this case, is the waste level for BP with IU equal to zero. For the bulk, BP is equal to 10 percent.

The result is that Zero IU BP research cuts waste in half. But do not forget that the higher the ME level, the less the effect will be obtained with the next VR study. The coma of this was set a boundary, after which the further research process would not make any sense. For example, in order to produce an item you need 23 zidrins. If this number is divided by five, then as a result we get the number of IU, which is necessary so that during the production of the item there was no waste from zidrin.

If you look at the information on the required materials for production inEVE you can see two rows of numbers:

  1. The number of components that are required to produce with your own skills.
  2. The number of components that will be needed to produce the lvl 5 skill Production Efficiency.

Each level of such a skill as Production efficiency reduces the amount of materials needed to build by 4 percent. If the Production Efficiency skill is missing, you will need 120% of the materials from the Perfect column. If you have lvl 5 skill Production Efficiency, you will only need the amount of minerals that will be indicated in BP, that is, 100 percent. As a result, this skill is the first thing that should be pumped up to the fifth left of the production worker.

  1. Productivity efficiency level(PE) is the level of research of the blueprint for the speed of the manufacturing process. The more PE you have, the less time it will take to produce the thing. But, to investigate PE above ten practically does not make any sense.

BP can be conditionally divided into the following criteria:

  1. By type, VR is a Copy and an original
  2. By the type of manufactured products, BP can be Storyline, T1, T2.

BPO (Blueprint original) is the original drawing. You can do the following with it:

- research. Due to which the level of PE and ME increases

- Copy. As a result of copying, HRV is formed

- Manufacturer

BPC (Blueprint copy)- this is a copy of the drawing, which appears against the background of copying BPO, BPC has the same parameters as PE and ME, as well as the original BPO. Do not forget that HRV is designed for a certain number of items. After the specified volume of items is made, the VRS will simply disappear. In addition to the manufacturing industry, HRV can be used as an inventory.

Drawing a conclusion from all of the above, we can say that HRV is able to perform actions of the following nature:

  1. Produce.
  2. Invent

In order to do research on PE, ME, inventory, copying, you must have a laboratory at your location. In order to establish production, a production line must be available.

T1 BPO the most common BPO in the game. You can buy them in unlimited quantities from some LDCs in the market. This kind of BPO always has PE and ME equal to zero... The newly purchased BPO can be put up for sale in the market again. But after you apply any BPO action to it, it will no longer be possible to sell it via the Internet. Researched BPOs can only be purchased from another player using contract systems. Basically, for the production, research and copying of T1 BPO, there is no need to use any skills. Usually it will be enough to have one skill - 1 lvl.

T2 BPC- today the main part of such HRV is obtained as a result of the inventory carried out. The hallmark of T2 BPC is negative ME as well as PE. And this seriously affects the financial side of the issue. But due to the limited volume of T2 BPO, these BPOs are in high demand.

Storyline as well as fractional BPCs.

Storyline can be obtained mainly as a reward for completing storyline missions. Also, factional VR can be obtained in the LP store. Storyline HRV is not entirely successful HRV, because in order to start production you need to have certain skills. In some cases, special materials may be required. At the same time, the resulting items very often do not differ in special characteristics.

All the skills that are necessary for the production, research and copying of any VR are written in the blueprint itself.

General list of skills that affect copying, production and research:

Science - Increases blueprint copying speed by five percent per level

Research - Increases the speed of researching blueprints on PE by five percent

Metallurgy increases the research speed of ME blueprints by five percent.

Laboratory Operation - increases the maximum number of simultaneously used laboratory slots for each level of the skill.

Advanced laboratory operation- also able to increase the number of applied laboratory slots. As a result, you can have Advanced Laboratory Operation 4 lvl and Laboratory Operation 5 lvl. You can use 10 lab slots at the same time.

Scientific Networking- makes it possible to use the laboratory from a distance. If you do not have this skill, then you can start copying, inventory and research only while on the territory of the laboratory itself. If you are using a laboratory station, your RFO must be located within the station.

After the research is completed, the BPO will be located in the same place where it was before you started performing the actions. The result of the inventory and copying will remain in the laboratory. If any materials are needed for copying, inventory, research, then at the same time they must be located within the laboratory. Otherwise, you will simply receive a message that you do not have enough materials to perform this kind of operation and you cannot start the process. At a specified distance from the laboratory, the BPO or HRV itself can be located.

Mass Production increases the maximum number of simultaneously used production lines. Thus, if you study Mass Production, as well as Advanced Mass Production up to 5 lvl, you can simultaneously use 11 lines.

Supply Chain Management- the action of this skill is similar to the action of Scientific Networking. But it does not apply to laboratory slots, but to production lines.

688

One thing is important to understand: EVE is not a hard game
It's hard to understand and hard to master, but it's not hard to play. At least not more difficult than any other game.

First of all, the difficulty lies in the fact that it is not like what you played earlier. Absolutely.

Unfriendliness towards newcomers, here it is made on purpose, a kind of screening out of those who will not pull the game.

Returning to this game, after a pause of one and a half years, I decided to score on all my pilots, on all their learned skills and start from scratch, describing in the process what and how to do.

Here is the first result. I will describe the mistakes that I made at the start, in the context of the tutorial on the missions. They drove.

After the first login, you will be explained how to use the interface, how to fly, how to warp, how to get through the hyper gate, and so on. These are just the basics of management, nothing more.

The first agents will teach you how to play (these are the NPCs that are on space stations), which are distributed by profession: Research, Army, Advanced Combat Training Course, Trade, Manufacturing.

After the first acquaintance with Eva, based on the experience of other MMOs, I thought that they would let me choose the class for which I would play. This is my first mistake.

The first thing to do is to complete the tasks of all these agents. In a global sense, the order of passage is not important. But the difficulty of passing, especially for those who play for the first time, varies greatly.

My second mistake, there was no understanding of the principles of teaching. I, like you all, are accustomed to the fact that in training, we point the finger on what to buy, what to learn, what to install, and so on.

They will tell you everything in general, but the details, you need to coat yourself.

My third mistake, a consequence of the first error. I started with the Army and after a sweaty passage, deciding that I specialized in the class, I went on quests further. Then they bent me cruel, leaving me without money, without belongings and without a ship. Respawning at the station, in full ah * e, I sit and think - is that all? What the fuck should I do ?!))

In short, the algorithm at the start is as follows: we go through all the training agents. After completing the missions of another agent, he says that your training is over and offers to fly to some fucking agent, to another agent, to complete assignments. I will say right away that all training agents, after completing their quest chains, offer to fly to the Sisters of Eve. IGNORE.

  1. Scanning
  2. Production
  3. Trade
  4. Army
  5. Advanced Combat Course

P. 1-3 is PVE. During execution you will be given a lot of normal ships, skills, modules. In the process of execution, you will more or less get used to what is happening around, you will eat out (learn skills) and pvp branches with npc p. 4-5 will go to the izi. During the passage, do not hesitate to buy skills in trading platform stations and teach them. You will face the problem that there are a lot of skills and the question naturally arises - What the fuck should I teach? Look at Certificates (the second tab after skills, in the skills menu in the profile), there skills are grouped by direction and depth of study (Beginner skills> more advanced level of study + new> and so on). Also, do not hesitate to "sit back" for several days while learning skills. Now on the quests of each of the branches. Hyde copied from Eva's forums. Depending on the choice of the faction, the issued items and skills, as well as the tasks themselves, may change slightly. Do not forget to save the coordinates of the Sisters of Eve, after passing the branch (pkm - save the coordinates), so that later, after passing all the branches, you do not lose it.

Scan (+/-)

Space anomalies

1 out of 5

Item delivery

Get the following items:

Item: 1 x Proof of Discovery: Anomalies (1.0m³)

Reward:

Bonuses for completing:

If you manage to complete the task within 5 hours and 53 minutes, you will receive the following rewards as a reward:

Passing: after leaving the dock, see the green diamond in space (if you didn't have time or don't see, turn on the onboard scanner, it will show again) and warp there. A container with a document is waiting for you there. Pick up and return.

2 out of 5

Position: 0.9 Trossere

Issued items:

Reward

Execution bonuses

Passing: jump to the gate, then through them you will get to the second. Before that, take the junk from their container, otherwise they will not be allowed. Next, you will be taken to three points in a guided tour (on the left you see the ruins of the 14th century). After an excursion full of impressions, return to the base.

3 out of 5

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Proof of Discovery: Data (1.0m³)

Reward:

Execution bonuses

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Passing: charge the cork thrower, get out of the dock, start the corks. You need a Data zone. I will not tell you how to scan correctly: there are enough guides, and so far I am not good at it. How to scan, fly there, break the container (Data analyzer), take a piece of paper from the container and go home.

4 out of 5

Get the following items:

Item: 1 x Proof of Discovery: Relic (1.0m³)

Reward:

Execution bonuses

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Note: the tutorial will give you the Civilian Relic Analyzer

Passing: similar to the previous one, adjusted for the relic anomaly and the corresponding cracker.

5 out of 5

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Proof of Discovery: Gas (1.0m³)

Issued items

1 x Proof of Discovery: Gas Passkey

Reward

Execution bonuses

If you manage to complete the task within 3 hours and 18 minutes, you will receive the following rewards as a reward:

Passing: find a gas anomaly, fly there. Just do not forget to put the issued tsatka in the hold, otherwise the gate will not let you in. Fly through the gate, climb into the container, complete the mission

The branch is complete!

Production (+/-)

Making Mountains of Molehills

1 out of 10

Item delivery

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

1000 x Veldspar (100.0 m³)

Collect 1000 Veldspar from the asteroid cluster indicated by your agent and deliver the ore to him. Move the Veldspar from the ore bay to the warehouse to complete the quest.

Position: 0.9 Trossere

Issued items:

Reward:

Bonuses for completing:

If you manage to complete the task within 4 hours and 2 minutes, you will receive the following rewards as a reward:

Passing: dig up a veldspar at a given point and bring it home. I advise you to dig a full hold, it will come in handy.

2 out of 10

Item delivery

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 150 x Tritanium (1.5m³)

Issued items:

1 x Mining Frigate

Reward:

Bonuses for completing:

If you manage to complete the task within 2 hours and 39 minutes, you will receive the following rewards as a reward:

Passing: if you have dug more veldspar than you need, then everything is even easier. Recycle Veldspar (200 units is enough, at the same time for the next mission too) and complete the mission. But I do not advise you to process all the ore. The proceeds from the sale of minerals obtained from processing are less than the unprocessed ore. Market-s. Or recycle purely for yourself (for the production of goods).

3 out of 10

Item delivery

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 2 x Civilian Afterburner (10.0 m³)

Issued items:

1 x Civilian Afterburner Blueprint (2 lots, copy, Manufacturing Efficiency (ME): 5, Production Time Saves: 2)

Reward:

1 x Expanded Cargohold I

Bonuses for completing:

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Passing: If you already have the Industry skill, then you just need to start production. While the order is being made, you can dig. Or don't dig. As you like in general. As it is built, we complete the mission.

4 out of 10

Item delivery

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 7000 x Tritanium (70.0 m³)

Destroy the rebel drones and get Veldspar for your agent. After returning to the station, you will need to process the ore to obtain minerals. Position: 0.9 Trossere

Issued items:

Reward:

Execution bonuses

If you manage to complete the task within 2 hours and 52 minutes, you will receive the following rewards as a reward:

Passing: we arrive, kill a couple of drones, dig, and go home. There is only a question of what to do this: you can take a miner, change one drilling laser for a cannon and fly right away and fight and dig. You can fly in on a combat frigate, crumble everyone, and dig up with one laser (fortunately, the hold is ridiculous compared to the Venture). Or the third option: crumble on a combat frigate, and then return on a mining ship and dig for your own pleasure. There is another way: drones. But here you need the Drones skill, which you will be given only in 6/10 of the "army 2" branch, and civilian versions of drones only in 7/10. Think, choose.

5 out of 10

Transportation task

Carry the following items:

Delivery Location: 0.6 Brybier I - Moon 20 - Freedom Extension Warehouse

Cargo: 1 x Crates of Electronic Parts (40.0 m³)

Issued items:

1 x 1MN Afterburner I

Reward:

1 x Expanded Cargohold I

Bonuses for completing:

If you manage to complete the task within 1 hour and 28 minutes, you will receive the following rewards as a reward:

Passing: regular delivery on autopilot. You can complete the mission remotely and before you fly for the next mission to your home station, you can dig in 0.6. I advise you to look for Omber or Pyroxeres on the belts there, you will need it in the next mission. Please note, there may be a non-signature. You can choose belts, I think there will be an empty one. Just do not go far from the computer, non-writing tends to revive. Or, as I said earlier, take drones.

6 out of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 20 x Cap Booster 25 (20.0 m³)

Issued items:

1 x Cap Booster 25 Blueprint (2 lots, copy, Manufacturing Efficiency Index (ME): 5, Production Time Saves: 2)

Reward:

Bonuses for completing:

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Passing: The ores needed are Pyroxeres, Plagioclase, Jaspet, or Hemorphite. Dug up, launched production. The required batch takes about 10 minutes. You can still dig.

7 out of 10

Transportation task:

Loading Location: 0.9 Trossere VII - Moon 3 - University of Caille

Weight: 20 x Cap Booster 25 (20.0 m³)

Reward:

Bonuses for completing:

Passing: drive quickly on autopilot and that's it. Do not delay, only 30 minutes for you!

8 out of 10

Obtain the following items: 1 x Civilian Gallente Shuttle

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Issued Items: 1 x Civilian Gallente Shuttle Blueprint (single run, copy, material level: 5, time efficiency: 2) (2778 x Tritanium)

Remuneration: 204,000 ISK

Bonus (for 6 hours): 191,000 ISK

Passing: Banal production of a shuttle. It takes about five minutes. If in the past they dug at least one full hold of a veldspar on a mining frigate, then there will be enough resources.

9 out of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Production Assistant (3.0m³)

Go to the designated place, get some ore and destroy the pirates who appear.

Position: 0.9 Trossere

Reward:

Bonuses for completing:

If you manage to complete the task within 1 hour and 40 minutes, you will receive the following rewards as a reward:

Passing: you arrive at the point, start digging. In about a minute an enemy frigate will appear, destroy it and take the cargo from the container. Complete the task.

10 of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Navitas (10000.0 m³)

Issued items:

1 x Navitas Blueprint (5 lots, copy, Manufacturing Efficiency Index (ME): 5, Production Time Saves: 2)

Reward:

Execution bonuses

If you manage to complete the task within 5 hours and 59 minutes, you will receive the following rewards as a reward:

Passing: banal production of a part. There is a real nuance - a deficiency of some minerals is possible. Either run after the asteroids, or just buy on the market. The product will take about 1.5 hours. You can cook the dumplings for now.

The branch is complete!

Trade (+/-)

Balancing the Books

1 out of 10

Transportation task

Loading Location: 0.9 Trossere VII - Moon 3 - University of Caille

Delivery location: 0.9 Vittenyn IV - Moon 6 - Expert Distribution Warehouse

Cargo 1 x Data Sheets (1.0 m³)

Issued items

1 x Mining Frigate

Reward

Execution bonuses

If you manage to complete the task within 2 hours and 20 minutes, you will receive the following rewards as a reward:

Note: the agent will give you a book for the miner frigate. I advise you to put it on training right away, it will come in handy very soon. Well, unless you have gone through the production branch earlier.

Passing: we take the papers to the neighboring system (one jump) and complete the mission (you can right at that station).

2 out of 10

Item delivery

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Black Box (0.1 m³)

Go there, find what is left of the ship, and use the dismantling module you received from me. Use it to get a black box. Of course, if you come across the Serpentis pirates along the way, destroy them.

Location: 0.8 Ainaille

Issued items

1 x Civilian Salvager

Reward

Execution bonuses

If you manage to complete the task within 5 hours and 6 minutes, you will receive the following rewards as a reward:

Note: the tutorial will give you Survey and Salvaging skills (a very useful and expensive thing - it costs about a lemon of suits at a local base !!!). Also note that the civilian version of the salvador issued to you does not require any skills. You can take your time to put this skill on the pumping, but with this unit you will be firing for a long time every wreck.

Passing: we fly 4 jumps, shoot the pirate, salvage the wreck and the remains of the pirate with the issued module and go home to surrender.

3 out of 10

Item delivery

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 333 x Tritanium (3.3m³)

Drill ore; get 333 units of Tritanium from it by processing, then hand the resulting minerals to the agent.

Position: 0.9 Trossere

Issued items

1 x Civilian Miner

Reward

1 x Reprocessing

Execution bonuses

Passing: fly to the point, start digging, a pirate will arrive. Bring him down. One cycle of the drilling laser is enough to complete the mission, but you can dig until the hold is full. Fly home, recycle (about 300 units of Veldspar will be enough) and complete the mission.

4 out of 10

Item delivery

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Encoded Data Chip (0.1m³)

Serpentis has set up a listening post nearby, intercepting information and using it to attack our ships. I want you to go there, destroy the post and any Serpentis Corporation ship that comes in your sight. I also ask you to use a data analyzer and open the storage device to extract the Encoded Data Chip.

Position: 0.9 Trossere

Special restrictions apply to ships in this area.

Issued items

1 x Civilian Data Analyzer

Reward

Execution bonuses

Note: The tutorial will give you Negotiation and Contracting. Please note Contracting on an unpaid account is not learning.

Passing: we arrive at the point through the accelerating gate, bring down the pirate, open the container issued by the Civilian Data Analyzer and take the contents. Mission completed.

5 out of 10

Carry the following items:

Loading Location: 0.9 Trossere VII - Moon 3 - University of Caille

Delivery Location: 0.6 Brybier I - Moon 1 - Federal Freight Storage

Weight: 1 x Encoded Data Chip (0.1 m³)

Issued items

1 x Overdrive Injector System I

Reward

1 x Expanded Cargohold I

Execution bonuses

Passing: Take the chip to the station and complete the mission there by talking to the agent.

6 out of 10

Item delivery

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Tracking Computer I (5.0m³)

Issued items

1 x Mass Production

Reward

Execution bonuses

If you manage to complete the task within 2 hours and 6 minutes, you will receive the following rewards as a reward:

Note: this tutorial gives you trade and retail skills.

Passing: just buy at the station and complete the task.

7 out of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Datacore - Elementary Civilian Tech (1.0m³)

Our scouts have found an ancient site that at first glance might be useful to us. I want you to head over there with your analysis equipment and find out if there is anything interesting about that place. There will be ships from the Serpentis Corporation, but I'm sure you can handle them without much difficulty. Whatever you find there after analysis, deliver it to me.

Position: 0.9 Trossere

Special restrictions apply to ships in this area.

Issued items

1 x Civilian Relic Analyzer

Reward:

1 x 1MN Afterburner I

Execution bonuses

If you manage to complete the task within 2 hours and 2 minutes, you will receive the following rewards as a reward:

Passing: arrival at the point, activation of the gate. The first pocket, two frigates, then through the gate into the second pocket, also two frigates and a container. Open the analyzer issued by the agent (or that was given to you on the scanning missions), pick up the item, return and turn in the task. You can get confused, maybe you will find something.

8 out of 10

Carry the following items:

Loading Location: 0.9 Trossere VII - Moon 3 - University of Caille

Delivery Location: 0.9 Vittenyn VI - Moon 13 - Federation Navy Assembly Plant

Cargo: 1 x Central Data Core (5.0 m³)

Reward

1 x Limited Social Adaptation Chip

Bonuses for completing:

If you manage to complete the task within 20 minutes, you will receive the following rewards as a reward:

Passing: take one jump. The main thing to consider is that there is little time for execution: do not delay!

NB! The tutorial will give you the Cybernetics skill at the end of the mission.

9 out of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 2 x 1MN Afterburner I (10.0 m³)

Issued items

1 x Expanded Cargohold I

Reward:

1 x Advanced Industry

Execution bonuses

If you manage to complete the task within 30 minutes, you will receive the following rewards as a reward:

Passing: the easiest way is to either give two 1MN Afterburner I (one was given to you for the 7th task of the trade branch, the second you were given the 5th task of the production branch), or buy. You decide. Again, you have little time, it is better to stock up in advance.

10 of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 5000 x Antimatter Charge S (12.5m³)

Issued items

1 x Antimatter Charge S Blueprint (200 lots, copy, Manufacturing Efficiency Index (ME): 5, Production Time Saves: 2)

Reward:

Execution bonuses

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Passing: Start a project at a local factory. Attention! For production you need an ore called Pyroxeres. It contains all the essential minerals (mainly Nocxium). Recycle Veldspar if necessary. With Industry * pumped up to level 2, the time will be 3 hours 45 minutes. You can dig for now. Well, or take on the next branch.

The branch is finished!

Army (+/-)

Cash for capsuleers ( Cash Flow for Capsuleers)

1 out of 10

Your agent has asked you to rid the miners of the pirates in the asteroid belt.

Position: 0.9 Trossere

Issued items

1 x Repair Systems

Reward

1 x 75mm Gatling Rail I

Execution bonuses

If you manage to complete the task within 5 hours, you will receive the following rewards as a reward:

2,000 x Antimatter Charge S

Note: I advise you to have time to complete the task - the cartridges will be very useful to you, enough for all the training. How can you not be in time here, I have a bad idea - except that there are problems with the Internet ...

Passing: Defeat 4 targets one by one and return home.

2 out of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Civilians (5.0 m³)

Eliminate the pirates and rescue the civilian miner they are holding captive. You will find a miner in an evacuation pod thrown by one of the pirate ships.

Position: 0.9 Trossere

Issued items

1 x Motion Prediction

Reward:

Execution bonuses

If you manage to complete the task within 1 hour and 30 minutes, you will receive the following rewards as a reward:

Passing: you arrive, kill four frigates, loot, take the contents of the container, go home.

3 out of 10

Get the following items:

Delivery Location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Secret Documents (0.1 m³)

Destroy the pirates, get the classified documents from the container they leave behind, and report back to your agent.

Position: 0.9 Trossere

Issued items

2 x 75mm Gatling Rail I

Reward

1 x Propulsion Jamming

Execution bonuses

If you manage to complete the task within 2 hours, you will receive the following rewards as a reward:

Note: the tutorial will give you Civilan Stasis Webifier automatically

Passing: you arrive, kill enemies (whom the guns do not have time to - runner drone - throw the net), loot, take the contents of the container, go home.

4 out of 10

Put the ship into slip mode (warp) and get to the area of ​​deadspace you need. Arriving at the place, find a stargate on the territory of the site and approach them.

Position: 0.9 Trossere

Reward

1 x 1MN Afterburner I

Execution bonuses

If you manage to complete the task within 1 hour and 26 minutes, you will receive the following rewards as a reward:

Note: the tutorial will give you Civilian Shield Booster I

Passing: you arrive, come closer to the gate, start raking and immediately take down home from there. Mission Complete.

5 out of 10

Meet the pirate at the Repair Outpost. Follow his instructions and report progress to your agent.

Position: 0.9 Trossere

Issued items

1 x Civilian Thermic Dissipation Field

Reward:

1 x Shield Management

Execution bonuses

If you manage to complete the task within 1 hour and 48 minutes, you will receive the following rewards as a reward:

Passing: we arrive, we kill (throw the net, do not forget), we fly home.

6 out of 10

Destroy Wolf Outpost. It is in the last pocket of the complex.

Seat 0.9 Trossere

In this area, the usual restrictions apply to ships.

Reward:

1 x Limited Ocular Filter

Execution bonuses

If you manage to complete the task within 4 hours and 30 minutes, you will receive the following rewards as a reward:

Passing: there are about 10 frigs in the first pocket, nothing serious. The base is in the second pocket. As soon as you open fire, a couple of frigates and 2-3 stationary cannons will appear. The main thing is not to stand, otherwise they will cheerfully begin to disassemble you. If you orbit them, there will be no problems.

7 out of 10

Get to the point where the convoy was ambushed and destroy the pirate ships. If during the battle your ship is badly damaged, put it into slip mode (warp) and retreat from the battlefield; respite will allow you to patch holes and gain an advantage over a battered foe.

Position: 0.9 Trossere

Issued items:

1 x Small Armor Repairer I

Reward:

Execution bonuses

If you manage to complete the task within 3 hours and 4 minutes, you will receive the following rewards as a reward:

Passing: everything is simple, fly in, kill, home. Loot at will.

8 out of 10

Fly to the hotel your agent mentioned and pick up the VIPs. If something goes wrong, report it to your agent.

Position: 0.9 Trossere

Issued items

1 x Weapon Upgrades

Reward:

2 x Overdrive Injector System I

Execution bonuses

If you manage to complete the task within 4 hours and 52 minutes, you will receive the following rewards as a reward:

Passing: you arrive, fly up to the asteroids, get damaged. And in principle, after the appearance of enemy ships (three pieces), you can simply warp off - the mission is completed. But if you want, then you can and clean their face. I only advise you to first warp off, say, to your home station, fix it and fight again. Then we calmly loot (here a lot of valuable things already fall out) and complete the mission.

9 out of 10

Destroy the drug warehouse and report it to your agent.

Position: 0.9 Trossere

In this area, the usual restrictions apply to ships.

Reward:

1 x Stasis Webifier I

Execution bonuses

If you manage to complete the task within 2 hours and 30 minutes, you will receive the following rewards as a reward:

Passing: we arrive, bring down a change, then to the accelerating gate, we get into the second pocket. We shoot again the trifle, bring down on the Narcotics warehouse asteroid, you can take drugs from the container (just do not climb with it in the hold through the gates, throw it off at your home station and sell it or forget about it). Mission completed.

10 of 10

Find Wolf and remove him, once and for all.

Seat: 0.8 Mirilene

In this area, the usual restrictions apply to ships.

Issued items

Reward:

1 x Sharpshooter

Bonuses for completing:

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Passing: first two pockets with small change, nothing special. In the third pocket, the tower nets and three or four frigates saw you. It hurts enough, but you can get through without warp. The main thing is to go further away from the tower and disassemble the frigs one by one. The mouthguard will not be enough, yes, however, everything is quite passable.

The branch is complete!

1 out of 10

Clear the area of ​​all enemy ships.

Position: 0.9Trossere

In this area, the usual restrictions apply to ships.

Reward:

1 x Propulsion Jamming

Bonuses for completing:

If you manage to complete the task within 3 hours and 26 minutes, you will receive the following rewards as a reward:

Passing: we arrive we kill we fly away. As always.

2 out of 10

Ram the pirate base on a frigate issued by your agent. Your task will be completed when the charges explode.

Position: 0.9 Trossere

Special restrictions apply to ships in this area.

Issued items

Reward:

Bonuses for completing:

If you manage to complete the task within 3 hours and 31 minutes, you will receive the following rewards as a reward:

Passing: board the issued ship. Don't bet anything on it! After that, fly to the point through the accelerating gate and then simply double-click on the space station. After the explosion, you will find yourself in a capsule. Tip: do not complete the mission right away, take another ship and take the contents of the container, there are interesting buns there. At the same time, you can salvage a couple of wrecks (including your crashed boat!). Done.

3 out of 10

Find the lurking pirate and activate the Civilian Warp Disruptor on him so he can't escape. You are allowed to destroy any guard ships you encounter, but not the target itself.

Position: 0.9 Trossere

Issued items:

1 x Civilian Warp Disruptor

Reward:

Bonuses for completing:

If you manage to complete the task within 2 hours and 25 minutes, you will receive the following rewards as a reward:

Passing: When you arrive, throw a disruptor at an enemy frigate, the task is completed. Interestingly, it is impossible to penetrate it (perhaps there are not enough guns), so do not try. Although he hardly punches you.

4 out of 10

To complete the assignment, you must complete the following tasks:

Find the missing agent and repair his ship.

PRODUCTION AND RESEARCH GUIDE

INTRODUCTION


Most of the things in the EVE universe are made by players, so manufacturing is a big part of the game. Manufacturing covers a huge area: from laboratory research before creating your products and selling them. Let's start with the basics: the skills that any production character needs to be successful.

SKILLS

The most important skill that any character involved in production should have is Production efficiency(Production Efficiency, PE). After you buy it, train it until you reach 5th level. Production efficiency is the single most essential skill to be efficient and competitive in the production of goods; Unlike many skills, the costs you will have to incur to reach 5th level are well worth it. Here is an example that best illustrates the reasons for this.

Suppose you and your competitor have a certain blueprint that is researched in the same way for both (I will talk about research a little later). You have a production efficiency of 5 and he doesn't. Suppose further that the total cost of the input material indicated in the blueprint is 1000. You can create items at the cost of the materials indicated in the blueprint - 1000. But your competitor will need 1250 (I'll explain why later). This may seem like a minor difference, but let's go a little further and see what happens when you start selling.

You looked at your products and decided that a 50% increase in the price of the product is a perfectly acceptable profit. So you charge 1500 and start selling. Your poorly trained neighbor is now facing a small dilemma. He can also try to get 50% of the profit, but that means that he will have to sell items for 1875. He might be lucky and he will sell everything. Maybe not. So he is forced to moderate his requests and try to compete with your prices. As a result, he puts the same price at 1500. But for him, this means that he receives only 20% on top of the value of his product, which is not close to your profit.

There are, of course, other valuable skills as well. After PE, number two is Mass production(Mass Production, MP). It allows production in multiple factories. Simply put, you can produce more goods with it. Industry useful, too, but you can achieve more power gains with Mass Production. Five levels in the industry will increase your overall crafting ability by 33%. Three levels in Mass Production will increase the capacity by 300% and also allow you to build in multiple locations. Give Mass Production a higher priority than learning about the industry, because even the second tier is more valuable in return than investing time in the industry.

And then there are scientific skills. They are, of course, less important than production skills. Why? Anyone with Level 1 Science can work with a lab. Science with its 20,000 ISK is an inexpensive skill, and for research, players only need access to blueprints. Use laboratories. Everyone in the corporation whom you trust should have science and research something - after all, the only thing that costs you something is renting laboratories. Scientific skills (Science, Metallurgy, and Research) currently only reduce research time. This is, of course, useful if you have a lot to research or need to research something quickly, but in reality you get a lot more if you pay 20K to another player to do the research. However, if you already have a character with high values ​​of Scientific skills, be sure to take him and Work with laboratories. In the end, if you already have a bonus, then let it be as wide as possible. Working with laboratories extremely important, both for small corporations and for individuals - it multiplies the effectiveness of a limited group of people.


Skill

Skill group

Main attribute

Secondary attribute

Level

Note

Production Efficiency

Industry

Memory

Intelligence

3

Reduces production costs by 4%.

Industry

Industry

Memory

Intelligence

1

Reduces production time by 5% per level. Allows the use of one factory (the number of factories does not increase as this skill grows).

Mass Production

Industry

Memory

Intelligence

2

Increases the number of factories you can produce by 1 per skill level.

Science

The science

Intelligence

Memory

1

Reduces copy time by 5% per skill level. Allows the use of one research center (the number of centers does not increase as this skill grows).

Metallurgy

The science

Intelligence

Memory

3

Reduces mineral research time by 5% per skill level.

Development (Research)

The science

Intelligence

Memory

1

Reduces productivity research time by 5% per skill level.

Laboratory Operations

The science

Intelligence

Memory

1

Allows the use of one additional research center per skill level.

Refining

Industry

Memory

Intelligence

1

-2% processing loss per skill level.

Refinery Efficiency

Industry

Memory

Intelligence

3

-4% processing loss per skill level.

SELECTING THE FIRST DRAWING

Once you get the skills you need to produce, you must make a choice about what to produce. Typically, people do things for two reasons:

To provide (yourself or the corporation) with useful things.

To get things for sale.

If you decide to do things for yourself or your corporation, you need to focus on the items that you know you will use them, and you will constantly need their new arrivals. For one person, the cartridges fit perfectly into this category. Certain equipment and possibly ships may be worth borrowing if you are dealing with a large amount of equipment. For corporations, any equipment that corporation members use on a daily basis is worth it to get a Blueprint.

Just keep in mind that a lot of people produce things, so choose wisely what you want to create in order to make a profit.

When it comes to sales, there is a wealth of information available in the market to help you make informed choices. The market screen hides information on the history of each and every product that can be bought here. If you open the market and dig around to select a single item, you will see a map of the region showing supply and demand for a product. This is what most people use the market for and what everyone is most familiar with. But there is much more information for the keen gambler looking to build his trading empire.

Specifically, this applies to the history bookmark. If you click on it, you will see how well the item sold over a period of time. By selecting the appropriate combo boxes, you can see how well the item sold at a given station or in the entire region. You can see how many units of an item were sold each day, the highest and lowest, as well as the average price. It may sound a little dry, but it is invaluable information for planning your sales.

BLUEPRINTS



For products, drawings are a key part, so we will try to explain in sufficient detail what the information on them means. Once you get a blueprint in your hold, you can right-click on it to get detailed information. Here is a screenshot of the Hybrid Antimatter Charge blueprint. First of all, please note that the numbers shown on the blueprint do not take into account the skills that you possess (or do not possess). They only take into account studies that have already been performed on the drawing.

Production time: The amount of time in seconds it will take to produce a single item.

Mineral level: Mineral level shows how many times the blueprint went through the mineral research process.

Loss factor: This number can be misleading in many ways. In fact, there are two types of waste involved in the manufacturing process. The first type, which can be called “loss due to incompetence”, depends on the skill level of the character Production Efficiency. However, the value indicated in the drawing refers to a different kind, which we can call "design loss". Design losses are based on the Mineral Efficiency levels of the blueprint. They add an additional amount of each type of mineral to the total crafting cost of the blueprint. The loss factor for everything except drones is calculated using the following formula:

(0.1 / (1 + ME))

Where ME is the number of mineral levels that the blueprint has. For drones, the formula is slightly different:

(0.05 / (1 + ME))

Mineral Research Time: This is the time in seconds it will take to increase the Mineral level of the blueprint by 1 for a player with zero Metallurgy. This number is usually 2,400 for ammunition and drones, 12,000 for equipment, 120,000 for frigates, 240,000 for industry and cruisers, and 360,000 for battleships.

Copy research time: This is the time in seconds it will take for a player with zero Science level to copy the blueprint with half the maximum number of licensed product launches. This number is usually 2,400 for ammunition and drones, 12,000 for equipment, 120,000 for frigates, 240,000 for industry and cruisers, and 360,000 for battleships.

Produces: This is the name of the item that you will receive if you install the blueprint in the factory and you manage to create the item.

Copy: It simply indicates whether the drawing is a copy or an original. This field allows you to distinguish between them. If you are purchasing an original blueprint, it is absolutely essential to check this value in the item information to be sure you are not using a copy.

Time to research productivity: This is the time in seconds it takes for a player with zero Research level to increase the blueprint's productivity by 1. This number is usually 2400 for cartridges and drones, 12000 for equipment, 120,000 for frigates, 240,000 for industry and cruisers, and 360,000 - for battleships.

Productivity level: The productivity level shows how many times the blueprint went through the productivity study.

Runs left for licensed products: When you copy a drawing, you need to decide how many runs it will run. The more launches you want, the longer it will take you to copy. Each launch allows one set of an item to be produced in the factory. Usually cartridges and drones have a maximum of 1,500 launches, equipment is limited to 300, frigates can be assigned no more than 30 launches, industry and cruisers are limited to 15, and battleships are limited to 10. You may notice that some blueprints have this parameter set to Infinite (as a result of being copied prior to the patch that introduced these restrictions). This means exactly what it says: you can use this copied drawing for an infinite amount of time without problems.

Product set size: This shows how many units of the item you will receive if you run the blueprint in the factory. For cartridges it is 100. For rockets and light rockets it is 10. For everything else, the set is 1.

Required ingredients (per set): This shows how many units of a specific mineral you need to create one set of an item. You will have one line for each type of mineral used to craft your item. This figure includes all design losses due to low mineral levels in the blueprint, but does not include incompetence losses due to low Manufacturing Efficiency skill levels. Thus, this amount is what I call the "base ingredients" (not shown in the drawing) plus the wasted ingredients.

Lost ingredients (per set): Lost Ingredients - This is it: the amount of extra minerals you have to use due to design waste. You will have one line for each type of mineral required to craft an item. Ideally, this amount should be less than 1 for each mineral. The figure is obtained by multiplying the base mineral requirements (not shown on the blueprint) by the Loss Factor.

A parameter that is not shown in the drawing, but which is important data, is the base amount of each mineral that is required for production, which I call "base minerals". It can be calculated by taking the required ingredients and subtracting the lost ingredients for each mineral from them (tip: if you have not yet started researching mineral levels, base minerals are 10 times the lost ingredients for most items and 20 for drones). Base minerals are the starting point for anything that counts in item construction. They are also taken into account when determining how much you get from recycling an item.

FACTORY OPERATIONS



We are now going to go through the steps of a real production master to get good presentation about how factories work.

The starting point for installing any work in a factory is the Factory Window. This screenshot shows an example of what you can see if you click on the factory button on the station. Please note that all examples below are presented from the perspective of an employee of a corporation. If you work with the factory individually, without the support of a corporation, the steps remain almost the same, but you do not need to choose hangars at different stages of the process.

On the right-hand side of our factory window, you will find a list of all the factories present in the station. Currently, there are a total of 36 factory slots available in a factory station. Each of the factories is described by one of the following states: Available to everyone, Rented, Leased by your corporation or Rented by you.

Factories available to all can be rented: click on "Rent slot" to do so. If you are an employee of a corporation that has an office at this base, and you have the role of a factory manager, you will be asked if you want to use the corporate hangar or not. The next dialogue will inform you how much rent is here - and if you say no here, you will not be able to build anything, so I recommend saying yes.

Leased factories are those that have been leased by someone other than you, or not by your corporation. You cannot find out who rented individual slots - they are just all listed as “Rented”. Slot 7 in the above screenshot falls into this category.

Factories that appear as Leased in your corporation's name have been leased for your corporation's use. Some of the slots with these factories can show you what things are already installed in them.

Factories listed as Rented in your character's name are those that you personally rented. As with slots in your corporation, some of them may contain items.

This brings us to the process of installing the item. First of all, click on the slot. This will highlight it. Once you've done that, you can use the three buttons at the top depending on the current activity in the slot.

Button " Rent a slot»Works only if you have selected the Shared slot. It allows you to rent a slot for your own (or corporate) use. If you choose to lease to a corporation, it will be available for use by members of your corporation; otherwise, it will only be available to you. A dialog, such as the one displayed on the right, will be shown, allowing you to make a choice. Then you will be informed about the amount of the rent.

Button " Cancel lease

The last button, " Install”Will only work if a factory slot that you or your corporation has already rented is selected. This is the essence of the factory window, as it activates the factory wizard - the dialog is modal, so you cannot focus on it and in parallel on other windows (as is the case with chat channels). All Factory Wizard screens have 4 buttons: Back, OK, Cancel, and Next. Back takes you back to the previous step of the wizard (unless you are on the first step, in which case nothing will happen). The OK button is used for final confirmation - it does not work in the previous steps. The "Cancel" button works at any step, interrupting the laboratory wizard and closing it. Finally, the "Next" button takes you to the next step of the wizard (unless you are on the last step, in which case nothing will happen).

The "Install" button turns into "Uninstall" if a work belonging to you or your corporation is already installed in the slot. If you click on the Uninstall button, this will retrieve the blueprint and ingredients for it from the factory back to the hangar they came from. However, you will lose half of the minerals that were used in this kit, so use this button with care.

Factory Master



When you start the factory wizard with the "install" button, its first screen asks you which hangar you want to use in order to take the item there for installation. You need to choose a hangar with a blueprint that you want to install - this is your personal hangar or a corporation hangar.

Click on the double down arrow to bring up a list from which you can select a hangar. You must have access to view the hangar, which contains the desired drawing. When you have selected the hangar in use, all available blueprints will be shown. Click on the one that you want to install - this will highlight it. Click "Next".

You will then be asked to select a Mineral Hangar that will be taken for the blueprint if you selected a blueprint from the corporate hangar. Click on the double down arrow to bring up a list of available hangars, and select the one you want to use. Please note that you need access to take things from the hangar. Once you have selected the hangar, click the "next" button.

Now you will be asked which hangar the products should be taken to. This will be the hangar where the finished goods will be stored (the item indicated in the “Produces” column on the blueprint). You don't need any access for this hangar. Again, select a hangar from the drop-down list and click "next" when you are satisfied with the choice.

Now you will receive a request for how many sets of goods you need to make. At this step, it is important to understand the difference between sets and the number of final items. A kit is one application (run) of a drawing. This does not necessarily coincide with the number of items received. Some of the blueprints create more than one item per launch (ammo is the most notable example). The “Product Kit Size” column on the drawing will tell you how many items you have in the kit. For example, M Phase Plasma has a production set size of 100. So if I want 2000 charges of these cartridges, I need to produce 20 sets. To determine the number of kits you want to make, enter the value from the keyboard or use the "+" and "-" buttons on the right. As soon as you receive the required number of kits, click the "next" button.

The final screen will be an overview of what you have specified. Once you hit the "ok" button on this final screen, the job will be installed, so take a moment and check that everything is done correctly. As soon as you click ok, the job will be installed and the factory wizard will close.

There are two things to consider when dealing with factories: the amount of each type of mineral used and the time it takes to get each set. I will first give simple formulas, where these quantities are already shown in the drawings, and then complex ones that take into account the research already done on the drawings (and let you compare different quantities when it matters).

The amount of minerals consumed per kit is equal to:
(1.25 - 0.05 * Skill Level Production Efficiency) * Required Ingredients

The amount of time required to run each set is:
Production time * (1 - 0.05 * Industry skill level)

Complete formulas that take into account all factors involved:
(1.25 - 0.05 * Skill Level Production Efficiency) * (1 + (Base Loss Factor / (1 + Mineral Efficiency Blueprint)) * Base Minerals
(Base production time - (5 / (1 + Productivity level))) * (1 - 0.05 * Industry skill level)

LABORATORY OPERATIONS



The steps in the lab workflow are similar to those used with factories; however, they are different enough to write your own review for them. The best place to start is at the Research Center Window. The screen below is an example of what you can see if you open the research center window at the station. Note that the following examples list the steps from the perspective of a member of a corporation. If you are doing research in a laboratory rented for you personally, the procedure is almost identical, only you do not have to choose from which hangar to take items and where to send them.

On the right side of the window is a list of all laboratories available at the station. Currently, a total of 36 laboratory slots are available at each laboratory station. Each of the laboratories is described by one of the following conditions: Available to everyone, Rented, Leased by your corporation or Rented by you... Slots available to everyone are available to everyone. Slots 22-26 in the screenshot are in this state. Slots listed as Leased, such as 14, 16 and 21, are not currently available for your use because they are being leased by another player or corporation. You cannot see who, other than you or your corporation, is renting a particular slot, they are simply listed as Leased. Slots rented by you personally are listed as “Rented to Character Name”, where “Character Name” is the name of your character. For example, slot 17 is listed as "Rented by Downstar" which is my character's name, so this slot is available for my personal use. Finally, slots can also be rented in the name of your corporation, in which case the slot will be named “Rented in the corporation name”, where the corporation name is the name of your corporation. On the screen, slots 15, 18, 19, 20 and 22 are Rented to the Kiroshi Group (which is the name of the corporation I belong to). You can also notice that some of the slots have items in them, which indicates that the slots are being used. Slot 18, for example, shows that it is leased by the Kiroshi Group and currently contains the Omen blueprint.

In addition to the list of laboratories on the right, there is also a large panel on the left and buttons at the top (and, of course, the "close" button that closes the window). Panel shows general information about the various slots, including which you can view and which you can use. The buttons on the top matter if you've already selected a specific slot.

First of all, click on the slot. This will highlight it. Once you have done this, you can use three buttons depending on the current activity in the slot.

Button " Rent a slot»Works only if you have selected the Shared slot. It allows you to rent a slot for your own (or corporate) use. When you rent a slot, you may see a window asking you if you would like to rent a slot for your corporation. You will only receive such a window if you have the rights of a production manager and your corporation has an office at the station. If you choose to rent for a corporation, the slot will be available for use by members of your corporation; otherwise, it will only be available to you. In any case, you will receive another window that informs you about the cost of renting a laboratory slot. I recommend confirming the lease, otherwise you will not receive the laboratory.

Button " Cancel lease»Works if you have selected a slot that you or your corporation previously rented. She'll just cancel the lab lease.

The last button, " Install”Will only work if a lab slot that you or your corporation has already rented is selected. This is the essence of the Research Center window, as it activates the lab wizards in the lab slot that you or your corporation have already rented. Lab Wizard Warning: The dialog is modal, so you won't be able to switch between it and other windows (as is the case with chat channels). All Lab Wizard screens have 4 buttons: Back, OK, Cancel, and Next. "Back" takes you back to the previous step of the wizard (unless you are on the first step, in which case nothing will happen). The OK button is used for final confirmation - it does not work in the previous steps. The "Cancel" button works at any step, interrupting the laboratory wizard and closing it. Finally, the "Next" button takes you to the next step of the wizard (unless you are on the last step, in which case nothing will happen).

The "Install" button turns into "Uninstall" if a work belonging to you or your corporation is already installed in the slot. If you click on the Uninstall button, this will extract the blueprint back to the hangar it came from.

MASTER OF LABORATORIES



The Lab Wizard has several steps that you must go through to set up your lab. The first of these steps is to decide what type of lab you want to do. You will see a combo box labeled "Production" on it and a double arrow on the right. Clicking on the double arrow will cause a drop-down list of all available actions. These include: Craft, Copy, Research Mineral Efficiency, Research Production Time, Duplicate Item, and Reverse Engineering. Currently available Copy only, Research Mineral Potency and Research Production Time, all the others will take you through all the steps of the wizard, but at the end they will give you an error message.

Investigate Mineral Efficacy

Research on mineral efficiency reduces waste over blueprint design. This loss is the value shown on your blueprints in the Lost Factor and Lost Ingredients columns.

The loss factor for everything except drones is calculated using the following formula:
(0.1 / (1 + ME))

Where ME is the number of mineral levels that the blueprint has. For drones:
(0.05 / (1 + ME))

In the case of the example drawing, Merlin uses the first formula, which is (0.1 / (1 + 5)), which gives about 0.0167.

The amount of time it takes to complete one level of Mineral Efficiency Research is equal to the Time to research the minerals of the blueprint * (1 - 0.05 * Metallurgy skill level). Tip: If you have an unexplored blueprint, the level of minerals required to eliminate all wastage in the blueprint design is equal to the highest Lost Ingredients on the blueprint, rounded down (this can also be calculated by multiplying the base loss factor - 0.1 or 0.05 - by the most high value of basic mineral requirements).

Productivity Research

Productivity Research is the second action available. Additional levels of Productivity reduce blueprint production time. I recommend doing this for cartridges, or if your labs are idle and you don't know where to put your time. Currently, at best, you will save about five seconds of production time. For cartridges, these numbers are important, but if you are dealing with large ships, they can be ignored.

Productivity Levels reduce your time by 5 / (1 + PL), where PL is the Productivity Levels of your blueprint. The amount of time to complete one productivity research level is equal to the Blueprint productivity research time * (1 - 0.05 * Research skill level).

Copying

Copying creates a duplicate of the drawing you select. Researching the Mineral Efficiency increases the Mineral Efficiency level of the blueprint. Researching the production time increases the blueprint's productivity level.

The copy is exactly the same as the original, but with the following restrictions: You cannot make further research on the copy, and the copy is only suitable for a limited number of product launches (with the exception of “pre-patch” copies, which are suitable for an unlimited number of launches).

The time to copy a drawing varies depending on the set number of launches of licensed products. The blueprint copy time is the blueprint copy time with half of the maximum production runs you can set. So that real time Production is equal to Blueprint copy research time * 2 * Number of licensed product launches * (1 - 0.05 * Science skill level) / Maximum number of licensed product launches.

Once you have selected the desired action, you need to click the "next" button to proceed to the next step of the wizard.

At this point, you will be prompted to select an item to install. First, click on the double down arrow to select the hangar where the blueprint you want to research is located. In my case, I'm scrolling through the list to find the Product Hangar where we keep our blueprints. Once you have selected the hangar, blueprints are shown (see screenshot below). At this step, it is important that you have access to view the hangar in which the blueprint is located. Select the drawing you want to install (this will highlight it) and click the "Next" button.

The next screen that appears will ask you to select a resource hangar. It doesn't matter which hangar you choose at this time, because none of the functioning options require resources. So just leave the default settings and click on the "next" button.

The next screen will only appear if you have ordered one or more copies of the original drawing. It will ask you how many launches you want to license for the copy. You can set any number here from 1 to the maximum number of licensed launches. This is the maximum number shown by the wizard (and the text box has this value by definition). Personally, I usually set the maximum number of starts. Just one note: the number of licensed launches you choose will affect the rate at which koria is produced. A copy capable of half of the maximum number of runs will take the amount of time specified in the Copy Examined Time box in the drawing. Copy from maximum number launches will take twice as long. And fewer licenses will be done proportionally faster. Once you have set the number of licensed launches that you are satisfied with, click the Next button.

The last step is confirming what you have configured up to this point. You will see a summary of your actions. If you see that everything is correct, click the OK button to confirm your choice (this is the point from which nothing can be returned, because the work goes to the factory). If you see problems in the settings, either click "cancel" and start over, or use the "back" button to go back a step and make the necessary corrections. At the final step, the Next button does not work.

In order to craft any item in EVE, you will need the following components:
1. Drawing (Blueprint).
2. Materials required for production (indicated in the drawing).
3. The production line on which the item will be built.

Blueprint (BP)
All BPs in Eve look like the items that are built from them, depicted on a blue background:

BP has the following parameters:

1. Material efficiency level (ME)- BP research level on production efficiency. The higher this number, the less waste will be in production.

2. Wastage factor - waste level. Directly depends on ME. In the case of positive ME, the formula for calculating the Wastage factor is as follows:
Wastage factor = Base Waste Factor / (1 + ME).
When ME is negative, the following formula is used:
Wastage factor = Base Waste Factor * (1 - ME).

Base Waste Factor - Waste level for BP with ME = 0. For most BPs, it is 10%.

Thus, it turns out that by examining BP from 0 ME to 1 ME, we will reduce waste by 2 times (it was 10%, it will become 5%). However, the higher the ME level, the less effect each subsequent BP study will have. There is also a borderline beyond which further research becomes meaningless. Let's say that 23 zydrines are required to produce an item. If we divide this number by 5, then we get the number of ME needed so that there is no waste of zydrin in the production of this item.

If you open the info on the required materials for the production of any BP (Bill of Materials / Manufacturing), you can see 2 rows of numbers:
1. (You) The number of components needed to produce with your skills.
2. (Perfect) The number of components required for production at 5 lvl of the Production Efficiency skill.

Each level of the Production Efficiency skill reduces the amount of materials required for construction by 4%. In the absence of the Production Efficiency skill, you will need 120% of the materials from the Perfect column. With the 5 lvl Production Efficiency skill, you only need the amount of minerals indicated in BP (i.e. 100%). Thus, this skill is the first thing that a production worker should pump up to 5 levs.

3. Productivity efficiency level (PE)- BP research level for production speed. The more PE, the less time it will take for production. However, researching PE over 10 is almost pointless.

BP can be roughly divided according to the following criteria:
1. According to the BP type, a Blueprint copy (BPC) and an Original (Blueprint original, BPO) are distinguished.
2. By the type of products manufactured, BP is divided into: T1, T2, Storyline.

BPO (Blueprint original) is the original drawing. You can do the following with it:
1. Explore (thereby increasing the level of ME and PE).
2. Copy (when copying, the BPC is obtained, while the original BPO is preserved).
3. Producing.

BPC (Blueprint copy) - a copy of a drawing that is obtained as a result of copying a BPO. The BPC has the same ME and PE parameters as the original BPO. But, unlike BPO, BPC is designed for the production of a limited number of items (Licensed Production Runs Remaining, or simply the number of runs). After the specified number of items is built, the BPC will simply disappear. In addition to the production of BPC, it is also used in the inventory process (obtaining T2 BPC).

Thus, the following actions can be performed with the BPC:
1. Produce (in this case, after each produced item, the BPC decreases the number of wounds).
2. Invention.

For research on PE, research on ME, copying and inventory, appropriate laboratories are required (Time efficiency research, Material research, Copying, Invention). Manufacturing requires a production line.

T1 BPOs are the most common BPOs in EVE. They can be bought in unlimited quantities from some NPC vendors in the market. These BPOs always have ME and PE equal to 0. The newly purchased BPO can be put up for sale in the market again. But as soon as you try to do any operation with it (production, copying, research on ME or PE), BPO can no longer be sold through the market. Researched BPOs can only be bought from (or sold to) other players through the contract system. Typically, no specialized skills are required to produce, copy and research T1 BPOs. Usually it is enough to have the Industry skill of at least 1 lvl.

T1 BPCs - appear in EVE as a result of copying the corresponding BPO. These BPCs can only be purchased through the contact system. Typically, well researched BPCs are sold there and are priced well below BPO prices. In some cases, it will be cheaper to buy BPC for a one-off production than to buy expensive BPO. When buying BPC, remember that the difference in waste (which is calculated from the initial 10%) for ME10 and ME20 is extremely small (waste for ME10 - 0.91%, waste for ME20 - 0.48%). But the prices for such BPCs can differ several times.

T2 BPO - there are very few such BPOs in the game. Previously, before the introduction of inventory, RnD agents from time to time arranged lotteries among the characters working for them. As a result of these lotteries, a small number of T2 BPOs were randomly distributed among the players. After entering the inventory, the lottery was closed, and currently T2 BPO can be bought only from those players who have saved them. T2 BPO production requires specialized skills (usually 2 RnD skills), and Industry 5 lvl skill is also required.

T2 BPC - Today most of these BPCs come from inventory. The hallmark of T2 BPC is negative ME and PE levels, which dramatically increase waste levels. However, due to the limited number of T2 BPOs in the game, such BPCs are also in high demand.

Storyline and factional BPCs. Storyline BPC are usually given as a reward for completing storyline missions, and factional BPCs can be obtained from the LP store. Storyline BPCs are extremely unsuccessful BPCs because to produce them, you need special skills, and sometimes you need special materials. At the same time, the resulting items often have mediocre stats.

All the necessary skills for production, copying, research of any BP are indicated in the blueprint itself.

Generalized list of skills that affect production, copying and research:

Science - increases the speed of copying blueprints by 5% per level.

Research - increases the speed of researching blueprints on PE by 5%.

Metallurgy - Increases blueprint research speed on ME by 5%.

Laboratory Operation - increases the maximum number of simultaneously used laboratory slots by 1 for each lvl skill (if you do not have this skill, then you can use only 1 laboratory slot).

Advanced Laboratory Operation - also increases the number of simultaneously used laboratory slots. Thus, if you have Laboratory Operation 5 lvl and Advanced Laboratory Operation 4 lvl - you can use 10 laboratory slots at the same time.

Scientific Networking - Allows you to use the laboratory remotely. If you do not have this skill, then you can start copying, research and inventory only directly from the laboratory itself. If you are using a lab on a station, then you and your BPO should be on that station. If you are using a laboratory at a POS, then your BPO should be located in the laboratory itself, and you should be in the immediate vicinity of it. 1 lvl of this skill allows you to use the laboratory within the solar system, 2 lvl - within 5 dumps, 3 lvl - 10 jumps, 4 lvl - 20 jumps, 5 lvl allows you to use the laboratory within the region.

After the exploration ends, the original BPO will be in the same location as it was before the operation started. The result of copying and inventory will always be in the laboratory. If any materials are required for the inventory (copying, research), then they should also be in the laboratory. Otherwise, you will receive a message about the lack of materials to complete the operation and will not be able to start the process. Only the original BPO or BPC itself can be located at the specified distance from the laboratory.

Mass Production - increases the maximum number of simultaneously used production lines by 1 for each lvl skill (if you do not have this skill, you can only use 1 production line).

Advanced Mass Production - also increases the maximum number of simultaneous production lines. Thus, if you learn Mass Production and Advanced Mass Production up to 5 lvl - it is possible to use 11 lines at the same time.

Supply Chain Management - the action of this skill is similar to the action of the Scientific Networking skill, only it applies not to laboratory slots, but to production lines.

To craft an item in EVE, you will need the following components:

  1. Blueprint.
  2. Materials required for production (indicated in the drawing).
  3. The production line on which the item will be built.

Blueprint (BP)

All BPs in Eve look like the items that are built from them, depicted on a blue background

Original (Blueprint original, BPO)

Copy (Blueprint copy, BPC)


The originals of the blueprints will be sold in the EVE marketplace, while copies and enhanced original can be found in contracts. Well, in various hidden locations, you also come across blueprints.

So let's say we have a drawing - we bought the original Blackbird Blueprint on the market

Now we look at the information on the drawing and see that the production will be with overruns of materials and maximum time. What needs to be done to optimize these parameters. This is first learning the right skills, and secondly research drawing on the laboratory line.

Research blueprint for manufacturing.

An example of the original drawing ME = 0 AND PE = 0. Open the tab specifications.

So any drawing has the following parameters:

General information.

Z Here in the drawing, this drawing is shown to be improved by research.

1. Material efficiency level (ME) - the level of production efficiency. The higher this number, the less waste will be in production.

2. Wastage factor - coefficient of waste. Directly depends on ME. In the case of positive ME, the formula for calculating the Wastage factor is as follows:

Wastage factor = Base Waste Factor / (1 + ME).

When ME is negative, the following formula is used:

Wastage factor = Base Waste Factor * (1 - ME).

Base Waste Factor - Waste level for BP with ME = 0. For most BPs, it is 10%.

Thus, it turns out that, examining drawing from 0 ME to 1 ME, we will reduce waste by 2 times (it was 10%, will become 5%).

However, the higher the ME level, the less effect each subsequent BP study will have. There is also a borderline beyond which further research becomes meaningless. Let's say that 23 zydrines are required to produce an item. If we divide this number by 5, then we get the number of ME needed so that there is no waste of zydrin in the production of this item.

3. Productivity efficiency level (PE) - the level of production speed. The more PE, the less time it will take for production. But, research PE more than 10 is practically meaningless.



Production.

Skill affects production time Industry- 4% reduction in production time per skill level. Just in the drawing we see an example of a production. with Industry level 0 skill = 3h20min., and with Industry level 5 skill = 2h.40min.

Study.

The same as in the production of two parameters without a skill and with a learned skill.

Metallurgy 5% increase in production efficiency research rate per skill level. (Metallurgy: Level 0 = 2days 18h40min, Level 5 = 2days2h)

Science - 5% increase in the speed of copying blueprints per skill level.

Research - 5% increase in research speed of production speed per skill level.

You can use the program EVEmon: Plans-> Bluprint browser. It is necessary to set the desired number and see the efficiency of the drawing, development time, etc.

Reduced production materials and skills.

If you open the info on the necessary materials for the production of any draftsman p The first thing we see is skill needed to build a cruiser.

The following is materials

We see a list of materials and two rows of numbers

1. (You) The number of components required to produce with your skills

2. (Perfect) The number of components required for production at 5 skill level Production Efficiency.

Each skill levelProduction efficiencyreduces the amount of materials needed for construction by 5%.

In the absence of the Production Efficiency skill, you will need 120% of the materials from the Perfect column. With the 5 lvl Production Efficiency skill, you only need the amount of minerals indicated in BP (i.e. 100%). Thus, this skill is the first thing that a production worker should pump up to level 5.

Drawings can be roughly divided according to the following criteria:

  1. By type, drawings are distinguished between a Blueprint copy (BPC) and an Original (Blueprint original, BPO).
  2. By the type of product produced, the drawings are divided into: T1, T2, Storyline.

BPO (Blueprint original) is the original drawing. You can do the following with it:

  1. Research (thereby increasing the level of ME and PE).
  2. Copy (copying produces a BPC, while retaining the original BPO).
  3. Produce.

BPC (Blueprint copy)- a copy of the drawing that is obtained as a result of copying the BPO.

The BPC has the same ME and PE parameters as the original BPO. But, unlike BPO, BPC is designed for the production of a limited number of items (Licensed Production Runs Remaining, or simply the number of runs). After the specified number of items is built, the BPC will simply disappear. In addition to the production of BPC, it is also used in the inventory process (obtaining T2 BPC).

Thus, the following actions can be performed with the BPC:

  1. Produce (in this case, after each produced item, the BPC has a decrease in the number of wounds).
  2. Invention.
Note.

Reverse engineering - Working with drawings from wormholes (creation of T3).

T1 BPO are the most common BPOs in EVE. They can be bought in unlimited quantities from some NPC vendors in the market. These BPOs always have ME and PE equal to 0. The newly purchased BPO can be put up for sale in the market again. But as soon as you try to do any operation with it (production, copying, research on ME or PE), BPO can no longer be sold through the market.

Researched BPOs can only be bought from (or sold to) other players through the contract system. Typically, no specialized skills are required to produce, copy and research T1 BPOs. Usually it is enough to have the Industry skill of at least 1 lvl.

T1 BPC- appear in EVE as a result of copying the corresponding BPO. These BPCs can only be purchased through the contact system. Typically, well researched BPCs are sold there and are priced well below BPO prices. In some cases, it will be cheaper to buy BPC for a one-off production than to buy expensive BPO. When buying BPC, remember that the difference in waste (which is calculated from the initial 10%) for ME10 and ME20 is extremely small (waste for ME10 - 0.91%, waste for ME20 - 0.48%). But the prices for such BPCs can differ several times.

T2 BPO- there are very few such BPOs in the game. Previously, before the introduction of inventory, RnD agents from time to time arranged lotteries among the characters working for them. As a result of these lotteries, a small number of T2 BPOs were randomly distributed among the players. After entering the inventory, the lottery was closed, and currently T2 BPO can be bought only from those players who have saved them.

T2 BPC- Today most of these BPCs come from inventory. The hallmark of T2 BPC is negative ME and PE levels, which dramatically increase waste levels. However, due to the limited number of T2 BPOs in the game, such BPCs are also in high demand.

Storyline and factional BPCs.

Storyline BPCs are usually given as a reward for completing storyline missions, and factional BPCs can be obtained from the LP store. Storyline BPCs are extremely unsuccessful BPCs because to produce them, you need special skills, and sometimes you need special materials. At the same time, the resulting items often have mediocre stats.

All the necessary skills for production, copying, research of any BP are indicated in the blueprint itself.

Laboratory and production lines.

For research on PE, research on ME, copying and inventory, appropriate laboratories are required (Time efficiency research, Material research, Copying, Invention). Manufacturing requires a production line. These lines are available at the stations and it is possible to install a POS with the appropriate laboratories.

Skills for using laboratory lines (science)

With maximum skills, you can control 11 lines.

Laboratory Operation- increases the maximum number of simultaneously used laboratory slots by 1 for each lvl skill (if you do not have this skill, you can only use 1 laboratory slot).

Advanced laboratory operation - also increases the number of simultaneously used laboratory slots. Thus, if you have Laboratory Operation 5 lvl and Advanced Laboratory Operation 4 lvl - you can use 10 laboratory slots at the same time.

Scientific Networking- allows you to use the laboratory remotely. If you do not have this skill, then you can start copying, research and inventory only directly from the laboratory itself.

If you are using a lab on a station, then you and your BPO should be on that station. If you are using a laboratory at a POS, then your BPO should be located in the laboratory itself, and you should be in the immediate vicinity of it.

Level 1 allows you to operate within the same solar system, level 2 expands the range to 5 jumps, and each subsequent level doubles the number of jumps. Level 5 allows you to use the laboratory within the region.

After the exploration ends, the original BPO will be in the same location as it was before the operation started. The result of copying and inventory will always be in the laboratory.

If any materials are required for the inventory (copying, research), then they should also be in the laboratory. Otherwise, you will receive a message about the lack of materials to complete the operation and will not be able to start the process.

Skills for production lines.

Mass Production - increases the maximum number of simultaneously used production lines by 1 for each lvl skill (if you do not have this skill, you can only use 1 production line).

Advanced Mass Production- also increases the maximum number of simultaneously used production lines. Thus, if you learn Mass Production and Advanced Mass Production up to 5 lvl - it is possible to use 11 lines at the same time.

Supply Chain Management- remote start of production, the action of this skill is similar to the action of the Scientific Networking skill, only it applies not to laboratory slots, but to production lines.

Implants.

To improve scientific and industrial performance.


Good luck!
Best regards, SoldierZD.